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[LPF] The Road to Tritower
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<blockquote data-quote="Aura" data-source="post: 6574863" data-attributes="member: 6747658"><p><strong>Round 1: When Arrows Fall from the Sky</strong></p><p></p><p>No sooner does Francis take a definitive motion off the main road and onto the mansion's drive does the man standing on the porch pull and arrow from his waist quiver, load, and loose the barbed shaft into the sky. Seeing this, Brandon yells, <strong>"Arrow!"</strong></p><p></p><p>As the arrow begins to fall towards the group, it becomes rather hard to spot. Francis has just barely enough time to worry over losing track of it when it sinks deep into his chest, shaft and white feathers protruding obscenely from him. The pain nearly brings him to his knees.</p><p></p><p><strong>"Oh!"</strong> Brandon exclaims, wincing at Francis' pain, <strong>"I guess that would explain the note about going unarmed. Touchy guard!"</strong></p><p><strong></strong></p><p>[sblock=Combat]OK, some assumptions for the off-map part of the combat:</p><p>(1) You are 300' from the archer and 250' from a parting in the low wall that runs around the estate. Your distance listed will be the distance to the wall (putting you on the map.)</p><p>(2) There is a slight grade upward, but it is not sufficiently extreme so as to reduce movement.</p><p>(3) There is a 'driveway', starting from the road where you are standing, and heading to the wall. Once inside the wall, it turns right and heads around the manor to the back. For game purposes it is straight and obstruction free, so you can run (x4 movement, 120' per round for most people.)</p><p>(4) Off the road, there is misc. clutter and obstruction on movement. You cannot run (so x2 movement is the best you can do) and you lose one square a turn to navigating clutter. (Thus, a 30' move covers 55' per turn this way.) However, it will impart a +2 AC while you are doing so.</p><p>(5) You can mix and match movement types on your approach, just be clear in OOC what you are doing and how far you expect to move.)</p><p>(6) There was no special circumstance or bonus to the archer's attack. He simply got lucky.</p><p>(7) The archer is standing on the porch and there is a low wall around it, providing him +2 AC cover bonus to ranged attacks (unless you get up on the porch with him, of course.)</p><p>(8) Remember: You each got a potion of healing.</p><p></p><p><u>Combat Actors</u></p><p>Francis - 9 damage (12 hp), AC 18, 250' distant, conditionals: none</p><p>Leira - 0 damage (18 hp), AC 19, 250' distant, conditionals: none</p><p>Karra - 0 damage (21 hp), AC 14, 250' distant, conditionals: none</p><p>Brandon - 0 damage (19 hp), AC 12, 250' distant, conditionals: none</p><p>Archer - 0 damage (?? hp), AC 15+2, conditionals: none</p><p></p><p>Map is coming, although you won't need it for a couple/few rounds.</p><p></p><p><span style="color: #00ff00">Everyone is up.</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Aura, post: 6574863, member: 6747658"] [b]Round 1: When Arrows Fall from the Sky[/b] No sooner does Francis take a definitive motion off the main road and onto the mansion's drive does the man standing on the porch pull and arrow from his waist quiver, load, and loose the barbed shaft into the sky. Seeing this, Brandon yells, [B]"Arrow!"[/B] As the arrow begins to fall towards the group, it becomes rather hard to spot. Francis has just barely enough time to worry over losing track of it when it sinks deep into his chest, shaft and white feathers protruding obscenely from him. The pain nearly brings him to his knees. [B]"Oh!"[/B] Brandon exclaims, wincing at Francis' pain, [B]"I guess that would explain the note about going unarmed. Touchy guard!" [/B] [sblock=Combat]OK, some assumptions for the off-map part of the combat: (1) You are 300' from the archer and 250' from a parting in the low wall that runs around the estate. Your distance listed will be the distance to the wall (putting you on the map.) (2) There is a slight grade upward, but it is not sufficiently extreme so as to reduce movement. (3) There is a 'driveway', starting from the road where you are standing, and heading to the wall. Once inside the wall, it turns right and heads around the manor to the back. For game purposes it is straight and obstruction free, so you can run (x4 movement, 120' per round for most people.) (4) Off the road, there is misc. clutter and obstruction on movement. You cannot run (so x2 movement is the best you can do) and you lose one square a turn to navigating clutter. (Thus, a 30' move covers 55' per turn this way.) However, it will impart a +2 AC while you are doing so. (5) You can mix and match movement types on your approach, just be clear in OOC what you are doing and how far you expect to move.) (6) There was no special circumstance or bonus to the archer's attack. He simply got lucky. (7) The archer is standing on the porch and there is a low wall around it, providing him +2 AC cover bonus to ranged attacks (unless you get up on the porch with him, of course.) (8) Remember: You each got a potion of healing. [U]Combat Actors[/U] Francis - 9 damage (12 hp), AC 18, 250' distant, conditionals: none Leira - 0 damage (18 hp), AC 19, 250' distant, conditionals: none Karra - 0 damage (21 hp), AC 14, 250' distant, conditionals: none Brandon - 0 damage (19 hp), AC 12, 250' distant, conditionals: none Archer - 0 damage (?? hp), AC 15+2, conditionals: none Map is coming, although you won't need it for a couple/few rounds. [COLOR=#00ff00]Everyone is up.[/COLOR][/sblock] [/QUOTE]
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