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[LPF] Scourge of the Howling Horde
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<blockquote data-quote="perrinmiller" data-source="post: 5686082" data-attributes="member: 88649"><p><span style="color: Cyan">Denizel moves forward, crossbow in hand. The brush slows him down and he is not ready to fire a bolt when the goblins counter attack.</span><span style="color: Cyan"></span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The badly wounded one <span style="color: Gray">(3)</span> staggers off deeper into the cave. While the other one <span style="color: Gray">(1) </span>moves forward to fire an arrow in return. It misses Agno, zipping over the Tengu's head.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The goblin dog exits the cave and takes both arrows from </span><span style="color: Cyan">your archers. It yelps in pain but keeps coming. I makes straight for Iago but its snapping jaws are dodged.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">The last goblin sentry <span style="color: Gray">(2) </span>is uninjured and he steps up to fire at Boots, but the arrow sticks in the ground between his two front paws.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan"></span>[OOC]Combat: Round 1[/OOC][sblock=Combat Information]Denizel (NPC'd) double moved.</p><p></p><p> <u>Initiative:</u></p><p>You guys</p><p>The goblins & goblin dog</p><p></p><p><u>Updated Map:</u></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SHHEnc03Map02.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p>Notes:</p><p>1. The brown circle (BD21) is a tree trunk (Provides normal cover). The leaves above are not an obstruction, but there are bushes/undergrowth underneath (defined below). </p><p>2. The small bushes(i.e. BA24, BB25, BA23, etc...) are undergrowth causing +5ft movement as difficult terrain. Medium creatures kneeling/prone and small creatures can get concealment (20%) from the bushes from ranged attacks.</p><p></p><p> [code]Agno: 08/08 HP remaining;</p><p>Denizel: 08/08 HP remaining;</p><p>Iago: 10/10 HP remaining;</p><p>Sylla: 09/09 HP remaining; </p><p>Boots: 11/11 HP remaining;</p><p></p><p>Spells Cast: </p><p>Abilities Used: </p><p>Conditions in effect: [/code]<u>Enemy Status:</u></p><p>[code]Gob1: 4 dmg</p><p>Gob2:</p><p>Gob3: 4 dmg; Disabled</p><p>Gob's dog: 8 dmg[/code][/sblock][GM]Everyone is up for Round 2. </p><p></p><p>If you need a GM update after 1-2 people post, just ask.[/GM]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5686082, member: 88649"] [COLOR=Cyan]Denizel moves forward, crossbow in hand. The brush slows him down and he is not ready to fire a bolt when the goblins counter attack.[/COLOR][COLOR=Cyan] The badly wounded one [COLOR=Gray](3)[/COLOR] staggers off deeper into the cave. While the other one [COLOR=Gray](1) [/COLOR]moves forward to fire an arrow in return. It misses Agno, zipping over the Tengu's head. The goblin dog exits the cave and takes both arrows from [/COLOR][COLOR=Cyan]your archers. It yelps in pain but keeps coming. I makes straight for Iago but its snapping jaws are dodged. The last goblin sentry [COLOR=Gray](2) [/COLOR]is uninjured and he steps up to fire at Boots, but the arrow sticks in the ground between his two front paws. [/COLOR][OOC]Combat: Round 1[/OOC][sblock=Combat Information]Denizel (NPC'd) double moved. [U]Initiative:[/U] You guys The goblins & goblin dog [U]Updated Map:[/U] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SHHEnc03Map02.jpg[/IMG] Notes: 1. The brown circle (BD21) is a tree trunk (Provides normal cover). The leaves above are not an obstruction, but there are bushes/undergrowth underneath (defined below). 2. The small bushes(i.e. BA24, BB25, BA23, etc...) are undergrowth causing +5ft movement as difficult terrain. Medium creatures kneeling/prone and small creatures can get concealment (20%) from the bushes from ranged attacks. [code]Agno: 08/08 HP remaining; Denizel: 08/08 HP remaining; Iago: 10/10 HP remaining; Sylla: 09/09 HP remaining; Boots: 11/11 HP remaining; Spells Cast: Abilities Used: Conditions in effect: [/code][U]Enemy Status:[/U] [code]Gob1: 4 dmg Gob2: Gob3: 4 dmg; Disabled Gob's dog: 8 dmg[/code][/sblock][GM]Everyone is up for Round 2. If you need a GM update after 1-2 people post, just ask.[/GM] [/QUOTE]
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