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[LPF] Rescue at Boar's Ridge
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<blockquote data-quote="hemera" data-source="post: 5963516" data-attributes="member: 78503"><p><em>Time to pull out all the stops</em>, she thinks to her self as she attempts to cast a new spell she has thought of. Her voice rising in pitch with the words of the spell it seems to fade out of hearing briefly as she focuses on Grimspiller. Concluded she resumes singing and retrieves the wand from her belt with a smirk on her face.</p><p></p><p>[sblock=Actions]</p><p>Just a note since you mentioned you were short on time, I had moved to Q34 last round.</p><p></p><p>Free: Maintain Inspire Courage</p><p>Standard: (Casting Defensively) Ear-Piercing Scream ---> Grimspiller</p><p>Move: Retrieve Wand from Belt, simultaneously pray no one has come near to aoo my squishy self.</p><p>[/sblock]</p><p></p><p>[sblock=Mini Stats]</p><p> <a href="http://livingpf.wikia.com/wiki/Reianne_Estril_%28Hemera%29" target="_blank">Reianne Estril</a> </p><p> </p><p> <span style="color: DarkOrchid"><strong>AC:</strong></span> <span style="color: DarkOrchid"> 15 (Touch 11, Flatfooted 14) -1 due to carrying Sunrod in offhand</span></p><p> <span style="color: DarkOrchid"><strong>HP:</strong></span> <span style="color: DarkOrchid">16/16</span></p><p> <span style="color: DarkOrchid"></span></p><p> <span style="color: DarkOrchid"><strong>Initiative:</strong></span> <span style="color: DarkOrchid"> +1</span></p><p> <span style="color: DarkOrchid"><strong>Perception</strong></span> <span style="color: DarkOrchid">: -1 <strong>Sense Motive</strong>: -1 </span></p><p> <span style="color: DarkOrchid"><strong>CMB:</strong></span> <span style="color: DarkOrchid"> +3/+5 (tripping) <strong>CMD:</strong> 14/16 (resisting tripping) </span></p><p> <span style="color: DarkOrchid"><strong>Fort:</strong> +1 <strong>Reflex:</strong> +4 <strong>Will:</strong> +2</span></p><p> <span style="color: DarkOrchid"></span></p><p> <span style="color: DarkOrchid"><strong>Scorpion Whip:</strong></span> <span style="color: DarkOrchid"> +3, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating</span></p><p> <span style="color: DarkOrchid"><strong>Masterwork Longsword:</strong></span> <span style="color: DarkOrchid"> +4, 19-20, 1d8+2</span></p><p> <span style="color: DarkOrchid"></span><span style="color: DarkOrchid"><strong>Morningstar:</strong> +3, 1d8+2</span></p><p> <span style="color: DarkOrchid"> <strong>Dagger:</strong></span> <span style="color: DarkOrchid"> +3, 19-20, 1d4+2</span></p><p> <span style="color: DarkOrchid"><strong>Thrown Dagger:</strong></span> <span style="color: DarkOrchid"> +2, 19-20, 1d4+2, 10' </span></p><p> <span style="color: DarkOrchid"></span><span style="color: DarkOrchid"><strong>Thrown Alchemist's Fire: </strong>+2 1d6 fire 10', Touch Attack, Splash, 1d6 fire on 2nd round.