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[LPF] Scourge of the Howling Horde
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<blockquote data-quote="perrinmiller" data-source="post: 5832886" data-attributes="member: 88649"><p>[sblock=The trap]</p><p>Hmmm, stepping into the metagame for a moment. (I don't think it will give anything away)</p><p></p><p>The magical trap will trigger on opening the compartment. The alter is of dwarven manufacture and I imagine would be complex to open without someone doing it accidentally. A simple pole pushing at a point would not be enough, I am envisioning something as complicated as a child-proof cap on a bottle of pills.</p><p></p><p>Using a set of lockpicks to disarm a magical spell trap is something I am having trouble visualizing anyway, but that's besides the point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Jury-rigging anything to by-pass the trap requires some expertise, thus would come back around to your Disable Device skill once again, I think. </p><p></p><p>Spending money on the appropriate misc magical item/spell scroll instead to by-pass it would probably do it though, if you knew exactly what you needed. Worst case, 375gp buys a Dispel Magic scroll and requires a dice roll to succeed too.</p><p></p><p>So, if you make a successful Spellcraft Roll to identify the actual spell in place or a successful Knowledge Engineering to determine the workings of the compartment, I think you would be able to possibly buy/develop a safe means of by-passing it later once you resupply in town.</p><p></p><p>Thus ultimately you can succeed with some dice rolls in the end to earn the XP.[/sblock]</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5832886, member: 88649"] [sblock=The trap] Hmmm, stepping into the metagame for a moment. (I don't think it will give anything away) The magical trap will trigger on opening the compartment. The alter is of dwarven manufacture and I imagine would be complex to open without someone doing it accidentally. A simple pole pushing at a point would not be enough, I am envisioning something as complicated as a child-proof cap on a bottle of pills. Using a set of lockpicks to disarm a magical spell trap is something I am having trouble visualizing anyway, but that's besides the point. :p Jury-rigging anything to by-pass the trap requires some expertise, thus would come back around to your Disable Device skill once again, I think. Spending money on the appropriate misc magical item/spell scroll instead to by-pass it would probably do it though, if you knew exactly what you needed. Worst case, 375gp buys a Dispel Magic scroll and requires a dice roll to succeed too. So, if you make a successful Spellcraft Roll to identify the actual spell in place or a successful Knowledge Engineering to determine the workings of the compartment, I think you would be able to possibly buy/develop a safe means of by-passing it later once you resupply in town. Thus ultimately you can succeed with some dice rolls in the end to earn the XP.[/sblock] [/QUOTE]
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