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<blockquote data-quote="Maidhc O Casain" data-source="post: 6288560" data-attributes="member: 29558"><p><span style="color: #DAA520">"A man of importance, aye. That he is. OK, then, off we go to see Grandmaster Torch."</span></p><p></p><p>Yargos leads you through the streets and alleys of this part of Venza; the city is quiet in the wee hours of the morning, the time between the night's revelry and the day's business. It seems the Watch did see fit to send a patrol of Whitecloaks to the granary. You meet them on your way to Grandmaster Torch's abode, and pass along the vials and your story. Though skeptical, they are somewhat more respectful toward you than Yargos' tale had them toward him - if they're sniggering, they're at least taking pains to hide it from you.</p><p></p><p>Once that bit of business is taken care of, the old man leads you a little ways out of Planks and into a more affluent - if only slightly so - neighborhood. He ducks down an alley; following, you see him opening one of the trap doors that accesses the city sewer system. <span style="color: #DAA520">"The sewers in this part of the city are scarcely above sea level, often flooded, and sometimes home to various and sundry creatures that make their way in from the ocean. The Grandmaster has carved out a home for himself down here."</span></p><p></p><p>He leads you through the maze of sewers, only pausing a few times to think about which direction he needs to take you. Finally, he ducks through a narrow opening; following him, you find yourselves in a largish chamber, better sealed than the rest of this complex, dry and cozy. There is a raised pool in the back corner of the room; within the cool waters of this pool lounges a smallish man who's body is covered almost completely by the scars of a horrible burning. Two servants quietly lift water from the pool in ladles and recycle it over his charred form, while four half-orc bodyguards stand watchfully by.</p><p></p><p>He looks up as you enter, and waits for you to speak.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6288560, member: 29558"] [COLOR="#DAA520"]"A man of importance, aye. That he is. OK, then, off we go to see Grandmaster Torch."[/COLOR] Yargos leads you through the streets and alleys of this part of Venza; the city is quiet in the wee hours of the morning, the time between the night's revelry and the day's business. It seems the Watch did see fit to send a patrol of Whitecloaks to the granary. You meet them on your way to Grandmaster Torch's abode, and pass along the vials and your story. Though skeptical, they are somewhat more respectful toward you than Yargos' tale had them toward him - if they're sniggering, they're at least taking pains to hide it from you. Once that bit of business is taken care of, the old man leads you a little ways out of Planks and into a more affluent - if only slightly so - neighborhood. He ducks down an alley; following, you see him opening one of the trap doors that accesses the city sewer system. [COLOR="#DAA520"]"The sewers in this part of the city are scarcely above sea level, often flooded, and sometimes home to various and sundry creatures that make their way in from the ocean. The Grandmaster has carved out a home for himself down here."[/COLOR] He leads you through the maze of sewers, only pausing a few times to think about which direction he needs to take you. Finally, he ducks through a narrow opening; following him, you find yourselves in a largish chamber, better sealed than the rest of this complex, dry and cozy. There is a raised pool in the back corner of the room; within the cool waters of this pool lounges a smallish man who's body is covered almost completely by the scars of a horrible burning. Two servants quietly lift water from the pool in ladles and recycle it over his charred form, while four half-orc bodyguards stand watchfully by. He looks up as you enter, and waits for you to speak. [/QUOTE]
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