</span></p><p> <span style="color: DarkOrchid"></span></p><p> <span style="color: DarkOrchid"><strong> Combat Feats</strong></span></p><p> <span style="color: DarkOrchid"><strong></strong></span><span style="color: DarkOrchid"><strong>Arcane Strike</strong></span></p><p><span style="color: DarkOrchid"><strong>Combat Casting</strong></span></p><p> <span style="color: DarkOrchid"><strong></strong></span><span style="color: DarkOrchid"><strong> Combat Expertise</strong></span></p><p><span style="color: DarkOrchid"><strong>Improved Trip</strong></span></p><p> <span style="color: DarkOrchid"><strong></strong></span></p><p><span style="color: DarkOrchid"><strong>Bard Cantrips: Daze, Detect Magic, Drench, Jolt, Lullaby, Mending, Read Magic </strong></span></p><p> <span style="color: DarkOrchid"><strong></strong></span></p><p><span style="color: DarkOrchid"><strong>1st Level Bard Spells (2/day): Charm Person, Ear-Piercing Scream, Sleep</strong></span></p><p> <span style="color: DarkOrchid">(1 cast, Charm Person:Goblin Interrogation)</span></p><p> <span style="color: DarkOrchid"><strong>Conditions:</strong></span> <span style="color: DarkOrchid"> None</span></p><p> <span style="color: DarkOrchid"></span></p><p> <span style="color: DarkOrchid"><strong>In Hand:</strong></span> <span style="color: DarkOrchid">Masterwork Longsword, Sunrod</span></p><p> <span style="color: DarkOrchid"></span></p><p> <span style="color: DarkOrchid"><strong>2 Daggers, 1 Alchemist Fire</strong></span></p><p><span style="color: DarkOrchid"><strong>[/sblock]</strong></span></p></blockquote><p></p>
[QUOTE="hemera, post: 5963516, member: 78503"] [I]Time to pull out all the stops[/I], she thinks to her self as she attempts to cast a new spell she has thought of. Her voice rising in pitch with the words of the spell it seems to fade out of hearing briefly as she focuses on Grimspiller. Concluded she resumes singing and retrieves the wand from her belt with a smirk on her face. [sblock=Actions] Just a note since you mentioned you were short on time, I had moved to Q34 last round. Free: Maintain Inspire Courage Standard: (Casting Defensively) Ear-Piercing Scream ---> Grimspiller Move: Retrieve Wand from Belt, simultaneously pray no one has come near to aoo my squishy self. [/sblock] [sblock=Mini Stats] [URL="http://livingpf.wikia.com/wiki/Reianne_Estril_%28Hemera%29"]Reianne Estril[/URL] [COLOR=DarkOrchid][B]AC:[/B][/COLOR] [COLOR=DarkOrchid] 15 (Touch 11, Flatfooted 14) -1 due to carrying Sunrod in offhand [B]HP:[/B][/COLOR] [COLOR=DarkOrchid]16/16 [B]Initiative:[/B][/COLOR] [COLOR=DarkOrchid] +1 [B]Perception[/B][/COLOR] [COLOR=DarkOrchid]: -1 [B]Sense Motive[/B]: -1 [B]CMB:[/B][/COLOR] [COLOR=DarkOrchid] +3/+5 (tripping) [B]CMD:[/B] 14/16 (resisting tripping) [B]Fort:[/B] +1 [B]Reflex:[/B] +4 [B]Will:[/B] +2 [B]Scorpion Whip:[/B][/COLOR] [COLOR=DarkOrchid] +3, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating [B]Masterwork Longsword:[/B][/COLOR] [COLOR=DarkOrchid] +4, 19-20, 1d8+2 [/COLOR][COLOR=DarkOrchid][B]Morningstar:[/B] +3, 1d8+2[/COLOR] [COLOR=DarkOrchid] [B]Dagger:[/B][/COLOR] [COLOR=DarkOrchid] +3, 19-20, 1d4+2 [B]Thrown Dagger:[/B][/COLOR] [COLOR=DarkOrchid] +2, 19-20, 1d4+2, 10' [/COLOR][COLOR=DarkOrchid][B]Thrown Alchemist's Fire: [/B]+2 1d6 fire 10', Touch Attack, Splash, 1d6 fire on 2nd round. [B] Combat Feats [/B][/COLOR][COLOR=DarkOrchid][B]Arcane Strike Combat Casting [/B][/COLOR][COLOR=DarkOrchid][B] Combat Expertise Improved Trip Bard Cantrips: Daze, Detect Magic, Drench, Jolt, Lullaby, Mending, Read Magic 1st Level Bard Spells (2/day): Charm Person, Ear-Piercing Scream, Sleep[/B] (1 cast, Charm Person:Goblin Interrogation) [B]Conditions:[/B][/COLOR] [COLOR=DarkOrchid] None [B]In Hand:[/B][/COLOR] [COLOR=DarkOrchid]Masterwork Longsword, Sunrod [B]2 Daggers, 1 Alchemist Fire [/sblock][/B][/COLOR] [/QUOTE]
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