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[LPF] Rescue at Boar's Ridge
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<blockquote data-quote="Satin Knights" data-source="post: 5922254" data-attributes="member: 6666968"><p>[sblock=ooc]Casting Guidance and then asking the GM "What are we missing? Isn't that an Augury spell? Or is it Commune? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Where you are standing, you still have two locked doors (R7 and T7) you haven't investigated yet. Nobody has investigated the empty hallway 1/2 the party is standing in the one end of. From here, it looks like just a dead end hallway. </p><p></p><p>Over on the other side of the building, you have the cell with the hungry occupant. Over there was also a hallway and two more doors. </p><p></p><p>In the middle, Menik started investigating the main entrance hall before someone stole him away for a fight. You have a good idea where the front door is, but haven't got there yet. </p><p></p><p>You found a dwarf, in armor and with a backpack, at the well on the other side of the building. (That is on this floor, I mispoke earlier about the well being upstairs.) </p><p></p><p>Upstairs, there are at least two doors. One, you are pretty sure is trapped fairly well. The other has not been investigated.</p><p></p><p>You also have three well preserved items from the elf, when almost everything else he had has long crumbled to dust.</p><p></p><p>One unconscious goblin is upstairs, tied up.</p><p> </p><p>The sun is setting.</p><p></p><p>I have gone and tweaked the token sizes on the map so they don't overlap the walls they are next to. I also adjusted the "fog of war" black sections slightly to make the doors and walls stand out better. I have only been giving you the map sections of where you are, because you have been rushing around a bit. Unless you pause and block things out on your own parchment, the overall picture gives too much information. </p><p>[/sblock][sblock=map]<img src="http://lpf.coloredpixels.com/Rescue/Room3p.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5922254, member: 6666968"] [sblock=ooc]Casting Guidance and then asking the GM "What are we missing? Isn't that an Augury spell? Or is it Commune? :p Where you are standing, you still have two locked doors (R7 and T7) you haven't investigated yet. Nobody has investigated the empty hallway 1/2 the party is standing in the one end of. From here, it looks like just a dead end hallway. Over on the other side of the building, you have the cell with the hungry occupant. Over there was also a hallway and two more doors. In the middle, Menik started investigating the main entrance hall before someone stole him away for a fight. You have a good idea where the front door is, but haven't got there yet. You found a dwarf, in armor and with a backpack, at the well on the other side of the building. (That is on this floor, I mispoke earlier about the well being upstairs.) Upstairs, there are at least two doors. One, you are pretty sure is trapped fairly well. The other has not been investigated. You also have three well preserved items from the elf, when almost everything else he had has long crumbled to dust. One unconscious goblin is upstairs, tied up. The sun is setting. I have gone and tweaked the token sizes on the map so they don't overlap the walls they are next to. I also adjusted the "fog of war" black sections slightly to make the doors and walls stand out better. I have only been giving you the map sections of where you are, because you have been rushing around a bit. Unless you pause and block things out on your own parchment, the overall picture gives too much information. [/sblock][sblock=map][IMG]http://lpf.coloredpixels.com/Rescue/Room3p.png[/IMG][/sblock] [/QUOTE]
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