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<blockquote data-quote="airwalkrr" data-source="post: 6253314" data-attributes="member: 12460"><p>[ooc]Unless the pneumonia flares up again or some other act of God occurs I am back. Been catching up on the posts and have some thoughts.</p><p></p><p>Re: Critical Hit and Critical Fumble decks. I would have to vote a hard no on both of these. Things like this introduce randomness, and anything that introduces randomness is generally bad for the players. This is by virtue of the fact that players are more likely to suffer long-term effects of the randomness. For example, it doesn't matter much if a mook suffers 1d4 Str damage. He is meant to die. Even a major NPC or "boss" type monster won't be affected by the negative repercussions of such a thing for longer than 1 encounter in all likelihood. I know they look like they can spice things up on the face of things, but it has been my universal experience that such things are bad for players any time I have used them or seen them used. So I am decidedly against such things.</p><p></p><p>Re: feedback on the "fog" encounter. I don't have much to say about the style itself, but I will note that when I last posted, it seemed like we were going quite a long time without anything of note happening, even by PBP standards. I'll have to take a look at Corbin's thread, which I have yet to do, to see if anything has actually happened yet, but I've basically just been repeating the same action over and over.[/ooc]</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6253314, member: 12460"] [ooc]Unless the pneumonia flares up again or some other act of God occurs I am back. Been catching up on the posts and have some thoughts. Re: Critical Hit and Critical Fumble decks. I would have to vote a hard no on both of these. Things like this introduce randomness, and anything that introduces randomness is generally bad for the players. This is by virtue of the fact that players are more likely to suffer long-term effects of the randomness. For example, it doesn't matter much if a mook suffers 1d4 Str damage. He is meant to die. Even a major NPC or "boss" type monster won't be affected by the negative repercussions of such a thing for longer than 1 encounter in all likelihood. I know they look like they can spice things up on the face of things, but it has been my universal experience that such things are bad for players any time I have used them or seen them used. So I am decidedly against such things. Re: feedback on the "fog" encounter. I don't have much to say about the style itself, but I will note that when I last posted, it seemed like we were going quite a long time without anything of note happening, even by PBP standards. I'll have to take a look at Corbin's thread, which I have yet to do, to see if anything has actually happened yet, but I've basically just been repeating the same action over and over.[/ooc] [/QUOTE]
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