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[LPF] Scourge of the Howling Horde
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<blockquote data-quote="Systole" data-source="post: 5765106" data-attributes="member: 93930"><p>Sylla looks at Denizel with suspicion. <span style="color: dimgray">"For what reason? I don't recall seeing dragon-fighting equipment on sale when we were there yesterday. And I doubt a dragon would associate with these scum. It's probably a large black lizard they keep locked up."</span></p><p> </p><p>She makes her way into the leader's room, looking for a chest. <span style="color: dimgray">"Iago, get the guards' chest open, and then make sure the leader's chest is safe before we open it. After that, we'll loot the goblins and set up in Bronk's room. Stay in pairs, and if you find trouble, run and get the rest of the group. After we've gotten everything together, we can decide how to proceed."</span></p><p> </p><p>[sblock=ooc]If all we've got let is the cave spiders and door #3, we can probably finish the looting? Sylla is naturally paranoid, so she'll remain wary throughout the process.[/sblock]</p><p> </p><p> </p><p>[sblock=Mini Stats]<a href="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29" target="_blank"><strong>Sylla the Grim</strong></a></p><p><span style="color: gray">AC:</span> 18 (14 flat-footed, 14 touch)</p><p><span style="color: gray">HP:</span> 16/16</p><p><span style="color: gray">CMB:</span> +3 <span style="color: gray">CMD:</span> 17</p><p><span style="color: gray">Fort:</span> +0 <span style="color: gray">Reflex:</span> +4 <span style="color: gray">Will:</span> +3</p><p><span style="color: gray">Perception:</span> +2</p><p><span style="color: gray">Initiative:</span> +4</p><p> </p><p><span style="color: gray">Current Weapon in Hand:</span> None</p><p><span style="color: gray">Current Conditions in Effect:</span> None</p><p><span style="color: gray">Spells Remaining (1st):</span> 0</p><p> </p><p> </p><p><a href="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29#Boots_.28Eidolon.29" target="_blank"><strong>Boots</strong></a></p><p><span style="color: darkred">AC:</span> 18 (16 flat-footed, 12 touch)</p><p><span style="color: darkred">HP:</span> 20/20</p><p><span style="color: darkred">CMB:</span> +4 <span style="color: darkred">CMD:</span> 16 (20 vs. Trip)</p><p><span style="color: darkred">Fort:</span> +4 <span style="color: darkred">Reflex:</span> +5 <span style="color: darkred">Will:</span> +0</p><p><span style="color: darkred">Perception:</span> +5 (<a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Scent-Ex-" target="_blank">Scent</a>)</p><p><span style="color: darkred">Initiative:</span> +2</p><p> </p><p><span style="color: darkred">Current Weapon in Hand:</span> Natural weapons</p><p><span style="color: darkred">Current Conditions in Effect:</span> None[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 5765106, member: 93930"] Sylla looks at Denizel with suspicion. [COLOR=dimgray]"For what reason? I don't recall seeing dragon-fighting equipment on sale when we were there yesterday. And I doubt a dragon would associate with these scum. It's probably a large black lizard they keep locked up."[/COLOR] She makes her way into the leader's room, looking for a chest. [COLOR=dimgray]"Iago, get the guards' chest open, and then make sure the leader's chest is safe before we open it. After that, we'll loot the goblins and set up in Bronk's room. Stay in pairs, and if you find trouble, run and get the rest of the group. After we've gotten everything together, we can decide how to proceed."[/COLOR] [sblock=ooc]If all we've got let is the cave spiders and door #3, we can probably finish the looting? Sylla is naturally paranoid, so she'll remain wary throughout the process.[/sblock] [sblock=Mini Stats][URL="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29"][B]Sylla the Grim[/B][/URL] [COLOR=gray]AC:[/COLOR] 18 (14 flat-footed, 14 touch) [COLOR=gray]HP:[/COLOR] 16/16 [COLOR=gray]CMB:[/COLOR] +3 [COLOR=gray]CMD:[/COLOR] 17 [COLOR=gray]Fort:[/COLOR] +0 [COLOR=gray]Reflex:[/COLOR] +4 [COLOR=gray]Will:[/COLOR] +3 [COLOR=gray]Perception:[/COLOR] +2 [COLOR=gray]Initiative:[/COLOR] +4 [COLOR=gray]Current Weapon in Hand:[/COLOR] None [COLOR=gray]Current Conditions in Effect:[/COLOR] None [COLOR=gray]Spells Remaining (1st):[/COLOR] 0 [URL="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29#Boots_.28Eidolon.29"][B]Boots[/B][/URL] [COLOR=darkred]AC:[/COLOR] 18 (16 flat-footed, 12 touch) [COLOR=darkred]HP:[/COLOR] 20/20 [COLOR=darkred]CMB:[/COLOR] +4 [COLOR=darkred]CMD:[/COLOR] 16 (20 vs. Trip) [COLOR=darkred]Fort:[/COLOR] +4 [COLOR=darkred]Reflex:[/COLOR] +5 [COLOR=darkred]Will:[/COLOR] +0 [COLOR=darkred]Perception:[/COLOR] +5 ([URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Scent-Ex-"]Scent[/URL]) [COLOR=darkred]Initiative:[/COLOR] +2 [COLOR=darkred]Current Weapon in Hand:[/COLOR] Natural weapons [COLOR=darkred]Current Conditions in Effect:[/COLOR] None[/sblock] [/QUOTE]
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