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[LPF] Rescue at Boar's Ridge
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<blockquote data-quote="Satin Knights" data-source="post: 5883590" data-attributes="member: 6666968"><p>[sblock=ooc]With a summoned creature, you point at a target and it attacks. Any other command for it requires that you speak its language or attempt a handle animal push which is DC 25. Knowing the Celestial language does not mean you can speak with all celestial animals. They don't gain the language with the template. That is why a gnome's innate Speak with Animals give them an advantage as summoners.</p><p></p><p>I hate to say SLAs are silent, as that is very powerful. I have to go research that. Edit: Found it. Yep, SLAs are no verbal, somatic or material components. But they do provoke AoOs and still take 1 standard action.</p><p></p><p>The top door is not trapped or locked. It requires climbing out before someone can look down the east wall. I updated the map as if you had moved up on top sneakily.</p><p></p><p>I also added a little more detail. Dark gray is 1 story tall, light gray two stories. The front door moved a little west, as I had miscounted before.</p><p>[/sblock]</p><p>[sblock=map]<img src="http://lpf.coloredpixels.com/Rescue/Approach3.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5883590, member: 6666968"] [sblock=ooc]With a summoned creature, you point at a target and it attacks. Any other command for it requires that you speak its language or attempt a handle animal push which is DC 25. Knowing the Celestial language does not mean you can speak with all celestial animals. They don't gain the language with the template. That is why a gnome's innate Speak with Animals give them an advantage as summoners. I hate to say SLAs are silent, as that is very powerful. I have to go research that. Edit: Found it. Yep, SLAs are no verbal, somatic or material components. But they do provoke AoOs and still take 1 standard action. The top door is not trapped or locked. It requires climbing out before someone can look down the east wall. I updated the map as if you had moved up on top sneakily. I also added a little more detail. Dark gray is 1 story tall, light gray two stories. The front door moved a little west, as I had miscounted before. [/sblock] [sblock=map][IMG]http://lpf.coloredpixels.com/Rescue/Approach3.png[/IMG][/sblock] [/QUOTE]
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