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[LPF] The Forbidden Isle of Ancient Secrets
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<blockquote data-quote="Satin Knights" data-source="post: 6157660" data-attributes="member: 6666968"><p>Daylily's muscles start to tense up and stiffen, but he shakes off the magic. </p><p></p><p>Looking outside the door, the shards of petrified bone scattered about among the field of fallen shale pieces seems to look as natural as this island gets.</p><p></p><p>[sblock=ooc]Daylily squeaks by. Petrification is one of the few types he doesn't get a bonus to. The full nasty effect was</p><p>"The attacks of a fossil golem gradually turn living flesh to stone. Each time the golem hits a target with one of its natural attacks, the target must make a DC 19 Fortitude save or take 1d6 points of Dexterity drain. A creature that is reduced to 0 Dexterity by this attack turns completely to stone, as if by a flesh to stone spell. Casting stone to flesh on the creature removes all Dexterity drain caused by this attack."</p><p></p><p>But, both of you saved both times. Good thing, because I had few places that I could put a fix in on the island. It is hard to find creatures to throw at you guys that fit the theme of a long deserted/dead island. This one fit the bill. The CR5-7 creatures written in to the module are pointless to throw at you guys at this point. So, I am winging a lot of this to fit your level.</p><p></p><p>The exit is difficult terrain, but clear enough that you can continue on with your work. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />[/sblock]</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6157660, member: 6666968"] Daylily's muscles start to tense up and stiffen, but he shakes off the magic. Looking outside the door, the shards of petrified bone scattered about among the field of fallen shale pieces seems to look as natural as this island gets. [sblock=ooc]Daylily squeaks by. Petrification is one of the few types he doesn't get a bonus to. The full nasty effect was "The attacks of a fossil golem gradually turn living flesh to stone. Each time the golem hits a target with one of its natural attacks, the target must make a DC 19 Fortitude save or take 1d6 points of Dexterity drain. A creature that is reduced to 0 Dexterity by this attack turns completely to stone, as if by a flesh to stone spell. Casting stone to flesh on the creature removes all Dexterity drain caused by this attack." But, both of you saved both times. Good thing, because I had few places that I could put a fix in on the island. It is hard to find creatures to throw at you guys that fit the theme of a long deserted/dead island. This one fit the bill. The CR5-7 creatures written in to the module are pointless to throw at you guys at this point. So, I am winging a lot of this to fit your level. The exit is difficult terrain, but clear enough that you can continue on with your work. :lol:[/sblock] [/QUOTE]
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