Maidhc O Casain
Na Bith Mo Riocht Tá!
SILENT TIDE
An LPF Adventure for First (and Second) Level Characters
An LPF Adventure for First (and Second) Level Characters
GM: Mowgli (Final GMC: 292 Days @ .07/Day = 20.44)
Judge: Satin Knights
Start Date: 26 October, 2013
End Date: 13 August, 2014
Honorable Players
[section]

Charity (Aura)
SK Adjustment adds 92 XP/138 GP, for
Final Rewards: 4946 XP/5570 GP
[/section]- Starting XP: 0810
- 11/25/2013: (Level 02)
- 01/30/2014: (Cash Out) 1220 XP/1318 GP
- 04/22/2014: (Cash Out) 1105 XP/1202 GP
- 08/13/2014: (End Game) 2529 XP/2912 GP
SK Adjustment adds 92 XP/138 GP, for
Final Rewards: 4946 XP/5570 GP
[section]

Corbin Elmentis (airwalkrr)
[/section]- Starting XP: 0000
- 01/30/2014: (Cash Out) 0956 XP/0988 GP
- 04/22/2014: (Cash Out) 0909 XP/0957 GP - Dropped from Game
[section]

Robert Kronbark (Lindeloef)
[/section]- Starting XP: 1961
- 01/30/2014: (Level 03)
- 01/30/2014: (Cash Out) 1348 XP/1478 GP
- 04/22/2014: (Cash Out) 1433 XP/1694 GP
- 08/13/2014: (End Game) 2872 XP/3534 GP
[section]

The Navigator (Piston Honda)
SK Adjustment adds 60 XP/105 GP for
Final Rewards: 3527 XP/3913 GP
[/section]- Starting XP: 0000
- 01/30/2014: (Jump In) 0525 XP/0450 GP
- 04/22/2014: (Level 02)
- 04/22/2014: (Cash Out) 0777 XP/0792 GP
- 08/13/2014: (End Game): 2165 XP/2566 GP
SK Adjustment adds 60 XP/105 GP for
Final Rewards: 3527 XP/3913 GP

[sblock=GM Mowgli's Great Expectations]
- HAVE FUN!
- Kindly use Invisible Castle for your dice rolling. If that site won't perform correctly for you, another site to which you can link your rolls will be fine. I very rarely check 'em, but I do like to have a record. I'll be using either the HeroLab integrated roller or my trusty old original boxed set dice at home.
- I'm pretty relaxed about pacing. I'd like to see something happening on a daily basis, but I understand that RL comes first. Please at least check in to let us know if you're gonna be absent more than a day and know in advance.
- I'll roll initiative for the party and the bad guys. I'll average the initiative rolls for each side (so those feats and traits that boost initiative will help some), and whatever character(s)' initiative roll (good guy or bad guy) beats all of the rolls for the other side will get to act first in a sort of 'pre-initiative' round (to give a little more value to the aforementioned feats & traits). In all subsequent rounds, everyone on one side will go, then everyone on the other. Actions will be resolved in the order they're posted.
- HAVE FUN! (That's the whole, entire point, right?)
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