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[LPF] Return to Boar's Ridge
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<blockquote data-quote="Voda Vosa" data-source="post: 6540922" data-attributes="member: 51271"><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Muzdum_zpsaaea3a42.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong></strong></p><p><strong>Muzdum relaxes and points at the stairs with his weapon. "<strong>Should we take the stairs lads?"</strong></strong></p><p><strong></strong></p><p><strong>[sblock=Muzdum Blackrock]</strong></p><p><strong></strong></p><p><strong><a href="http://livingpf.wikia.com/wiki/Muzdum_Blackrock_(Voda_Vosa)" target="_blank">Full sheet</a></strong></p><p><strong></strong></p><p><strong><strong><u>Combat info:</u></strong></strong></p><p><strong><strong>Initiative</strong>: +4 (+2 in tunnels)</strong></p><p><strong><strong>Speed</strong>: 20'</strong></p><p><strong><em><strong>Defences</strong></em></strong></p><p><strong><strong>HP</strong>: <span style="color: #FF0000"><strong>39</strong></span>/39 , <strong>AC</strong>: 22 (+4 vs giants) </strong></p><p><strong><strong>AC </strong><strong>touch </strong>12, <strong>FF </strong>18</strong></p><p><strong><strong>Fort</strong>: +6 (+2 vs. Poisons, Spells & Spell-like abilities)</strong></p><p><strong><strong>Will</strong>: +2 (+2 vs. Poisons, Spells & Spell-like abilities +2 vs. Fear) </strong></p><p><strong><strong>Ref</strong>: +3 (+2 vs. Poisons, Spells & Spell-like abilities)</strong></p><p><strong><strong>CMB</strong>: +6 <strong>CMD</strong>: 18 (+4 vs Bull rush/trips on solid ground) </strong></p><p><strong></strong></p><p><strong><strong><em>Attacks</em></strong></strong></p><p><strong><em>In hand </em><u>Dwarven Waraxe</u>: Attack: +6 Damage: 1d10+3, Crit: 20/x3, </strong></p><p><strong><u>Throwing Axe</u>: Attack: +5 Damage: 1d6+3, Crit: 20/x2, Special: Throw, 10' range incr.</strong></p><p><strong></strong></p><p><strong><strong><u>Good skills:</u></strong></strong></p><p><strong>Appraise +6; Climb +4; Knowledge (Dngnrng) +5; Knowledge (Engnrng) +5; Knowledge (History) +3; Profession (Smith ) +6; Survival +5; Swim +4. </strong></p><p><strong></strong></p><p><strong><strong><u>Noteworthy stuff:</u></strong></strong></p><p><strong>Quickdraw: Draw weapon as a free action</strong></p><p><strong>Combat reflexes: additional AoO</strong></p><p><strong>Hatred: +1 dmg to criticals when underground; +1 attk vs. orcs & goblinoids</strong></p><p><strong>Stonecunning: Dwarves receive a +2 bonus to Perception to notice unusual features in stonework</strong></p><p><strong>Darkvision: 60' vision in total darkness</strong></p><p><strong>Tunnel Fighter: +1 trait bonus on weapon damage rolls for critical hits (dmg multiplied)</strong></p><p><strong>[/sblock]</strong></p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 6540922, member: 51271"] [img]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/Muzdum_zpsaaea3a42.jpg[/img] [b] Muzdum relaxes and points at the stairs with his weapon. "[b]Should we take the stairs lads?"[/b] [sblock=Muzdum Blackrock] [URL="http://livingpf.wikia.com/wiki/Muzdum_Blackrock_(Voda_Vosa)"]Full sheet[/URL] [B][U]Combat info:[/U][/B] [B]Initiative[/B]: +4 (+2 in tunnels) [B]Speed[/B]: 20' [I][B]Defences[/B][/I] [B]HP[/B]: [COLOR="#FF0000"][B]39[/B][/COLOR]/39 , [B]AC[/B]: 22 (+4 vs giants) [B]AC [/B][B]touch [/B]12, [B]FF [/B]18 [B]Fort[/B]: +6 (+2 vs. Poisons, Spells & Spell-like abilities) [B]Will[/B]: +2 (+2 vs. Poisons, Spells & Spell-like abilities +2 vs. Fear) [B]Ref[/B]: +3 (+2 vs. Poisons, Spells & Spell-like abilities) [B]CMB[/B]: +6 [B]CMD[/B]: 18 (+4 vs Bull rush/trips on solid ground) [B][I]Attacks[/I][/B] [I]In hand [/I][U]Dwarven Waraxe[/U]: Attack: +6 Damage: 1d10+3, Crit: 20/x3, [U]Throwing Axe[/U]: Attack: +5 Damage: 1d6+3, Crit: 20/x2, Special: Throw, 10' range incr. [B][U]Good skills:[/U][/B] Appraise +6; Climb +4; Knowledge (Dngnrng) +5; Knowledge (Engnrng) +5; Knowledge (History) +3; Profession (Smith ) +6; Survival +5; Swim +4. [B][U]Noteworthy stuff:[/U][/B] Quickdraw: Draw weapon as a free action Combat reflexes: additional AoO Hatred: +1 dmg to criticals when underground; +1 attk vs. orcs & goblinoids Stonecunning: Dwarves receive a +2 bonus to Perception to notice unusual features in stonework Darkvision: 60' vision in total darkness Tunnel Fighter: +1 trait bonus on weapon damage rolls for critical hits (dmg multiplied) [/sblock][/b] [/QUOTE]
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