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[LPF] Scourge of the Howling Horde
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<blockquote data-quote="perrinmiller" data-source="post: 5684568" data-attributes="member: 88649"><p>[GM]I NPC'd Denizel to walk beside Sylla as per normal marching order.[/GM]<span style="color: Cyan">As you move closer to the cave entrance, your approach doesn't go unnoticed. In the cave entrance there is dog-like creature that has a mangy face with the same flat nose, beady eyes, and protruding teeth as a</span><span style="color: Cyan"> grotesquely large</span> <span style="color: Cyan">rat.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">It barks warning to the goblins that step closer to the entrance of the cave. They can easily see you. The sentries speak some guttural gibberish that you can only assume is Goblin. From this distance you can see they wear studded leather armor with longbows in hand and a large sword sheathed over their backs.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">Combat is joined! </span><span style="color: Cyan"></span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan"></span>[OOC]Combat: Round 1[/OOC][sblock=Combat Information]Everyone is aware and flat-footed until their 1st actions.</p><p></p><p> <u>Initiative:</u></p><p>You guys</p><p>The goblins & dog</p><p></p><p><u>Updated Map:</u></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SHHEnc03Map01.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p>Notes:</p><p>1. The brown circle (BD21) is a tree trunk (Provides normal cover). The leaves above are not an obstruction, but there are bushes/undergrowth underneath (defined below). </p><p>2. The small bushes(i.e. BA24, BB25, BA23, etc...) are undergrowth causing +5ft movement as difficult terrain. Medium creatures kneeling/prone and small creatures can get concealment (20%) from the bushes from ranged attacks.</p><p></p><p> [code]Agno: 08/08 HP remaining;</p><p>Denizel: 08/08 HP remaining;</p><p>Iago: 10/10 HP remaining;</p><p>Sylla: 09/09 HP remaining; </p><p>Boots: 11/11 HP remaining;</p><p></p><p>Spells Cast: </p><p>Abilities Used: </p><p>Conditions in effect: [/code]<u>Enemy Status:</u></p><p>[code]Gob1:</p><p>Gob2:</p><p>Gob3: </p><p>Gob's dog: [/code][/sblock][GM]Everyone is up for Round 1. </p><p></p><p>If you need a GM update after 1-2 people post, just ask.</p><p></p><p>Knowledge Nature DC10 to identify the dog.[/GM]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5684568, member: 88649"] [GM]I NPC'd Denizel to walk beside Sylla as per normal marching order.[/GM][COLOR=Cyan]As you move closer to the cave entrance, your approach doesn't go unnoticed. In the cave entrance there is dog-like creature that has a mangy face with the same flat nose, beady eyes, and protruding teeth as a[/COLOR][COLOR=Cyan] grotesquely large[/COLOR][COLOR=Cyan] [/COLOR][COLOR=Cyan]rat. It barks warning to the goblins that step closer to the entrance of the cave. They can easily see you. The sentries speak some guttural gibberish that you can only assume is Goblin. From this distance you can see they wear studded leather armor with longbows in hand and a large sword sheathed over their backs. Combat is joined! [/COLOR][COLOR=Cyan] [/COLOR][OOC]Combat: Round 1[/OOC][sblock=Combat Information]Everyone is aware and flat-footed until their 1st actions. [U]Initiative:[/U] You guys The goblins & dog [U]Updated Map:[/U] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SHHEnc03Map01.jpg[/IMG] Notes: 1. The brown circle (BD21) is a tree trunk (Provides normal cover). The leaves above are not an obstruction, but there are bushes/undergrowth underneath (defined below). 2. The small bushes(i.e. BA24, BB25, BA23, etc...) are undergrowth causing +5ft movement as difficult terrain. Medium creatures kneeling/prone and small creatures can get concealment (20%) from the bushes from ranged attacks. [code]Agno: 08/08 HP remaining; Denizel: 08/08 HP remaining; Iago: 10/10 HP remaining; Sylla: 09/09 HP remaining; Boots: 11/11 HP remaining; Spells Cast: Abilities Used: Conditions in effect: [/code][U]Enemy Status:[/U] [code]Gob1: Gob2: Gob3: Gob's dog: [/code][/sblock][GM]Everyone is up for Round 1. If you need a GM update after 1-2 people post, just ask. Knowledge Nature DC10 to identify the dog.[/GM] [/QUOTE]
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