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<blockquote data-quote="jkason" data-source="post: 5613721" data-attributes="member: 2710"><p>The commander can't manage to retain his stoicism in the face of the half-rotten animal corpses Relic produces. </p><p></p><p><span style="color: slategray">"Augh! I thought that was just the naked elf I was smelling. About the only thing I could get from those things is a disease or two,"</span> the commander says, covering his nose with his hand. <span style="color: slategray">"What is it with you people and carrion? Just ... just dump those things somewhere <em>outside</em> on your way out.</span></p><p><span style="color: slategray"></span></p><p><span style="color: slategray">"I'll arrange your meeting, and have a message sent to the Dunn Wright with directions and the time. So unless you have any more roadkill you feel like flinging at me, I think we're done?"</span></p><p></p><p>[gm]Like I said before, I don't think you'll need a fifth; the adventure was designed using the rules for four, and you've been far more effective in those encounters than those rules would have lead me to believe, so I think you're reasonably prepared with four.[/gm]</p><p></p><p>[sblock=copying spells]The relevant information from the SRD is at this link:</p><p></p><p><a href="http://www.d20pfsrd.com/magic#TOC-Adding-Spells-to-a-Wizard-s-Spellbo" target="_blank">Adding Spells to a Wizard's Spellbook</a></p><p></p><p>I think the pared down essentials are:</p><p></p><p>* Spellbooks are unharmed, but copying spells from a scroll DESTROYS THE SCROLL</p><p>* Spellcraft check DC 20 + spell level to decipher, OR use Read Magic </p><p>* 1 hour of study</p><p>* Spellcraft DC 15 + spell level to understand (+2 bonus if it's your specialty school). No retry on this check.</p><p>* 1 hour per spell level to write to spellbook (Cantrips 30 minutes)</p><p>* 10 gp / spell to copy a 1st level spell to a book (Cantrips 5gp)</p><p></p><p>You'll have to go through these steps for each spell you want to transcribe.[/sblock]</p><p></p><p></p><p>[sblock=Hlaalen rewards][MENTION=6666944]maquise[/MENTION], for whenever you get back into things, here's the math for Hlaalen's rewards (you can skip to the bottom for the totals if you don't care about the math to get there):</p><p></p><p>Party totals: </p><p></p><p>Hawk encounter: 540 xp</p><p>Boar encounter: 600 xp</p><p>Night encounter: 1000 xp</p><p></p><p>Party total to-date: 2140</p><p></p><p>Hlaalen's portion of party xp (2140/5): 428 xp</p><p></p><p>Level 1 time xp / day: 7</p><p>days adventuring (May 10 - July 5 2011): 56</p><p></p><p>56 * 7: 392 time xp</p><p></p><p>Party gold: 1400 gp worth of gems / items</p><p></p><p>Hlaalen's split (1400 / 5): 280 gp</p><p></p><p>Time based gold (56 * 6): 336 gp</p><p></p><p><strong>Hlaalen total reward</strong></p><p></p><p>428 (encounter) + 392 (time) = <strong>820 total XP</strong></p><p></p><p>280 (encounter) + 336 (time) = <strong>616 total GP</strong>[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5613721, member: 2710"] The commander can't manage to retain his stoicism in the face of the half-rotten animal corpses Relic produces. [color=slategray]"Augh! I thought that was just the naked elf I was smelling. About the only thing I could get from those things is a disease or two,"[/color] the commander says, covering his nose with his hand. [color=slategray]"What is it with you people and carrion? Just ... just dump those things somewhere [i]outside[/i] on your way out. "I'll arrange your meeting, and have a message sent to the Dunn Wright with directions and the time. So unless you have any more roadkill you feel like flinging at me, I think we're done?"[/color] [gm]Like I said before, I don't think you'll need a fifth; the adventure was designed using the rules for four, and you've been far more effective in those encounters than those rules would have lead me to believe, so I think you're reasonably prepared with four.[/gm] [sblock=copying spells]The relevant information from the SRD is at this link: [url=http://www.d20pfsrd.com/magic#TOC-Adding-Spells-to-a-Wizard-s-Spellbo]Adding Spells to a Wizard's Spellbook[/url] I think the pared down essentials are: * Spellbooks are unharmed, but copying spells from a scroll DESTROYS THE SCROLL * Spellcraft check DC 20 + spell level to decipher, OR use Read Magic * 1 hour of study * Spellcraft DC 15 + spell level to understand (+2 bonus if it's your specialty school). No retry on this check. * 1 hour per spell level to write to spellbook (Cantrips 30 minutes) * 10 gp / spell to copy a 1st level spell to a book (Cantrips 5gp) You'll have to go through these steps for each spell you want to transcribe.[/sblock] [sblock=Hlaalen rewards][MENTION=6666944]maquise[/MENTION], for whenever you get back into things, here's the math for Hlaalen's rewards (you can skip to the bottom for the totals if you don't care about the math to get there): Party totals: Hawk encounter: 540 xp Boar encounter: 600 xp Night encounter: 1000 xp Party total to-date: 2140 Hlaalen's portion of party xp (2140/5): 428 xp Level 1 time xp / day: 7 days adventuring (May 10 - July 5 2011): 56 56 * 7: 392 time xp Party gold: 1400 gp worth of gems / items Hlaalen's split (1400 / 5): 280 gp Time based gold (56 * 6): 336 gp [b]Hlaalen total reward[/b] 428 (encounter) + 392 (time) = [b]820 total XP[/b] 280 (encounter) + 336 (time) = [b]616 total GP[/b][/sblock] [/QUOTE]
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