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[LPF] Rescue at Boar's Ridge
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<blockquote data-quote="Qik" data-source="post: 5969299" data-attributes="member: 6673727"><p>[sblock=OOC]Let's say, "Last chance for anyone to stop Mesem from killing Grimspiller." Otherwise, he kills him until it's clear he's dead. Mesem doesn't want a thought-to-be-dead necromancer showing up a few levels later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>It was very fun. I thought between the maps, the descriptions, the characterizations, it was very immersive. You kept a great pace, never allowing it to languish, which I really appreciated. When we set out with a group of 7, I thought keeping things rolling was going to be very hard to do. But we achieved the impossible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To offer something more useful than praise, there were times when I felt lost within the space. We were able to move free about the fort pretty early on, and I found it hard to keep track of where we'd seen doors, where we'd been, etc etc, over the time span in which we were playing. I'm not sure if that's something that could have been helped, and you were great about offering up clear maps, but still, there were times that I had missed things (I had no idea the "kitchen" was on the second floor until in fact it was).</p><p></p><p>That's not a great description, perhaps: I had an early work day today, so I am wiped. But I wanted to mention it.</p><p></p><p>I look forward to seeing you run a game with more social interaction, only because I enjoyed those parts of the adventure.</p><p></p><p>Probably Menik's call on the spell book. Don't think anyone else has use for it.[/sblock]</p></blockquote><p></p>
[QUOTE="Qik, post: 5969299, member: 6673727"] [sblock=OOC]Let's say, "Last chance for anyone to stop Mesem from killing Grimspiller." Otherwise, he kills him until it's clear he's dead. Mesem doesn't want a thought-to-be-dead necromancer showing up a few levels later. :p It was very fun. I thought between the maps, the descriptions, the characterizations, it was very immersive. You kept a great pace, never allowing it to languish, which I really appreciated. When we set out with a group of 7, I thought keeping things rolling was going to be very hard to do. But we achieved the impossible. :) To offer something more useful than praise, there were times when I felt lost within the space. We were able to move free about the fort pretty early on, and I found it hard to keep track of where we'd seen doors, where we'd been, etc etc, over the time span in which we were playing. I'm not sure if that's something that could have been helped, and you were great about offering up clear maps, but still, there were times that I had missed things (I had no idea the "kitchen" was on the second floor until in fact it was). That's not a great description, perhaps: I had an early work day today, so I am wiped. But I wanted to mention it. I look forward to seeing you run a game with more social interaction, only because I enjoyed those parts of the adventure. Probably Menik's call on the spell book. Don't think anyone else has use for it.[/sblock] [/QUOTE]
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