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[LPF] Scourge of the Howling Horde
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<blockquote data-quote="Systole" data-source="post: 5645649" data-attributes="member: 93930"><p><span style="color: DimGray">"Boots, fetch."</span></p><p></p><p><span style="color: DarkRed">"Ugh, do I <em>have</em> to?"</span></p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed"><span style="color: DimGray">"Boots..."</span></span></p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed">"Okay, okay. I'm on it." </span> Boots disappears into the foliage and shortly afterwards reappears dragging the burned and dying goblin. He spits the creature out with a disgusted look. <span style="color: DarkRed"> "Ptui! Man, I thought they tasted bad on the <em>inside</em>."</span></p><p><span style="color: DarkRed"></span></p><p>Sylla and Boots circle the battlefield, making sure it's clear of other pests and leaving the tanding of the wounded to those more inclined to that sort of thing. If the elf is disturbed, she doesn't seems to be showing it. She gathers the living horses and tethers them to keep them from wandering.</p><p></p><p>Rejoining the party, Sylla says, <span style="color: DimGray">"The message said to come to the aid of the nearby village. We've done so."</span> Her eyes narrow. <span style="color: DimGray">"But somehow I doubt this was the extent of their problem."</span></p><p></p><p>She turns to Agno. <span style="color: DimGray">"Priest, what was that ... spell you cast? Of healing?"</span></p><p><span style="color: DimGray"></span><span style="color: DarkRed"></span></p><p><span style="color: DarkRed">"Yeah, that was neat! How's it work?" </span>Boots adds.</p><p></p><p>[sblock=ooc]How recoverable is the wagon? Boots will sniff around looking for a general direction the goblins came from. [/sblock]</p><p></p><p>[sblock=Mini Stats]<a href="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29" target="_blank"><strong>Sylla the Grim</strong></a></p><p><span style="color: dimgray">AC:</span> 17 (13 flat-footed, 14 touch)</p><p><span style="color: dimgray">HP:</span> 5/9</p><p><span style="color: dimgray">CMB:</span> +2 <span style="color: dimgray">CMD:</span> 16</p><p><span style="color: dimgray">Fort:</span> +0 <span style="color: dimgray">Reflex:</span> +4 <span style="color: dimgray">Will:</span> +2</p><p><span style="color: dimgray">Perception:</span> +2</p><p><span style="color: dimgray">Initiative:</span> +4</p><p> </p><p><span style="color: dimgray">Current Weapon in Hand:</span> Longbow</p><p><span style="color: dimgray">Current Conditions in Effect:</span> None</p><p><span style="color: dimgray">Spells Remaining (1st):</span> 1</p><p> </p><p> </p><p><a href="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29#Boots_.28Eidolon.29" target="_blank"><strong>Boots</strong></a></p><p><span style="color: darkred">AC:</span> 14 (12 flat-footed, 12 touch)</p><p><span style="color: darkred">HP:</span> 4/11</p><p><span style="color: darkred">CMB:</span> +3 <span style="color: darkred">CMD:</span> 15 (19 vs. Trip)</p><p><span style="color: darkred">Fort:</span> +3 <span style="color: darkred">Reflex:</span> +4 <span style="color: darkred">Will:</span> +0</p><p><span style="color: darkred">Perception:</span> +4 (<a href="http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent" target="_blank">Scent</a>)</p><p><span style="color: darkred">Initiative:</span> +2</p><p> </p><p><span style="color: darkred">Current Weapon in Hand:</span> Natural weapons</p><p><span style="color: darkred">Current Conditions in Effect:</span> None[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 5645649, member: 93930"] [COLOR=DimGray]"Boots, fetch."[/COLOR] [COLOR=DarkRed]"Ugh, do I [I]have[/I] to?"[/COLOR] [COLOR=DarkRed] [COLOR=DimGray]"Boots..."[/COLOR][/COLOR] [COLOR=DarkRed] "Okay, okay. I'm on it." [/COLOR] Boots disappears into the foliage and shortly afterwards reappears dragging the burned and dying goblin. He spits the creature out with a disgusted look. [COLOR=DarkRed] "Ptui! Man, I thought they tasted bad on the [I]inside[/I]." [/COLOR] Sylla and Boots circle the battlefield, making sure it's clear of other pests and leaving the tanding of the wounded to those more inclined to that sort of thing. If the elf is disturbed, she doesn't seems to be showing it. She gathers the living horses and tethers them to keep them from wandering. Rejoining the party, Sylla says, [COLOR=DimGray]"The message said to come to the aid of the nearby village. We've done so."[/COLOR] Her eyes narrow. [COLOR=DimGray]"But somehow I doubt this was the extent of their problem."[/COLOR] She turns to Agno. [COLOR=DimGray]"Priest, what was that ... spell you cast? Of healing?" [/COLOR][COLOR=DarkRed] "Yeah, that was neat! How's it work?" [/COLOR]Boots adds. [sblock=ooc]How recoverable is the wagon? Boots will sniff around looking for a general direction the goblins came from. [/sblock] [sblock=Mini Stats][URL="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29"][B]Sylla the Grim[/B][/URL] [COLOR=dimgray]AC:[/COLOR] 17 (13 flat-footed, 14 touch) [COLOR=dimgray]HP:[/COLOR] 5/9 [COLOR=dimgray]CMB:[/COLOR] +2 [COLOR=dimgray]CMD:[/COLOR] 16 [COLOR=dimgray]Fort:[/COLOR] +0 [COLOR=dimgray]Reflex:[/COLOR] +4 [COLOR=dimgray]Will:[/COLOR] +2 [COLOR=dimgray]Perception:[/COLOR] +2 [COLOR=dimgray]Initiative:[/COLOR] +4 [COLOR=dimgray]Current Weapon in Hand:[/COLOR] Longbow [COLOR=dimgray]Current Conditions in Effect:[/COLOR] None [COLOR=dimgray]Spells Remaining (1st):[/COLOR] 1 [URL="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29#Boots_.28Eidolon.29"][B]Boots[/B][/URL] [COLOR=darkred]AC:[/COLOR] 14 (12 flat-footed, 12 touch) [COLOR=darkred]HP:[/COLOR] 4/11 [COLOR=darkred]CMB:[/COLOR] +3 [COLOR=darkred]CMD:[/COLOR] 15 (19 vs. Trip) [COLOR=darkred]Fort:[/COLOR] +3 [COLOR=darkred]Reflex:[/COLOR] +4 [COLOR=darkred]Will:[/COLOR] +0 [COLOR=darkred]Perception:[/COLOR] +4 ([URL="http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent"]Scent[/URL]) [COLOR=darkred]Initiative:[/COLOR] +2 [COLOR=darkred]Current Weapon in Hand:[/COLOR] Natural weapons [COLOR=darkred]Current Conditions in Effect:[/COLOR] None[/sblock] [/QUOTE]
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