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NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
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[LPF] Scourge of the Howling Horde
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<blockquote data-quote="perrinmiller" data-source="post: 5720834" data-attributes="member: 88649"><p>[sblock=OOC]Sorry, guys. Swamped yesterday and went to bed early.</p><p></p><p>This update takes a lot of time. You all can begin working on level-ups. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Enc4: 3420XP (855XP Each). That pushes everyone over 1300XP on encounter XP alone. With Time-based current total each is 2044 on 1 Nov. I updated the opening post.[/sblock]<span style="color: Cyan">Iago's falchion chops into the goblin's neck and mortally wounds him. The scene falls quiet.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan">Moving closer to the open doorway to look fully inside the kitchen, the room appears to be completely empty and the torches are lit. A beat-up cauldron hangs over a fire pit in the northwest corner of the room, and the smell of a slow-simmering stew fills the air. Water drips from a decrepit pipe in the south wall into an ancient stone cistern. A long, crude table and several stools occupy the center of the room. Sacks of grain and piles of fur and leather fill the southeast corner of the room. There are two doors set in the north and east walls that potentially lead deeper into the complex.</span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan"></span>[OOC]Combat: Ended[/OOC][sblock=OOC Information]</p><p></p><p><u>Updated Map:</u></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SHHEnc04Map00A-1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[code]Agno: 06/08 HP remaining; </p><p>Denizel: 08/08 HP remaining;</p><p>Iago: 08/10 HP remaining; </p><p>Sylla: 09/09 HP remaining; </p><p>Boots: 11/11 HP remaining;</p><p></p><p>CLW Wand (19 charges remaining)</p><p>Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), CLW (Denizel)</p><p>Abilities Used: 5 Bombs (Iago), 3 rounds Satire (Denizel), </p><p>2 Lightning Arcs (Agno)</p><p>Conditions in effect: Mutagen (Iago), Guidance (Sylla)[/code]<u>Enemy Status:</u></p><p>[code]Gob1: 20 dmg; Dead</p><p>Gob2: 18 dmg; Dead</p><p>Gob3: 14 dmg; Unconscious & dying</p><p>Gob's dog: 24 dmg; Dead</p><p>Gob4: 16 dmg; Dead</p><p>Gob5: 20 dmg; Dead</p><p>Gob6: 16 dmg; Dead</p><p>Gob7: 17 dmg; Dead</p><p>Bronk: 31 dmg; Unconscious & dying</p><p>Gob8: 8 dmg; Unconscious & dying</p><p>Gob9: 13 dmg; Unconscious & dying</p><p>Gob10: 23 dmg; Dead</p><p>Gob11: 8 dmg; Unconscious & dying</p><p>Gob12: 19 dmg; Dead</p><p>Gob13: 13 dmg; Unconscious & dying</p><p>Weasel: 23 dmg; Unconscious & dying [/code][/sblock][GM]You guys are up. Try to keep providing grid coords in case you trigger combat to start again.[/GM]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5720834, member: 88649"] [sblock=OOC]Sorry, guys. Swamped yesterday and went to bed early. This update takes a lot of time. You all can begin working on level-ups. :) Enc4: 3420XP (855XP Each). That pushes everyone over 1300XP on encounter XP alone. With Time-based current total each is 2044 on 1 Nov. I updated the opening post.[/sblock][COLOR=Cyan]Iago's falchion chops into the goblin's neck and mortally wounds him. The scene falls quiet. Moving closer to the open doorway to look fully inside the kitchen, the room appears to be completely empty and the torches are lit. A beat-up cauldron hangs over a fire pit in the northwest corner of the room, and the smell of a slow-simmering stew fills the air. Water drips from a decrepit pipe in the south wall into an ancient stone cistern. A long, crude table and several stools occupy the center of the room. Sacks of grain and piles of fur and leather fill the southeast corner of the room. There are two doors set in the north and east walls that potentially lead deeper into the complex.[/COLOR] [COLOR=Cyan] [/COLOR][OOC]Combat: Ended[/OOC][sblock=OOC Information] [U]Updated Map:[/U] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SHHEnc04Map00A-1.jpg[/IMG] [code]Agno: 06/08 HP remaining; Denizel: 08/08 HP remaining; Iago: 08/10 HP remaining; Sylla: 09/09 HP remaining; Boots: 11/11 HP remaining; CLW Wand (19 charges remaining) Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), CLW (Denizel) Abilities Used: 5 Bombs (Iago), 3 rounds Satire (Denizel), 2 Lightning Arcs (Agno) Conditions in effect: Mutagen (Iago), Guidance (Sylla)[/code][U]Enemy Status:[/U] [code]Gob1: 20 dmg; Dead Gob2: 18 dmg; Dead Gob3: 14 dmg; Unconscious & dying Gob's dog: 24 dmg; Dead Gob4: 16 dmg; Dead Gob5: 20 dmg; Dead Gob6: 16 dmg; Dead Gob7: 17 dmg; Dead Bronk: 31 dmg; Unconscious & dying Gob8: 8 dmg; Unconscious & dying Gob9: 13 dmg; Unconscious & dying Gob10: 23 dmg; Dead Gob11: 8 dmg; Unconscious & dying Gob12: 19 dmg; Dead Gob13: 13 dmg; Unconscious & dying Weasel: 23 dmg; Unconscious & dying [/code][/sblock][GM]You guys are up. Try to keep providing grid coords in case you trigger combat to start again.[/GM] [/QUOTE]
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