Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
[LPF] Rescue at Boar's Ridge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 5962043" data-attributes="member: 2710"><p><strong>Ru Brike, human ninja</strong></p><p></p><p>Ru sighs as he hears the clatter of bones behind the door. He mutters and continues to work the lock, all the while working on the assumption that the nasties on the other side will open it before he actually manages to.</p><p></p><p>[sblock=ooc] <a href="http://invisiblecastle.com/roller/view/3595226/" target="_blank">Disable w/ guidance (pick lock) (1d20+10=20)</a></p><p></p><p>If that doesn't do it, SK, can you just roll on your end with Ru's +10 (w/ guidance) until it does? I'm beginning to feel like a party pooper for making everyone else wait around until I have time to get online and make the next roll. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /></p><p></p><p>Whenever he manages to get the bloody door open, my plan for the (clearly not a surprise) first round is:</p><p></p><p>Move: Open door so no one else has to burn their move on it.</p><p>Free: 5' step to switch places with Mesem</p><p>Standard: stow tools</p><p><strong>If</strong> Ru sees anyone with ranged potential when the door opens, he'll also use a swift action to spend a ki point to use his Vanishing Trick at the end of his turn, going invisible for the next 2 rounds. Otherwise, he'll hold off for now.[/sblock]</p><p></p><p>[sblock=mini stats]<a href="http://livingpf.wikia.com/wiki/Ru_Brike_(jkason)" target="_blank">Ru Brike</a></p><p> <strong><span style="color: Royalblue">AC:</span></strong> 16 (Touch 14, Flatfooted 12)</p><p> <strong><span style="color: Royalblue">HP:</span></strong> 19/20</p><p></p><p> <strong><span style="color: Royalblue">Initiative:</span></strong> +4 </p><p> <strong><span style="color: Royalblue">Perception</span></strong>: +5 <strong><span style="color: Royalblue">Sense Motive</span></strong>: +5 </p><p> <strong><span style="color: Royalblue">CMB:</span></strong> +1 <strong><span style="color: Royalblue">CMD:</span></strong> 15 <strong><span style="color: Royalblue">Fort:</span></strong> +2 <strong><span style="color: Royalblue">Reflex:</span></strong> +7 <strong><span style="color: Royalblue">Will:</span></strong> +1</p><p></p><p> <strong><span style="color: Royalblue">Wakizashi:</span></strong> +5, 1d6</p><p> <strong><span style="color: Royalblue">Wakizashi (TWF):</span></strong> +3/+3, 1d6/1d6</p><p> <strong><span style="color: Royalblue">Nunchaku:</span></strong> +5, 1d6</p><p> <strong><span style="color: Royalblue">Shuriken:</span></strong> +5, 1d2</p><p> <strong><span style="color: Royalblue">Conditional Attack mods:</span></strong> +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)</p><p></p><p><strong><span style="color: Royalblue">Conditions:</span></strong> none</p><p> </p><p><strong><span style="color: Royalblue">In Hand:</span></strong> Thieves' Tools</p><p></p><p><strong><span style="color: royalblue">Consumables:</span></strong></p><p>Alchemist's Fire: 2/3</p><p>Liquid Ice: 0/1</p><p>Shuriken: 9/10</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5962043, member: 2710"] [b]Ru Brike, human ninja[/b] Ru sighs as he hears the clatter of bones behind the door. He mutters and continues to work the lock, all the while working on the assumption that the nasties on the other side will open it before he actually manages to. [sblock=ooc] [url=http://invisiblecastle.com/roller/view/3595226/]Disable w/ guidance (pick lock) (1d20+10=20)[/url] If that doesn't do it, SK, can you just roll on your end with Ru's +10 (w/ guidance) until it does? I'm beginning to feel like a party pooper for making everyone else wait around until I have time to get online and make the next roll. :blush: Whenever he manages to get the bloody door open, my plan for the (clearly not a surprise) first round is: Move: Open door so no one else has to burn their move on it. Free: 5' step to switch places with Mesem Standard: stow tools [b]If[/b] Ru sees anyone with ranged potential when the door opens, he'll also use a swift action to spend a ki point to use his Vanishing Trick at the end of his turn, going invisible for the next 2 rounds. Otherwise, he'll hold off for now.[/sblock] [sblock=mini stats][URL="http://livingpf.wikia.com/wiki/Ru_Brike_(jkason)"]Ru Brike[/URL] [B][color=Royalblue]AC:[/COLOR][/B] 16 (Touch 14, Flatfooted 12) [B][color=Royalblue]HP:[/COLOR][/B] 19/20 [B][color=Royalblue]Initiative:[/COLOR][/B] +4 [B][color=Royalblue]Perception[/color][/b]: +5 [B][color=Royalblue]Sense Motive[/color][/b]: +5 [B][color=Royalblue]CMB:[/COLOR][/B] +1 [B][color=Royalblue]CMD:[/COLOR][/B] 15 [B][color=Royalblue]Fort:[/COLOR][/B] +2 [B][color=Royalblue]Reflex:[/COLOR][/B] +7 [B][color=Royalblue]Will:[/COLOR][/B] +1 [B][color=Royalblue]Wakizashi:[/COLOR][/B] +5, 1d6 [B][color=Royalblue]Wakizashi (TWF):[/COLOR][/B] +3/+3, 1d6/1d6 [B][color=Royalblue]Nunchaku:[/COLOR][/B] +5, 1d6 [B][color=Royalblue]Shuriken:[/COLOR][/B] +5, 1d2 [B][color=Royalblue]Conditional Attack mods:[/COLOR][/b] +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank) [B][color=Royalblue]Conditions:[/COLOR][/B] none [B][color=Royalblue]In Hand:[/COLOR][/B] Thieves' Tools [b][color=royalblue]Consumables:[/color][/b] Alchemist's Fire: 2/3 Liquid Ice: 0/1 Shuriken: 9/10 [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Rescue at Boar's Ridge
Top