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[LPF] The Forbidden Isle of Ancient Secrets
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<blockquote data-quote="Satin Knights" data-source="post: 6099005" data-attributes="member: 6666968"><p>Relic marches the paladin pack mule down the isle to the machine. The others follow, watching warily for the spiders or other strange foes. Opening the access panels, the machine gets grumpy as its self preservation mode starts to kick in. Rubbing his chin and remembering the instructions, Relic takes the lens from Iosef. Only the wearer of the Amulet of the Orrery is safe from its defenses. </p><p></p><p>The defenses attempt to do their job. With Daylily wandering around the machine taunting it and the unseen spiders, he is hit square in the chest with a blue beam of energy. Defiant, Daylily shakes off the effects. Relic pushes and struggles with the weight of the lens, getting it in place. The machine attacks Daylily again, this time pushing him just a bit out of reality. His form gets a bit blurry and dark. </p><p></p><p> Relic grunts and finishes pushing the lens into the resting position. Pulling a couple levers, the lens starts floating into postion, spinning as it goes. </p><p></p><p>When Daylily returns to normal, the machine turns it focus on the knight in full armor. A yellow ray strikes Iosef square in the chest. Iosef becomes translucent for a second before his determination of will pushes off the old machine's magics. With a couple more levers and dials twisted, the floating lens itself is hit with several focused lights. They coalesce into a solid rainbow beam that strikes the one floating, glowing rune in the room. The glow of the rune fades as it settles, merging with the floor. The lights and hum of the machine dies down to a barely noticeable minimum.</p><p></p><p>An oppressive, dreary feeling, that you hadn't really noticed before, subsides. It is as if the sun has come out after a cold drizzly rain.</p><p></p><p>[sblock=ooc]To save two weeks of one at a time dice rolls, </p><p>2d4 rounds of huffing and puffing to get the lens in.</p><p>Relic's augmented Spellcraft was an automatic success before making the roll.</p><p>Astral shunt, blur, greater invisibility, silence, confusion, and the only save missed was blur on Daylily. <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p>Relic has managed to turn off something.</p><p>Daylily is only blurry for 3 rounds before returning to normal. </p><p>No spiders jump out.[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6099005, member: 6666968"] Relic marches the paladin pack mule down the isle to the machine. The others follow, watching warily for the spiders or other strange foes. Opening the access panels, the machine gets grumpy as its self preservation mode starts to kick in. Rubbing his chin and remembering the instructions, Relic takes the lens from Iosef. Only the wearer of the Amulet of the Orrery is safe from its defenses. The defenses attempt to do their job. With Daylily wandering around the machine taunting it and the unseen spiders, he is hit square in the chest with a blue beam of energy. Defiant, Daylily shakes off the effects. Relic pushes and struggles with the weight of the lens, getting it in place. The machine attacks Daylily again, this time pushing him just a bit out of reality. His form gets a bit blurry and dark. Relic grunts and finishes pushing the lens into the resting position. Pulling a couple levers, the lens starts floating into postion, spinning as it goes. When Daylily returns to normal, the machine turns it focus on the knight in full armor. A yellow ray strikes Iosef square in the chest. Iosef becomes translucent for a second before his determination of will pushes off the old machine's magics. With a couple more levers and dials twisted, the floating lens itself is hit with several focused lights. They coalesce into a solid rainbow beam that strikes the one floating, glowing rune in the room. The glow of the rune fades as it settles, merging with the floor. The lights and hum of the machine dies down to a barely noticeable minimum. An oppressive, dreary feeling, that you hadn't really noticed before, subsides. It is as if the sun has come out after a cold drizzly rain. [sblock=ooc]To save two weeks of one at a time dice rolls, 2d4 rounds of huffing and puffing to get the lens in. Relic's augmented Spellcraft was an automatic success before making the roll. Astral shunt, blur, greater invisibility, silence, confusion, and the only save missed was blur on Daylily. :.-( Relic has managed to turn off something. Daylily is only blurry for 3 rounds before returning to normal. No spiders jump out.[/sblock] [/QUOTE]
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