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[LPF] Scourge of the Howling Horde
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<blockquote data-quote="Systole" data-source="post: 5756264" data-attributes="member: 93930"><p>Sylla nods to Denizel. <span style="color: dimgray">“Boots will go with you if you want to stand watch in the common room … or get an early start on the looting,”</span> she adds, and then appears to struggle internally for a moment. At last she speaks, but the words seem almost painful for her. <span style="color: dimgray">“You were … less pitiful than I expected. I … <em>Boots</em> thanks you for healing him.”</span></p><p> </p><p>She turns to the captive. <span style="color: dimgray"> "You, wizard ... you are going to tell us everything we want to know. </span><span style="color: dimgray">About the chest, your lab equipment, the tunnel, the door." </span>Her eyes narrow. <span style="color: dimgray">"</span><span style="color: dimgray">But before you speak, look to my wolf for a moment, and listen to me. I summoned that creature here from the darkest hells of the Hidden Path, where the skies are fire and the rivers are blood. I've seen him run down four goblins in twenty heartbeats, and slay a dire weasel in the blink of an eye. Your pet bugbear is lying dead not thirty paces from here with his spine torn out. My wolf did that.</span></p><p><span style="color: dimgray"></span></p><p><span style="color: dimgray">''But what is relevant to this conversation is this: Between the two of us, between myself and the demon-born killing machine with the blood of your chieftan drying on his muzzle...</span><span style="color: #696969"> <em></em></span></p><p><span style="color: #696969"><em></em></span></p><p><span style="color: #696969"><em>"He</em> is the <em>nice one."</em></span></p><p> </p><p> </p><p>[sblock=Actions]<u>Sylla</u></p><p>Intimidate/interrogate the wizard. The dark corridor and any other goblin patrols are of secondary interest if she starts talking.</p><p> </p><p>EDIT: Extended the speech based on the roll.</p><p> </p><p><u>Boots</u></p><p>Boots will keep watch with Denizel in the common room.[/sblock]</p><p> </p><p>[sblock=Mini Stats]<a href="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29" target="_blank"><strong>Sylla the Grim</strong></a></p><p><span style="color: gray">AC:</span> 17<strong>+4</strong> (13+4 flat-footed, 14 touch)</p><p><span style="color: gray">HP:</span> 16/16</p><p><span style="color: gray">CMB:</span> +3 <span style="color: gray">CMD:</span> 17</p><p><span style="color: gray">Fort:</span> +0 <span style="color: gray">Reflex:</span> +4 <span style="color: gray">Will:</span> +3</p><p><span style="color: gray">Perception:</span> +2</p><p><span style="color: gray">Initiative:</span> +4</p><p> </p><p><span style="color: gray">Current Weapon in Hand:</span> Spear</p><p><span style="color: gray">Current Conditions in Effect:</span> None</p><p><span style="color: gray">Spells Remaining (1st):</span> 0</p><p> </p><p> </p><p><a href="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29#Boots_.28Eidolon.29" target="_blank"><strong>Boots</strong></a></p><p><span style="color: darkred">AC:</span> 18 (16 flat-footed, 12 touch)</p><p><span style="color: darkred">HP:</span> 15/20</p><p><span style="color: darkred">CMB:</span> +4 <span style="color: darkred">CMD:</span> 16 (20 vs. Trip)</p><p><span style="color: darkred">Fort:</span> +4 <span style="color: darkred">Reflex:</span> +5 <span style="color: darkred">Will:</span> +0</p><p><span style="color: darkred">Perception:</span> +5 (<a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Scent-Ex-" target="_blank">Scent</a>)</p><p><span style="color: darkred">Initiative:</span> +2</p><p> </p><p><span style="color: darkred">Current Weapon in Hand:</span> Natural weapons</p><p><span style="color: darkred">Current Conditions in Effect:</span> None[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 5756264, member: 93930"] Sylla nods to Denizel. [COLOR=dimgray]“Boots will go with you if you want to stand watch in the common room … or get an early start on the looting,”[/COLOR] she adds, and then appears to struggle internally for a moment. At last she speaks, but the words seem almost painful for her. [COLOR=dimgray]“You were … less pitiful than I expected. I … [I]Boots[/I] thanks you for healing him.”[/COLOR] She turns to the captive. [COLOR=dimgray] "You, wizard ... you are going to tell us everything we want to know. [/COLOR][COLOR=dimgray]About the chest, your lab equipment, the tunnel, the door." [/COLOR]Her eyes narrow. [COLOR=dimgray]"[/COLOR][COLOR=dimgray]But before you speak, look to my wolf for a moment, and listen to me. I summoned that creature here from the darkest hells of the Hidden Path, where the skies are fire and the rivers are blood. I've seen him run down four goblins in twenty heartbeats, and slay a dire weasel in the blink of an eye. Your pet bugbear is lying dead not thirty paces from here with his spine torn out. My wolf did that. ''But what is relevant to this conversation is this: Between the two of us, between myself and the demon-born killing machine with the blood of your chieftan drying on his muzzle...[/COLOR][COLOR=#696969] [I] "He[/I] is the [I]nice one."[/I][/COLOR] [sblock=Actions][U]Sylla[/U] Intimidate/interrogate the wizard. The dark corridor and any other goblin patrols are of secondary interest if she starts talking. EDIT: Extended the speech based on the roll. [U]Boots[/U] Boots will keep watch with Denizel in the common room.[/sblock] [sblock=Mini Stats][URL="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29"][B]Sylla the Grim[/B][/URL] [COLOR=gray]AC:[/COLOR] 17[B]+4[/B] (13+4 flat-footed, 14 touch) [COLOR=gray]HP:[/COLOR] 16/16 [COLOR=gray]CMB:[/COLOR] +3 [COLOR=gray]CMD:[/COLOR] 17 [COLOR=gray]Fort:[/COLOR] +0 [COLOR=gray]Reflex:[/COLOR] +4 [COLOR=gray]Will:[/COLOR] +3 [COLOR=gray]Perception:[/COLOR] +2 [COLOR=gray]Initiative:[/COLOR] +4 [COLOR=gray]Current Weapon in Hand:[/COLOR] Spear [COLOR=gray]Current Conditions in Effect:[/COLOR] None [COLOR=gray]Spells Remaining (1st):[/COLOR] 0 [URL="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29#Boots_.28Eidolon.29"][B]Boots[/B][/URL] [COLOR=darkred]AC:[/COLOR] 18 (16 flat-footed, 12 touch) [COLOR=darkred]HP:[/COLOR] 15/20 [COLOR=darkred]CMB:[/COLOR] +4 [COLOR=darkred]CMD:[/COLOR] 16 (20 vs. Trip) [COLOR=darkred]Fort:[/COLOR] +4 [COLOR=darkred]Reflex:[/COLOR] +5 [COLOR=darkred]Will:[/COLOR] +0 [COLOR=darkred]Perception:[/COLOR] +5 ([URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Scent-Ex-"]Scent[/URL]) [COLOR=darkred]Initiative:[/COLOR] +2 [COLOR=darkred]Current Weapon in Hand:[/COLOR] Natural weapons [COLOR=darkred]Current Conditions in Effect:[/COLOR] None[/sblock] [/QUOTE]
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