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<blockquote data-quote="Systole" data-source="post: 5689685" data-attributes="member: 93930"><p>While not usually one to pass up free food and drink, Daylily quickly tires of the civilized pomp and ceremony, and the offer of yellow metal fails to hold his interest. He slips away through the kitchens, grabbing a leg of mutton and a jug of cooking sherry on the way out. On the street, his wanderings bring him to Frickard's workshop, where the inventor was found dead. He tosses the picked-clean bone over his shoulder, takes a long swig out of the jug, and climbs the stairs.</p><p> </p><p>In the workroom, Daylily looks around at the bloodstains and the mess. All this madness over a ... what did they call it? A <em>frowning pen</em>? He snorts and looks up at the various models hanging from the ceiling. Frickard was not a complete fool -- he didn't trust all of his ideas to the silly marks on paper. Did he make a toy frowning pen? He wonders which one it could be.</p><p> </p><p> </p><p>[ooc]Wisten didn't miss something, did he?</p><p> </p><p>I've got a couple behind-the-curtain questions:</p><p>1. Our choices seemed to be either save the work or stop the riots. Was there a way to do both?</p><p>2. Was Boss Feador trying to delay us? It just felt that way.</p><p> </p><p>[sblock=Final battle suggestion (long)]May I make a recommendation? The thugs we saw earlier on the way to Feador's would have made some good hired muscle for Wisten. The problem with single bosses (especially mages) is that a group of PCs has multiple chances at crowd control, and they only have to get lucky with one of them, after which it's game over for the boss. Throwing a front line at us -- even a couple of CR1's -- would have delayed the rush for long enough for him to land a spell or two.</p><p> </p><p>With that said, Daylily does have an excessively unfair advantage here. I gave him the Knockdown ability <em>precisely</em> because of situations like this: single target where control is absolutely necessary. And Knockdown is one of the most overpowered rage powers out there, since it mimics a 6th level feat that has another feat as a prerequisite (Improved Trip). The fact that using a combat maneuver gets around all those magic armor buffs and hits a mage's physical stats is just gravy.[/sblock]</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Systole, post: 5689685, member: 93930"] While not usually one to pass up free food and drink, Daylily quickly tires of the civilized pomp and ceremony, and the offer of yellow metal fails to hold his interest. He slips away through the kitchens, grabbing a leg of mutton and a jug of cooking sherry on the way out. On the street, his wanderings bring him to Frickard's workshop, where the inventor was found dead. He tosses the picked-clean bone over his shoulder, takes a long swig out of the jug, and climbs the stairs. In the workroom, Daylily looks around at the bloodstains and the mess. All this madness over a ... what did they call it? A [I]frowning pen[/I]? He snorts and looks up at the various models hanging from the ceiling. Frickard was not a complete fool -- he didn't trust all of his ideas to the silly marks on paper. Did he make a toy frowning pen? He wonders which one it could be. [ooc]Wisten didn't miss something, did he? I've got a couple behind-the-curtain questions: 1. Our choices seemed to be either save the work or stop the riots. Was there a way to do both? 2. Was Boss Feador trying to delay us? It just felt that way. [sblock=Final battle suggestion (long)]May I make a recommendation? The thugs we saw earlier on the way to Feador's would have made some good hired muscle for Wisten. The problem with single bosses (especially mages) is that a group of PCs has multiple chances at crowd control, and they only have to get lucky with one of them, after which it's game over for the boss. Throwing a front line at us -- even a couple of CR1's -- would have delayed the rush for long enough for him to land a spell or two. With that said, Daylily does have an excessively unfair advantage here. I gave him the Knockdown ability [I]precisely[/I] because of situations like this: single target where control is absolutely necessary. And Knockdown is one of the most overpowered rage powers out there, since it mimics a 6th level feat that has another feat as a prerequisite (Improved Trip). The fact that using a combat maneuver gets around all those magic armor buffs and hits a mage's physical stats is just gravy.[/sblock] [/ooc] [/QUOTE]
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