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[LPF] The Cave of (Un)Death
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<blockquote data-quote="HolyMan" data-source="post: 6007596" data-attributes="member: 84167"><p>Vax takes the crossbow as Aedger moves by and the bolt goes off prematurely, do to the "fumbled" pass. </p><p></p><p>Meanwhile Hode and Damaris find it harder to hit the skeletons now that they are prone.</p><p></p><p>The skeleton in front of Blue makes no move as it seems under control but doesn't understand the concept of master, enemies, and allies. <span style="color: DimGray">(see sblock)</span></p><p><span style="color: DimGray"></span></p><p>And the other tries to stand but falls back into the grease before Hode can get a bead on him with his last stone.</p><p></p><p>[sblock=OOC]</p><p>Funny thing is you shouldn't follow a <em>grease</em> spell with ranged attacks. Prone monsters get a +4 to their AC. Which is now 20 btw.</p><p></p><p>I allowed for some things to slip through as all attacks missed, but giving someone a loaded crossbow is dangerous while your trying to control undead and move to a better vantage point. To many actions I believe, but nothing came of it so I let it all go. </p><p></p><p>It will take two move actions for Vax to both retrieve a bolt (from Aedger) and load the crossbow. If he had the case of bolt s on him it would be easier for him to retrieve them.</p><p></p><p>Tunnel turns a corner and rubble does not block passage.</p><p></p><p>Bard song <strong>not</strong> in effect - but the extra +1 didn't make a difference.</p><p></p><p>And as for the commands Aedger gave the skeleton (which he controls now) you need to be a little more umm... controlling. Skeletons have a listed INT of "-" so I feel you need to give more commands exactly what to do, not what it should do. </p><p></p><p>Attack your former allies. = NO</p><p>Attack that human (the evil necromancer) standing there. = YES</p><p></p><p>Top of the Round.[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 6007596, member: 84167"] Vax takes the crossbow as Aedger moves by and the bolt goes off prematurely, do to the "fumbled" pass. Meanwhile Hode and Damaris find it harder to hit the skeletons now that they are prone. The skeleton in front of Blue makes no move as it seems under control but doesn't understand the concept of master, enemies, and allies. [COLOR=DimGray](see sblock) [/COLOR] And the other tries to stand but falls back into the grease before Hode can get a bead on him with his last stone. [sblock=OOC] Funny thing is you shouldn't follow a [I]grease[/I] spell with ranged attacks. Prone monsters get a +4 to their AC. Which is now 20 btw. I allowed for some things to slip through as all attacks missed, but giving someone a loaded crossbow is dangerous while your trying to control undead and move to a better vantage point. To many actions I believe, but nothing came of it so I let it all go. It will take two move actions for Vax to both retrieve a bolt (from Aedger) and load the crossbow. If he had the case of bolt s on him it would be easier for him to retrieve them. Tunnel turns a corner and rubble does not block passage. Bard song [B]not[/B] in effect - but the extra +1 didn't make a difference. And as for the commands Aedger gave the skeleton (which he controls now) you need to be a little more umm... controlling. Skeletons have a listed INT of "-" so I feel you need to give more commands exactly what to do, not what it should do. Attack your former allies. = NO Attack that human (the evil necromancer) standing there. = YES Top of the Round.[/sblock] [/QUOTE]
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