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[LPF] Rescue at Boar's Ridge
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<blockquote data-quote="Qik" data-source="post: 5934857" data-attributes="member: 6673727"><p>Mesem moves away from the door to don the cloak. <span style="color: DeepSkyBlue">"There is no sound coming from behind that door,"</span> he says, gesturing to it. <span style="color: DeepSkyBlue"> "It reminds me of that one..."</span> The half-elf points to the door from which the group of skeletons came from.</p><p></p><p>Looking over Ru's shoulder at his newly-drawn map, he says, <span style="color: DeepSkyBlue">"I think we need to ask ourselves at what point do we stop simply opening doors blindly in the hopes of finding the subject of our pursuit behind one of them? If Grimspiller is the master of this fortress, I doubt he is hiding in one of these small rooms, no?"</span> He looks to the others. <span style="color: DeepSkyBlue"> "I believe it would make sense for him to be hiding somewhere behind the well-trapped door we encountered on the walkway when we first entered."</span></p><p><span style="color: DeepSkyBlue"></span></p><p><span style="color: DeepSkyBlue">"Perhaps we should ask our bound friend upstairs."</span></p><p></p><p>[sblock=OOC]Boy does that map ever make life easier. Good thinking jk, and thanks SK.</p><p></p><p>I think somebody should check out whatever it is that Menik spotted in the rubble of the main entrance way on the first floor. Beyond that, I think our best bet is to try to question the bound goblin that's upstairs. I feel like if we just keep opening doors, things are going to get worse before they get better.[/sblock]</p><p></p><p style="text-align: center"> <img src="http://rayevanoff.files.wordpress.com/2012/03/mesem-adrarda-portrait-small.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">[sblock=Stats]<a href="http://livingpf.wikia.com/wiki/Mesem_Adrarda_%28Qik%29" target="_blank"><strong>Mesem Adrarda</strong></a></p> <p style="text-align: center"><span style="color: #00bfff">Status:</span> Bound</p> <p style="text-align: center">[sblock=Bound Stats]<span style="color: #00bfff">Initiative:</span> +1,<span style="color: #00bfff"> Perception: </span>+7</p> <p style="text-align: center"><span style="color: #00bfff">HP:</span> 9/9 real + 9/11 temporary</p> <p style="text-align: center"><span style="color: #00bfff">AC:</span> 17 (<span style="color: #00bfff">Touch:</span> 11 <span style="color: #00bfff">Flat-footed:</span> 16)<span style="color: #00bfff"> CMB:</span> +5 <span style="color: #00bfff">CMD:</span> 16 </p> <p style="text-align: center"><span style="color: #00bfff">Fort:</span> +2 <span style="color: #00bfff">Ref:</span> +2 <span style="color: #00bfff">Will:</span> +7 (+9 vs enchantments)</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #00bfff">Natural Weapons:</span><span style="color: #ffffff">Bite (+5, 1d6+4), 2 Claws (on feet) (</span>+6, 1d4+4)</p> <p style="text-align: center">[/sblock][sblock=Unbound Stats]<span style="color: #00bfff">Initiative:</span> +0,<span style="color: #00bfff"> Perception: </span>+7</p> <p style="text-align: center"><span style="color: #00bfff">HP:</span> 10/10 real</p> <p style="text-align: center"><span style="color: #00bfff">AC:</span> 10 (<span style="color: #00bfff">Touch:</span> 10 <span style="color: #00bfff">Flat-footed:</span> 10)<span style="color: #00bfff"> CMB:</span> +0 <span style="color: #00bfff">CMD:</span> 10</p> <p style="text-align: center"><span