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[LPF] Rescue at Boar's Ridge
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<blockquote data-quote="jkason" data-source="post: 5962774" data-attributes="member: 2710"><p><strong>Ru Brike, human ninja</strong></p><p></p><p>Ru swears as he gets a better look at the interior. </p><p></p><p><span style="color: royalblue">"Gis told you not to discount locks and traps for shinier tricks,"</span> he chastizes himself under his breath, knowing his own failures at the door helped the enemy prepare. Then he shakes his head to clear it, and calls out to the others.</p><p></p><p><span style="color: royalblue">"We're bottlenecking for them! Pull back!"</span> he cries, lobbing a flask of alchemist's fire in the midst of the skeletons, dousing all four with splashed fire.</p><p></p><p>[sblock=ooc]As Ru says: right now we can only get two folks at the skellies at a time. If we back up and they follow, we get some flanky/surroundy goodness, hopefully. Unless someone has forced movement effects.</p><p></p><p><strong>Move:</strong> draw Alchemist's fire</p><p><strong>Standard:</strong> throw AF.</p><p></p><p>Hopefully I have this right: Targeting grid intersection S-T, 33-34, so right in the middle of the skellies. Normal AC for that would be 5, +4 for soft cover: Target AC 9.</p><p></p><p>I figure the range at 15', so into the second range increment, giving a -2 to the attack roll: </p><p></p><p><a href="http://invisiblecastle.com/roller/view/3596488/" target="_blank">Alchemist's fire to s/t 33/34, 2nd range increment, soft cover. (1d20+3=15)</a></p><p></p><p>If I got that right, the fire hits, though all skellies only take spash damage (1 fire each).[/sblock]</p><p></p><p>[sblock=mini stats]<a href="http://livingpf.wikia.com/wiki/Ru_Brike_(jkason)" target="_blank">Ru Brike</a></p><p> <strong><span style="color: Royalblue">AC:</span></strong> 16 (Touch 14, Flatfooted 12)</p><p> <strong><span style="color: Royalblue">HP:</span></strong> 19/20</p><p></p><p> <strong><span style="color: Royalblue">Initiative:</span></strong> +4 </p><p> <strong><span style="color: Royalblue">Perception</span></strong>: +5 <strong><span style="color: Royalblue">Sense Motive</span></strong>: +5 </p><p> <strong><span style="color: Royalblue">CMB:</span></strong> +1 <strong><span style="color: Royalblue">CMD:</span></strong> 15 <strong><span style="color: Royalblue">Fort:</span></strong> +2 <strong><span style="color: Royalblue">Reflex:</span></strong> +7 <strong><span style="color: Royalblue">Will:</span></strong> +1</p><p></p><p> <strong><span style="color: Royalblue">Wakizashi:</span></strong> +5, 1d6</p><p> <strong><span style="color: Royalblue">Wakizashi (TWF):</span></strong> +3/+3, 1d6/1d6</p><p> <strong><span style="color: Royalblue">Nunchaku:</span></strong> +5, 1d6</p><p> <strong><span style="color: Royalblue">Shuriken:</span></strong> +5, 1d2</p><p> <strong><span style="color: Royalblue">Conditional Damage mods:</span></strong> +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)</p><p></p><p><strong><span style="color: Royalblue">Conditions:</span></strong> Tools dropped at Q34</p><p> </p><p><strong><span style="color: Royalblue">In Hand:</span></strong> None</p><p></p><p><strong><span style="color: royalblue">Consumables:</span></strong></p><p>Alchemist's Fire: 1/3</p><p>Liquid Ice: 0/1</p><p>Shuriken: 9/10</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5962774, member: 2710"] [b]Ru Brike, human ninja[/b] Ru swears as he gets a better look at the interior. [color=royalblue]"Gis told you not to discount locks and traps for shinier tricks,"[/color] he chastizes himself under his breath, knowing his own failures at the door helped the enemy prepare. Then he shakes his head to clear it, and calls out to the others. [color=royalblue]"We're bottlenecking for them! Pull back!"[/color] he cries, lobbing a flask of alchemist's fire in the midst of the skeletons, dousing all four with splashed fire. [sblock=ooc]As Ru says: right now we can only get two folks at the skellies at a time. If we back up and they follow, we get some flanky/surroundy goodness, hopefully. Unless someone has forced movement effects. [b]Move:[/b] draw Alchemist's fire [b]Standard:[/b] throw AF. Hopefully I have this right: Targeting grid intersection S-T, 33-34, so right in the middle of the skellies. Normal AC for that would be 5, +4 for soft cover: Target AC 9. I figure the range at 15', so into the second range increment, giving a -2 to the attack roll: [url=http://invisiblecastle.com/roller/view/3596488/]Alchemist's fire to s/t 33/34, 2nd range increment, soft cover. (1d20+3=15)[/url] If I got that right, the fire hits, though all skellies only take spash damage (1 fire each).[/sblock] [sblock=mini stats][URL="http://livingpf.wikia.com/wiki/Ru_Brike_(jkason)"]Ru Brike[/URL] [B][color=Royalblue]AC:[/COLOR][/B] 16 (Touch 14, Flatfooted 12) [B][color=Royalblue]HP:[/COLOR][/B] 19/20 [B][color=Royalblue]Initiative:[/COLOR][/B] +4 [B][color=Royalblue]Perception[/color][/b]: +5 [B][color=Royalblue]Sense Motive[/color][/b]: +5 [B][color=Royalblue]CMB:[/COLOR][/B] +1 [B][color=Royalblue]CMD:[/COLOR][/B] 15 [B][color=Royalblue]Fort:[/COLOR][/B] +2 [B][color=Royalblue]Reflex:[/COLOR][/B] +7 [B][color=Royalblue]Will:[/COLOR][/B] +1 [B][color=Royalblue]Wakizashi:[/COLOR][/B] +5, 1d6 [B][color=Royalblue]Wakizashi (TWF):[/COLOR][/B] +3/+3, 1d6/1d6 [B][color=Royalblue]Nunchaku:[/COLOR][/B] +5, 1d6 [B][color=Royalblue]Shuriken:[/COLOR][/B] +5, 1d2 [B][color=Royalblue]Conditional Damage mods:[/COLOR][/b] +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank) [B][color=Royalblue]Conditions:[/COLOR][/B] Tools dropped at Q34 [B][color=Royalblue]In Hand:[/COLOR][/B] None [b][color=royalblue]Consumables:[/color][/b] Alchemist's Fire: 1/3 Liquid Ice: 0/1 Shuriken: 9/10 [/sblock] [/QUOTE]
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