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[LPF] The Road to Tritower
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<blockquote data-quote="FrancisJohn" data-source="post: 6539740" data-attributes="member: 6778347"><p><strong><u><span style="font-size: 12px"><span style="color: #8B4513">Francis John III, Self-Proclaimed Halfling Prince</span></span></u></strong>[align=left]http://img2.wikia.nocookie.net/__cb20140811023742/livingpf/images/thumb/2/26/Borin_buckethissel_halfling_rogue_by_lizard_of_odd-d5safsr.jpg/180px-Borin_buckethissel_halfling_rogue_by_lizard_of_odd-d5safsr.jpg[/align][sblock=Mini Stats]<a href="http://livingpf.wikia.com/wiki/Francis_John_III_(FrancisJohn)" target="_blank">Francis John, III</a></p><p><strong>HP</strong>: 7/7</p><p><strong>AC</strong>: 18 <strong>FF</strong>:14 <strong>T</strong>:15</p><p><strong>CMB</strong>: 0 <strong>CMD</strong>: 13</p><p><strong>Fort</strong>: -1 <strong>Reflex</strong>: +5 <strong>Will</strong>: +1</p><p><strong>Perception</strong>: +7 <strong>Initiative</strong>: +3</p><p><strong>Bluff</strong>: +13 <strong>Diplomacy: </strong>+8<strong> Motive:</strong> +5</p><p><strong>Sleight:</strong> +9 <strong>Stealth:</strong> +11</p><p><strong>Armed</strong>: Light Crossbow +4 1d6</p><p><strong>Bolts Remaining:</strong> 19/20</p><p><strong>Unarmed:</strong> Dagger +2 d3+1</p><p><strong>Adaptable Luck</strong>: 0/3</p><p>[/sblock]</p><p></p><p>My efforts are futile. This elf is useless. Francis loosens the bindings, kicks the elf in the shin, and shoos her away. Shouting harshly in elven, <strong><span style="color: #8B4513">"Scram you worthless terrorist. Begone back to the underdark!"</span></strong></p><p></p><p>The halfling turns to the group. <strong><span style="color: #8B4513">"Where shall we rest? Brandon needs some sleep!"</span></strong></p><p><strong><span style="color: #8B4513"></span></strong></p><p><strong><span style="color: #8B4513"></span></strong>[sblock=OOC]Sorry the questions took so long. I totally get your reasoning about the contradicting sandbox nature. By that same token, I thought it might be a really fun fact to save for like, three adventures from now. (assuming the twerp lives that long <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>Unrelated thought, what if a character knew a fact that was true, but really unbelievable. It's almost like they would have to roll a bluff check just to tell the truth! And if that's the case, anyone would know if something was possibly true or not based on the offer of a bluff roll or not. To hide that, a GM would have to do a bunch of fake bluff rolls all the time, which would lead to insanity. I'm not trying to change how the game is played or anything, just theoretical nonsense in my current sleep-deprive state IRL.[/sblock]</p></blockquote><p></p>
[QUOTE="FrancisJohn, post: 6539740, member: 6778347"] [B][U][SIZE=3][COLOR=#8B4513]Francis John III, Self-Proclaimed Halfling Prince[/COLOR][/SIZE][/U][/B][align=left]http://img2.wikia.nocookie.net/__cb20140811023742/livingpf/images/thumb/2/26/Borin_buckethissel_halfling_rogue_by_lizard_of_odd-d5safsr.jpg/180px-Borin_buckethissel_halfling_rogue_by_lizard_of_odd-d5safsr.jpg[/align][sblock=Mini Stats][URL="http://livingpf.wikia.com/wiki/Francis_John_III_(FrancisJohn)"]Francis John, III[/URL] [B]HP[/B]: 7/7 [B]AC[/B]: 18 [B]FF[/B]:14 [B]T[/B]:15 [B]CMB[/B]: 0 [B]CMD[/B]: 13 [B]Fort[/B]: -1 [B]Reflex[/B]: +5 [B]Will[/B]: +1 [B]Perception[/B]: +7 [B]Initiative[/B]: +3 [B]Bluff[/B]: +13 [B]Diplomacy: [/B]+8[B] Motive:[/B] +5 [B]Sleight:[/B] +9 [B]Stealth:[/B] +11 [B]Armed[/B]: Light Crossbow +4 1d6 [B]Bolts Remaining:[/B] 19/20 [B]Unarmed:[/B] Dagger +2 d3+1 [B]Adaptable Luck[/B]: 0/3 [/sblock] My efforts are futile. This elf is useless. Francis loosens the bindings, kicks the elf in the shin, and shoos her away. Shouting harshly in elven, [B][COLOR=#8B4513]"Scram you worthless terrorist. Begone back to the underdark!"[/COLOR][/B] The halfling turns to the group. [B][COLOR=#8B4513]"Where shall we rest? Brandon needs some sleep!" [/COLOR][/B][sblock=OOC]Sorry the questions took so long. I totally get your reasoning about the contradicting sandbox nature. By that same token, I thought it might be a really fun fact to save for like, three adventures from now. (assuming the twerp lives that long :)) Unrelated thought, what if a character knew a fact that was true, but really unbelievable. It's almost like they would have to roll a bluff check just to tell the truth! And if that's the case, anyone would know if something was possibly true or not based on the offer of a bluff roll or not. To hide that, a GM would have to do a bunch of fake bluff rolls all the time, which would lead to insanity. I'm not trying to change how the game is played or anything, just theoretical nonsense in my current sleep-deprive state IRL.[/sblock] [/QUOTE]
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