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[LPF] Return to Boar's Ridge
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<blockquote data-quote="Satin Knights" data-source="post: 6328957" data-attributes="member: 6666968"><p>Gathering up things and getting ready is not difficult. Well, getting a few things out of the tree without snapping branches does take a little work, but it is accomplished. Checking the map, it is kind of crude and doesn't give much in the way of distances. But, more than enough land marks are available that you should see what you need to see when you need to see it. </p><p></p><p>The sky has cleared, so it looks like today's travel will be a bit easier than the day before. </p><p></p><p></p><p>[sblock=OOC]The torture of the unreasonable boss has subsided for now. I should be back to posting every 2nd or 3rd day. Running four different games as the GM has also increased the work load a bit higher than I should have taken on, but I will manage some how. </p><p>Sorry for the delays. We will get you to the fort and chasing after... what was the goal again... checking notes ... double checking ... okay! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As to the combining extracts into one, I think that is an eighth level discovery. So, Devlin is not able to do that yet. Each of his extracts gets treated like a memorized wizard's spell. They are separate. (Unless I missed something, I have never played an alchemist.)</p><p>[/sblock][sblock=Status]11/11 HP ~ AC 16 ~ Darvus ~ </p><p>12/12 HP ~ AC 17 ~ Yosephus ~ </p><p>26/26 HP ~ AC 22 ~ Muzdum ~ </p><p>10/10 HP ~ AC 16 ~ Devlin ~ </p><p><span style="color: #000000">..</span>7/7<span style="color: #000000">..</span>HP ~ AC 12 ~ Tamarie ~</p><p>[/sblock][sblock=Map]You can travel along the brown road at three squares an hour. The dark grey line is a winding forest trail that you can get two squares an hour. Going 'cross-country' through the forest without a trail gets you one square an hour. The rock formations are cliffs with the two pillar rocks guarding the "entrance" to the hill. But, to the south of the pillars, it is simply a steep hill to climb up to the plateau instead of a cliff face. So, you can enter by the "trail" on the expected path, or sneak south a bit more for coming up the hill. The plateau top is some three hundred feet higher than the surrounding area. So, it is easy to spot from a distance, or to have spotters look out from.</p><p></p><p><img src="http://lpf.coloredpixels.com/Return/ridge1.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6328957, member: 6666968"] Gathering up things and getting ready is not difficult. Well, getting a few things out of the tree without snapping branches does take a little work, but it is accomplished. Checking the map, it is kind of crude and doesn't give much in the way of distances. But, more than enough land marks are available that you should see what you need to see when you need to see it. The sky has cleared, so it looks like today's travel will be a bit easier than the day before. [sblock=OOC]The torture of the unreasonable boss has subsided for now. I should be back to posting every 2nd or 3rd day. Running four different games as the GM has also increased the work load a bit higher than I should have taken on, but I will manage some how. Sorry for the delays. We will get you to the fort and chasing after... what was the goal again... checking notes ... double checking ... okay! :) As to the combining extracts into one, I think that is an eighth level discovery. So, Devlin is not able to do that yet. Each of his extracts gets treated like a memorized wizard's spell. They are separate. (Unless I missed something, I have never played an alchemist.) [/sblock][sblock=Status]11/11 HP ~ AC 16 ~ Darvus ~ 12/12 HP ~ AC 17 ~ Yosephus ~ 26/26 HP ~ AC 22 ~ Muzdum ~ 10/10 HP ~ AC 16 ~ Devlin ~ [COLOR=#000000]..[/COLOR]7/7[COLOR=#000000]..[/COLOR]HP ~ AC 12 ~ Tamarie ~ [/sblock][sblock=Map]You can travel along the brown road at three squares an hour. The dark grey line is a winding forest trail that you can get two squares an hour. Going 'cross-country' through the forest without a trail gets you one square an hour. The rock formations are cliffs with the two pillar rocks guarding the "entrance" to the hill. But, to the south of the pillars, it is simply a steep hill to climb up to the plateau instead of a cliff face. So, you can enter by the "trail" on the expected path, or sneak south a bit more for coming up the hill. The plateau top is some three hundred feet higher than the surrounding area. So, it is easy to spot from a distance, or to have spotters look out from. [IMG]http://lpf.coloredpixels.com/Return/ridge1.png[/IMG][/sblock] [/QUOTE]
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