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[LPF] Scourge of the Howling Horde
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<blockquote data-quote="Systole" data-source="post: 5907487" data-attributes="member: 93930"><p><span style="color: dimgray">"Get that door closed,"</span> Sylla calls. <span style="color: dimgray">"I'm not going to play hide-and-seek through the damn goblin lair."</span></p><p> </p><p>[sblock=Actions]Can Sylla see the back of the cave? Is there a suspicious extra hole where the first one might empty out? If there is, she'll ready an attack. If she can see the back of the cave is clear, she'll move back to J11. If she can't see the back of the cave, she'll continue further into the cave.</p><p> </p><p>If Sylla continues on or readies an attack, Boots will double move and join her, a few feet to her right. If the back of the cave is clear, Boots will move to I13/J13 and push the door closed. (Sorry about lining up, Denizel. You might want to close the door and move before Noak pops out again.)[/sblock]</p><p> </p><p> </p><p> </p><p>[sblock=Mini Stats]<a href="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29" target="_blank"><strong>Sylla the Grim</strong></a></p><p><span style="color: gray">AC:</span> 18 (14 flat-footed, 14 touch)</p><p><span style="color: gray">HP:</span> 22/22</p><p><span style="color: gray">CMB:</span> +4 <span style="color: gray">CMD:</span> 18</p><p><span style="color: gray">Fort:</span> +1 <span style="color: gray">Reflex:</span> +4 <span style="color: gray">Will:</span> +3</p><p><span style="color: gray">Perception:</span> +2, Low Light Vision</p><p><span style="color: gray">Initiative:</span> +4</p><p> </p><p><span style="color: gray">Current Weapon in Hand:</span> Bow</p><p><span style="color: gray">Current Conditions in Effect:</span> Guidance(5), Resistance(6), Light (Arrow), Bless</p><p><span style="color: gray">Spells Remaining (1st):</span> 3</p><p> </p><p> </p><p><a href="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29#Boots_.28Eidolon.29" target="_blank"><strong>Boots</strong></a></p><p><span style="color: darkred">AC:</span> 26 (24 flat-footed, 12 touch)</p><p><span style="color: darkred">HP:</span> 29/29</p><p><span style="color: darkred">CMB:</span> +5 <span style="color: darkred">CMD:</span> 17 (21 vs. Trip)</p><p><span style="color: darkred">Fort:</span> +4 <span style="color: darkred">Reflex:</span> +5 <span style="color: darkred">Will:</span> +1</p><p><span style="color: darkred">Perception:</span> +6, Darkvision 60', <a href="http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Scent-Ex-" target="_blank">Scent</a></p><p><span style="color: darkred">Initiative:</span> +2</p><p> </p><p><span style="color: darkred">Current Weapon in Hand:</span> Natural weapons</p><p><span style="color: darkred">Current Conditions in Effect:</span> Mage Armor, Acid Resist 10, Shield (22), Resistance (3), Guidance (4), Bless[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 5907487, member: 93930"] [COLOR=dimgray]"Get that door closed,"[/COLOR] Sylla calls. [COLOR=dimgray]"I'm not going to play hide-and-seek through the damn goblin lair."[/COLOR] [sblock=Actions]Can Sylla see the back of the cave? Is there a suspicious extra hole where the first one might empty out? If there is, she'll ready an attack. If she can see the back of the cave is clear, she'll move back to J11. If she can't see the back of the cave, she'll continue further into the cave. If Sylla continues on or readies an attack, Boots will double move and join her, a few feet to her right. If the back of the cave is clear, Boots will move to I13/J13 and push the door closed. (Sorry about lining up, Denizel. You might want to close the door and move before Noak pops out again.)[/sblock] [sblock=Mini Stats][URL="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29"][B]Sylla the Grim[/B][/URL] [COLOR=gray]AC:[/COLOR] 18 (14 flat-footed, 14 touch) [COLOR=gray]HP:[/COLOR] 22/22 [COLOR=gray]CMB:[/COLOR] +4 [COLOR=gray]CMD:[/COLOR] 18 [COLOR=gray]Fort:[/COLOR] +1 [COLOR=gray]Reflex:[/COLOR] +4 [COLOR=gray]Will:[/COLOR] +3 [COLOR=gray]Perception:[/COLOR] +2, Low Light Vision [COLOR=gray]Initiative:[/COLOR] +4 [COLOR=gray]Current Weapon in Hand:[/COLOR] Bow [COLOR=gray]Current Conditions in Effect:[/COLOR] Guidance(5), Resistance(6), Light (Arrow), Bless [COLOR=gray]Spells Remaining (1st):[/COLOR] 3 [URL="http://livingpf.wikia.com/wiki/Sylla_the_Grim_%28Systole%29#Boots_.28Eidolon.29"][B]Boots[/B][/URL] [COLOR=darkred]AC:[/COLOR] 26 (24 flat-footed, 12 touch) [COLOR=darkred]HP:[/COLOR] 29/29 [COLOR=darkred]CMB:[/COLOR] +5 [COLOR=darkred]CMD:[/COLOR] 17 (21 vs. Trip) [COLOR=darkred]Fort:[/COLOR] +4 [COLOR=darkred]Reflex:[/COLOR] +5 [COLOR=darkred]Will:[/COLOR] +1 [COLOR=darkred]Perception:[/COLOR] +6, Darkvision 60', [URL="http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Scent-Ex-"]Scent[/URL] [COLOR=darkred]Initiative:[/COLOR] +2 [COLOR=darkred]Current Weapon in Hand:[/COLOR] Natural weapons [COLOR=darkred]Current Conditions in Effect:[/COLOR] Mage Armor, Acid Resist 10, Shield (22), Resistance (3), Guidance (4), Bless[/sblock] [/QUOTE]
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