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[LPF] Rescue at Boar's Ridge
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<blockquote data-quote="Satin Knights" data-source="post: 5962291" data-attributes="member: 6666968"><p>Ru unlocks the doors, pushes the double doors open. You are greeted with more skeletons and Reianne can see a hairless dog beast. Equipped a little better, these skeletons are ready for a fight.</p><p></p><p><span style="font-size: 9px"><span style="color: SlateGray">meow...</span></span></p><p>[sblock=ooc]Galandra: Technically, you cannot ready an action before initiative starts. So, the readied actions rolled before don't count. But, that also saves Ru from 3 attacks if they could have readied. </p><p></p><p>Ru's unlock is the standard action, move to open the doors. free drop tools, 5' step out. Mesem don't get the step in before init starts though. That is unless you want to give them more prep time to cast spells. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p>[/sblock]</p><p>[sblock=combat]</p><p>S1 ~ AC 18 Heavy shield and short sword</p><p>S2 ~ AC 18</p><p>S3 ~ AC 18</p><p>S4 ~ AC 16 Spear wielder</p><p>D5 ~ AC ??</p><p>Grimspiller ~ ??</p><p></p><p></p><p>16/18 of 16/20 ~ AC 23 ~ Mesem ~ all actions available ~ Mage Armor, Prot from Evil (20 rds)</p><p>27 of 29 ~ AC 16 ~ Dolgrin ~ all actions available </p><p>16 of 16 ~ AC 15 ~ Reianne ~ all actions available </p><p>19 of 20 ~ AC 16 ~ Ru ~ all actions available </p><p>13 of 13 ~ AC 17 ~ Menik ~ all actions available </p><p>08 of 08 ~ AC 19 ~ Lem ~ all actions available </p><p>21 of 22 ~ AC 15 ~ Galandra ~ all actions available </p><p>[/sblock][sblock=map]<img src="http://lpf.coloredpixels.com/Rescue/map_upperH.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5962291, member: 6666968"] Ru unlocks the doors, pushes the double doors open. You are greeted with more skeletons and Reianne can see a hairless dog beast. Equipped a little better, these skeletons are ready for a fight. [SIZE=1][COLOR=SlateGray]meow...[/COLOR][/SIZE] [sblock=ooc]Galandra: Technically, you cannot ready an action before initiative starts. So, the readied actions rolled before don't count. But, that also saves Ru from 3 attacks if they could have readied. Ru's unlock is the standard action, move to open the doors. free drop tools, 5' step out. Mesem don't get the step in before init starts though. That is unless you want to give them more prep time to cast spells. :cool: [/sblock] [sblock=combat] S1 ~ AC 18 Heavy shield and short sword S2 ~ AC 18 S3 ~ AC 18 S4 ~ AC 16 Spear wielder D5 ~ AC ?? Grimspiller ~ ?? 16/18 of 16/20 ~ AC 23 ~ Mesem ~ all actions available ~ Mage Armor, Prot from Evil (20 rds) 27 of 29 ~ AC 16 ~ Dolgrin ~ all actions available 16 of 16 ~ AC 15 ~ Reianne ~ all actions available 19 of 20 ~ AC 16 ~ Ru ~ all actions available 13 of 13 ~ AC 17 ~ Menik ~ all actions available 08 of 08 ~ AC 19 ~ Lem ~ all actions available 21 of 22 ~ AC 15 ~ Galandra ~ all actions available [/sblock][sblock=map][IMG]http://lpf.coloredpixels.com/Rescue/map_upperH.png[/IMG][/sblock] [/QUOTE]
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