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[LPF] Scourge of the Howling Horde
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<blockquote data-quote="mfloyd3" data-source="post: 5742295" data-attributes="member: 23867"><p>Hearing the sound of so many bodies in an enclosed space brings a smile to Iago's face. <span style="color: DarkOliveGreen">"Wait for it, then go,"</span> he tells Boots cryptically, then moves forward, pulling a brightly-colored vial from his belt.</p><p></p><p>It seems to him that he is thinking very clearly now, and he bites his thumb with his oversized tusk, adding a few drops of blood to the vial. Once, he would have thought that risky, that it would make the mixture unstable. But really, instability was the point. Why had he been so craven before?</p><p></p><p>The mixture takes on a bright orange color, and he lobs it into the room.</p><p></p><p>EDIT: Neglected to add Iago's attack bonus (+4) to die roller, so this should hit. Damage to all w/in 10' radius is 4 points.</p><p></p><p>[sblock=actions]</p><p>Move to M27</p><p>Std: Lob Explosive bomb at M24 (target space).</p><p></p><p>Explosive Bomb: The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet (see Throw Splash Weapon). Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames.</p><p></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Iago stat block]</p><p><a href="http://livingpf.wikia.com/wiki/Iago_(mfloyd3)" target="_blank">Iago</a></p><p></p><p>UNDER THE INFLUENCE (MUTAGEN)</p><p></p><p>Initiative: +2</p><p>AC: 16 (14 flat-footed, 12 Touch)</p><p>HP: 18 Current: 18</p><p>CMB: +3 CMD: 15 </p><p>Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons</p><p>Current Weapon in Hand: Falchion</p><p></p><p>Extracts prepared:</p><p>Level 1: Shield, Cure Light Wounds</p><p></p><p>Mutagen prepared:</p><p>Strength: +2 Natural Armor Bonus, +4 STR, -2 INT</p><p></p><p>Weapons:</p><p> Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]</p><p> Damage: 2d4+6, Crit: 18-20/x2</p><p></p><p> Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]</p><p> Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),</p><p> Special: Make 6 bombs/day</p><p></p><p> *+1 to-hit, +1 dmg w/in 30’</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="mfloyd3, post: 5742295, member: 23867"] Hearing the sound of so many bodies in an enclosed space brings a smile to Iago's face. [COLOR="DarkOliveGreen"]"Wait for it, then go,"[/COLOR] he tells Boots cryptically, then moves forward, pulling a brightly-colored vial from his belt. It seems to him that he is thinking very clearly now, and he bites his thumb with his oversized tusk, adding a few drops of blood to the vial. Once, he would have thought that risky, that it would make the mixture unstable. But really, instability was the point. Why had he been so craven before? The mixture takes on a bright orange color, and he lobs it into the room. EDIT: Neglected to add Iago's attack bonus (+4) to die roller, so this should hit. Damage to all w/in 10' radius is 4 points. [sblock=actions] Move to M27 Std: Lob Explosive bomb at M24 (target space). Explosive Bomb: The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet (see Throw Splash Weapon). Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is a full-round action that requires a Reflex save. Rolling on the ground provides the target with a +2 to the save. Dousing the target with at least 2 gallons of water automatically extinguishes the flames. [/sblock] [sblock=Iago stat block] [URL="http://livingpf.wikia.com/wiki/Iago_(mfloyd3)"]Iago[/URL] UNDER THE INFLUENCE (MUTAGEN) Initiative: +2 AC: 16 (14 flat-footed, 12 Touch) HP: 18 Current: 18 CMB: +3 CMD: 15 Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons Current Weapon in Hand: Falchion Extracts prepared: Level 1: Shield, Cure Light Wounds Mutagen prepared: Strength: +2 Natural Armor Bonus, +4 STR, -2 INT Weapons: Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)] Damage: 2d4+6, Crit: 18-20/x2 Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)] Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied), Special: Make 6 bombs/day *+1 to-hit, +1 dmg w/in 30’ [/sblock] [/QUOTE]
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