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[LPF] The Cave of (Un)Death
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<blockquote data-quote="HolyMan" data-source="post: 6004847" data-attributes="member: 84167"><p>The skeletons suddenly slip and fall right in front of Blue. The area under their feet covered in Damaris's magical grease.</p><p></p><p>[sblock=OOC] Addressing questions, let's see...</p><p></p><p>- Spellcraft check was to low to gain details about the magical circle (thought I posted that somewhere but can't find it). Also only looked at the circle for one round so she (as everyone) knows it's magical - the glow is a clue, lol. What it does will have to come later.</p><p></p><p>- Command has not gone off as we are in the same round that Aedger took his ready action. It is now top of the 2nd round (but I need to roll to see if the skeletons are still standing yet <strong>EDIT:</strong> finished both are prone).</p><p></p><p>- Fixed the map by adding in grey for the fog of war as the black looked liked walls. Sorry I guess when you know what it looks like without you miss that sort of thing.</p><p></p><p>- Game on top of Round 2 (third combat)[/sblock]</p><p></p><p>[sblock=Combat]</p><p><strong>INIT ORDER</strong></p><p>Aedger</p><p>Skeletons</p><p>Blue (dmg taken 1)</p><p>Vax (dmg taken 3)</p><p>Damaris</p><p>Mister D</p><p>Hode</p><p></p><p><u>Round 1 Actions:</u></p><p>Aedger - takes ready action</p><p>Skeletons - double move</p><p>Blue - charge</p><p>Vax - destroys bridge</p><p>Damaris - casts grease</p><p>Mister D - delay</p><p>Hode - cast magic stone (note: clubs have a range also <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 6004847, member: 84167"] The skeletons suddenly slip and fall right in front of Blue. The area under their feet covered in Damaris's magical grease. [sblock=OOC] Addressing questions, let's see... - Spellcraft check was to low to gain details about the magical circle (thought I posted that somewhere but can't find it). Also only looked at the circle for one round so she (as everyone) knows it's magical - the glow is a clue, lol. What it does will have to come later. - Command has not gone off as we are in the same round that Aedger took his ready action. It is now top of the 2nd round (but I need to roll to see if the skeletons are still standing yet [B]EDIT:[/B] finished both are prone). - Fixed the map by adding in grey for the fog of war as the black looked liked walls. Sorry I guess when you know what it looks like without you miss that sort of thing. - Game on top of Round 2 (third combat)[/sblock] [sblock=Combat] [B]INIT ORDER[/B] Aedger Skeletons Blue (dmg taken 1) Vax (dmg taken 3) Damaris Mister D Hode [U]Round 1 Actions:[/U] Aedger - takes ready action Skeletons - double move Blue - charge Vax - destroys bridge Damaris - casts grease Mister D - delay Hode - cast magic stone (note: clubs have a range also ;) )[/sblock] [/QUOTE]
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