style="color: #00bfff">Fort:</span> +3 <span style="color: #00bfff">Ref:</span> +1 <span style="color: #00bfff">Will:</span> +7 (+9 vs enchantments)[/sblock]<span style="color: #00bfff">Current Weapon in Hand:</span> Nodachi: +5, 1d10+6, 18-20/x2</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #00bfff">Summon Monster I:</span> 3/4 </p> <p style="text-align: center"><span style="color: #00bfff">Spells:</span><span style="color: #ffffff"> 0 - Infinite, 1 - 1/2</span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #00bfff">Active Magic:</span> Mage Armor - 0/1 hour</p> <p style="text-align: center">[/sblock]</p></blockquote><p></p>
[QUOTE="Qik, post: 5934857, member: 6673727"] Mesem moves away from the door to don the cloak. [COLOR="DeepSkyBlue"]"There is no sound coming from behind that door,"[/COLOR] he says, gesturing to it. [COLOR="DeepSkyBlue"] "It reminds me of that one..."[/COLOR] The half-elf points to the door from which the group of skeletons came from. Looking over Ru's shoulder at his newly-drawn map, he says, [COLOR="DeepSkyBlue"]"I think we need to ask ourselves at what point do we stop simply opening doors blindly in the hopes of finding the subject of our pursuit behind one of them? If Grimspiller is the master of this fortress, I doubt he is hiding in one of these small rooms, no?"[/COLOR] He looks to the others. [COLOR="DeepSkyBlue"] "I believe it would make sense for him to be hiding somewhere behind the well-trapped door we encountered on the walkway when we first entered." "Perhaps we should ask our bound friend upstairs."[/COLOR] [sblock=OOC]Boy does that map ever make life easier. Good thinking jk, and thanks SK. I think somebody should check out whatever it is that Menik spotted in the rubble of the main entrance way on the first floor. Beyond that, I think our best bet is to try to question the bound goblin that's upstairs. I feel like if we just keep opening doors, things are going to get worse before they get better.[/sblock] [CENTER] [IMG]http://rayevanoff.files.wordpress.com/2012/03/mesem-adrarda-portrait-small.jpg[/IMG] [sblock=Stats][URL="http://livingpf.wikia.com/wiki/Mesem_Adrarda_%28Qik%29"][B]Mesem Adrarda[/B][/URL] [COLOR=#00bfff]Status:[/COLOR] Bound [sblock=Bound Stats][COLOR=#00bfff]Initiative:[/COLOR] +1,[COLOR=#00bfff] Perception: [/COLOR]+7 [COLOR=#00bfff]HP:[/COLOR] 9/9 real + 9/11 temporary [COLOR=#00bfff]AC:[/COLOR] 17 ([COLOR=#00bfff]Touch:[/COLOR] 11 [COLOR=#00bfff]Flat-footed:[/COLOR] 16)[COLOR=#00bfff] CMB:[/COLOR] +5 [COLOR=#00bfff]CMD:[/COLOR] 16 [COLOR=#00bfff]Fort:[/COLOR] +2 [COLOR=#00bfff]Ref:[/COLOR] +2 [COLOR=#00bfff]Will:[/COLOR] +7 (+9 vs enchantments) [COLOR=#00bfff]Natural Weapons:[/COLOR][COLOR=#ffffff]Bite (+5, 1d6+4), 2 Claws (on feet) ([/COLOR]+6, 1d4+4) [/sblock][sblock=Unbound Stats][COLOR=#00bfff]Initiative:[/COLOR] +0,[COLOR=#00bfff] Perception: [/COLOR]+7 [COLOR=#00bfff]HP:[/COLOR] 10/10 real [COLOR=#00bfff]AC:[/COLOR] 10 ([COLOR=#00bfff]Touch:[/COLOR] 10 [COLOR=#00bfff]Flat-footed:[/COLOR] 10)[COLOR=#00bfff] CMB:[/COLOR] +0 [COLOR=#00bfff]CMD:[/COLOR] 10 [COLOR=#00bfff]Fort:[/COLOR] +3 [COLOR=#00bfff]Ref:[/COLOR] +1 [COLOR=#00bfff]Will:[/COLOR] +7 (+9 vs enchantments)[/sblock][COLOR=#00bfff]Current Weapon in Hand:[/COLOR] Nodachi: +5, 1d10+6, 18-20/x2 [COLOR=#00bfff]Summon Monster I:[/COLOR] 3/4 [COLOR=#00bfff]Spells:[/COLOR][COLOR=#ffffff] 0 - Infinite, 1 - 1/2[/COLOR] [COLOR=#00bfff]Active Magic:[/COLOR] Mage Armor - 0/1 hour [/sblock][/CENTER] [/QUOTE]
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