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[LPF] Scourge of the Howling Horde
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<blockquote data-quote="perrinmiller" data-source="post: 5814648" data-attributes="member: 88649"><p><span style="color: Cyan">Agno withdraws away from the two undead.</span><span style="color: Cyan"></span></p><p><span style="color: Cyan"></span></p><p><span style="color: Cyan"></span>[OOC]Combat: Round 1[/OOC][sblock=Combat Information]Treated Agno as withdraw action since he technically had a full rounds worth to use. See OOC block.</p><p></p><p><u>Initiative:</u></p><p>Undead</p><p>You guys</p><p></p><p><u>Updated Map:</u></p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SHHEnc06Map01B.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Notes:</p><p>1. Cover gets applied between AA9 & Z10/AB8/AB10</p><p></p><p></p><p>[code]Agno: 06/15 HP remaining;</p><p>Denizel: 12/14 HP remaining;</p><p>Iago: 18/18 HP remaining;</p><p>Sylla: 16/16 HP remaining; </p><p>Boots: 18/20 HP remaining; </p><p></p><p>CLW Wand (8 charges remaining)</p><p>Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), </p><p>Shield (Sylla), 2xRejuv Eidolon (Sylla)</p><p>Abilities Used: 6/6 Bombs (Iago), 6/10 rounds Satire (Denizel), </p><p>3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),</p><p>3/6 Hawkeye (Agno)</p><p>Conditions in effect: [/code]<u>Enemy Status:</u></p><p>[code]Skeleton (AC18/16ff):</p><p>Zombie (AC13/13ff): [/code][/sblock][GM]Boots, Sylla, Iago, & Denizel are up for Round 1.[/GM]</p><p>[sblock=OOC]I can imagine there was a bit of "WTF is going on", GE. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> This encounter is tricky to get kicked off properly in PbP since I wanted you all to feel free to post attack actions overnight without waiting on my once a day post. </p><p></p><p>I tried to predict your actions and I anticipated you all to actually use ranged attacks first. So I labeled things as Pre-combat on purpose and stated Initiative had not been rolled, yet it was your turn to take actions.</p><p></p><p>Both sides were aware, but combat had to be triggered by actions on your part. Since you were in plain view and they did not move. Therefore, they were flat-footed, but you all were not.</p><p>This has me confused if we are actually arguing or not. The underlined part actually supports my rulings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Readied actions combine an Interrupt Action with a delay in Initiative. Without Initiative, readying actions cannot really be adjudicated. Therefore, I sorta ignore them when we have yet to roll Initiative.</p><p></p><p>However, when one side is aware and the other is not, readying actions makes some sense in reality. But in a mechanical sense, I don't really count it as readied, but an Action that triggers Initiative. </p><p></p><p>If you all had readied ranged attacks against someone bee-bopping down the street oblivious to your aimed arrows, then you would have been allowed to do it. But mechanically, I am counting those not as Readied with regards to Initiative count interrupting, but actions in the surprise round that trigger the initiative roll. Make sense?</p><p></p><p>I hammered all this business about readied actions outside of combat when playing SWSE when both sides have frag grenades. Good guys in an elevator, grenades in hand to throw at stormtroopers once the door opens. Stormtroopers ready with grenades once the door opens to kill the invading rebel scum. Still need initiative to be rolled to see who goes first. </p><p></p><p>By not allowing the Readied Actions at all, then you can decide what you want to do instead of following your previously stated readied action on your Initiative count in Round 1.</p><p></p><p>So Agno actually has a full round worth of actions at his disposal, the Move Action was before Initiative. However, since you probably don't want to give up AoOs, I counted your actions as a Full Round Withdraw to AD7. We can fix that if you want.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5814648, member: 88649"] [COLOR=Cyan]Agno withdraws away from the two undead.[/COLOR][COLOR=Cyan] [/COLOR][OOC]Combat: Round 1[/OOC][sblock=Combat Information]Treated Agno as withdraw action since he technically had a full rounds worth to use. See OOC block. [U]Initiative:[/U] Undead You guys [U]Updated Map:[/U] [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/Living%20Pathfinder/SHHEnc06Map01B.jpg[/IMG] Notes: 1. Cover gets applied between AA9 & Z10/AB8/AB10 [code]Agno: 06/15 HP remaining; Denizel: 12/14 HP remaining; Iago: 18/18 HP remaining; Sylla: 16/16 HP remaining; Boots: 18/20 HP remaining; CLW Wand (8 charges remaining) Spells Cast: Light (Denizel), 2xCLW (Agno), Disguise Self (Denizel), Shield (Sylla), 2xRejuv Eidolon (Sylla) Abilities Used: 6/6 Bombs (Iago), 6/10 rounds Satire (Denizel), 3/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno), 3/6 Hawkeye (Agno) Conditions in effect: [/code][U]Enemy Status:[/U] [code]Skeleton (AC18/16ff): Zombie (AC13/13ff): [/code][/sblock][GM]Boots, Sylla, Iago, & Denizel are up for Round 1.[/GM] [sblock=OOC]I can imagine there was a bit of "WTF is going on", GE. :p This encounter is tricky to get kicked off properly in PbP since I wanted you all to feel free to post attack actions overnight without waiting on my once a day post. I tried to predict your actions and I anticipated you all to actually use ranged attacks first. So I labeled things as Pre-combat on purpose and stated Initiative had not been rolled, yet it was your turn to take actions. Both sides were aware, but combat had to be triggered by actions on your part. Since you were in plain view and they did not move. Therefore, they were flat-footed, but you all were not. This has me confused if we are actually arguing or not. The underlined part actually supports my rulings. :p Readied actions combine an Interrupt Action with a delay in Initiative. Without Initiative, readying actions cannot really be adjudicated. Therefore, I sorta ignore them when we have yet to roll Initiative. However, when one side is aware and the other is not, readying actions makes some sense in reality. But in a mechanical sense, I don't really count it as readied, but an Action that triggers Initiative. If you all had readied ranged attacks against someone bee-bopping down the street oblivious to your aimed arrows, then you would have been allowed to do it. But mechanically, I am counting those not as Readied with regards to Initiative count interrupting, but actions in the surprise round that trigger the initiative roll. Make sense? I hammered all this business about readied actions outside of combat when playing SWSE when both sides have frag grenades. Good guys in an elevator, grenades in hand to throw at stormtroopers once the door opens. Stormtroopers ready with grenades once the door opens to kill the invading rebel scum. Still need initiative to be rolled to see who goes first. By not allowing the Readied Actions at all, then you can decide what you want to do instead of following your previously stated readied action on your Initiative count in Round 1. So Agno actually has a full round worth of actions at his disposal, the Move Action was before Initiative. However, since you probably don't want to give up AoOs, I counted your actions as a Full Round Withdraw to AD7. We can fix that if you want.[/sblock] [/QUOTE]
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