Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
[LPF] Return to Boar's Ridge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="perrinmiller" data-source="post: 6586825" data-attributes="member: 88649"><p>Looking in the antechambers revealed no more foes. After the sounds of battle, if there were any other kobolds left they were likely cowering behind the few closed doors. There were a few visible down the hallways.</p><p></p><p>Searching the two fallen kobolds in the gruesome throne room, you found a pair of potion vials on the magic user. The creature was carrying a masterwork Lucerne hammer, that looked too big for the kobold that was dead in his place.</p><p></p><p>[sblock=Tactical Map]Notes:</p><p>1. Small bodies are difficult terrain for small characters</p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/RtBR%20Enc%203%20Map%2006B_zpsxvzsyfmk.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock][sblock=Combat Information]</p><p><u>Party Status:</u> </p><p>-1/29 HP ~ AC 16 ~ <span style="color: #ffd700">Darvus</span> ~ Prone and Unconscious</p><p>-7/26 HP ~ AC 17 ~ <span style="color: #ffd700">Yosephus</span> ~ Prone and Unconscious</p><p><s>39/39 HP ~ AC 22 ~ <span style="color: #ffd700">Muzdum</span> ~ waraxe</s></p><p>11/26 HP ~ AC 16 ~ <span style="color: #ffd700">Devlin </span>~ </p><p>16/17 HP ~ AC 16 ~ <span style="color: #ffd700">Tamarie </span>~ <span style="color: #88ff88">MA 560r</span> ~ Crossbow;</p><p></p><p><u>Spells Cast:</u> MA (Tam)</p><p><u>Abilities Used:</u></p><p>* Darvus: Smite Evil 0/1, Lay on Hands 1/4</p><p>* Yosephus: Chan Energy 2/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 1/4, 2nd 2/3</p><p>* Devlin: Bombs 2/7, Mutagen (Dex) 1/1, Extracts 1st 0/4</p><p>* Tamarie: Heavenly Fire 3/7, Spells 1st 4/6</p><p><u>Conditions in effect:</u> None[/sblock] [sblock=GM Note]I already rolled the checks to stabilize both dying characters, so there is no need for you all to do so now.</p><p></p><p>I cannot believe that not one of your PCs has spare CLW potions at all. Tsk, tsk. That is like Adventuring 101, to always be ready in case the healer falls in battle and you need to bring them back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Seriously though, since I am going to be DMing the adventure for you guys next, I really recommend you fix that issue between adventures, probably even taking a CMW each as well. My combats tend to lean towards challenging and if you all are not prepared or too reckless, you could lose a character.</p><p></p><p>It is also becoming normal to invest in a personal CLW wand when characters reach about 4th-5th level, lending it to the healer to use on your character because cure spells and channel energies are not enough.[/sblock] [sblock=Treasure]Potions are CMW if you succeed on the Spellcraft and/or Perception checks to identify them. That should bring your two fallen members back.</p><p></p><p>The rest of the treasure will just be vender trash. But you can each make a treasure drop request for something to be found (valued up to 4000gp) in the throne room. I think that should be covered by the total value of GP each person would earn over the entire adventure.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6586825, member: 88649"] Looking in the antechambers revealed no more foes. After the sounds of battle, if there were any other kobolds left they were likely cowering behind the few closed doors. There were a few visible down the hallways. Searching the two fallen kobolds in the gruesome throne room, you found a pair of potion vials on the magic user. The creature was carrying a masterwork Lucerne hammer, that looked too big for the kobold that was dead in his place. [sblock=Tactical Map]Notes: 1. Small bodies are difficult terrain for small characters [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/RtBR%20Enc%203%20Map%2006B_zpsxvzsyfmk.jpg[/IMG][/sblock][sblock=Combat Information] [U]Party Status:[/U] -1/29 HP ~ AC 16 ~ [COLOR=#ffd700]Darvus[/COLOR] ~ Prone and Unconscious -7/26 HP ~ AC 17 ~ [COLOR=#ffd700]Yosephus[/COLOR] ~ Prone and Unconscious [s]39/39 HP ~ AC 22 ~ [COLOR=#ffd700]Muzdum[/COLOR] ~ waraxe[/s] 11/26 HP ~ AC 16 ~ [COLOR=#ffd700]Devlin [/COLOR]~ 16/17 HP ~ AC 16 ~ [COLOR=#ffd700]Tamarie [/COLOR]~ [COLOR=#88ff88]MA 560r[/COLOR] ~ Crossbow; [U]Spells Cast:[/U] MA (Tam) [U]Abilities Used:[/U] * Darvus: Smite Evil 0/1, Lay on Hands 1/4 * Yosephus: Chan Energy 2/6, Reb Death: 0/6, Resist Tch 0/6, Incorruptible 1/1, Spells 1st 1/4, 2nd 2/3 * Devlin: Bombs 2/7, Mutagen (Dex) 1/1, Extracts 1st 0/4 * Tamarie: Heavenly Fire 3/7, Spells 1st 4/6 [U]Conditions in effect:[/U] None[/sblock] [sblock=GM Note]I already rolled the checks to stabilize both dying characters, so there is no need for you all to do so now. I cannot believe that not one of your PCs has spare CLW potions at all. Tsk, tsk. That is like Adventuring 101, to always be ready in case the healer falls in battle and you need to bring them back. ;) Seriously though, since I am going to be DMing the adventure for you guys next, I really recommend you fix that issue between adventures, probably even taking a CMW each as well. My combats tend to lean towards challenging and if you all are not prepared or too reckless, you could lose a character. It is also becoming normal to invest in a personal CLW wand when characters reach about 4th-5th level, lending it to the healer to use on your character because cure spells and channel energies are not enough.[/sblock] [sblock=Treasure]Potions are CMW if you succeed on the Spellcraft and/or Perception checks to identify them. That should bring your two fallen members back. The rest of the treasure will just be vender trash. But you can each make a treasure drop request for something to be found (valued up to 4000gp) in the throne room. I think that should be covered by the total value of GP each person would earn over the entire adventure.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[LPF] Return to Boar's Ridge
Top