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[LPF] The Road to Tritower
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<blockquote data-quote="FrancisJohn" data-source="post: 6594081" data-attributes="member: 6778347"><p><strong><u><span style="font-size: 12px"><span style="color: #8B4513">Francis John III, Self-Proclaimed Halfling Prince</span></span></u></strong>[align=left]http://img2.wikia.nocookie.net/__cb20140811023742/livingpf/images/thumb/2/26/Borin_buckethissel_halfling_rogue_by_lizard_of_odd-d5safsr.jpg/180px-Borin_buckethissel_halfling_rogue_by_lizard_of_odd-d5safsr.jpg[/align][sblock=Mini Stats]<a href="http://livingpf.wikia.com/wiki/Francis_John_III_(FrancisJohn)" target="_blank">Francis John, III</a></p><p><strong>HP</strong>: 5/12</p><p><strong>AC</strong>: 18 <strong>FF</strong>:14 <strong>T</strong>:15</p><p><strong>CMB</strong>: 0 <strong>CMD</strong>: 13</p><p><strong>Fort</strong>: -1 <strong>Reflex</strong>: +5 <strong>Will</strong>: +1</p><p><strong>Perception</strong>: +7 <strong>Initiative</strong>: +3</p><p><strong>Bluff</strong>: +13 <strong>Diplomacy: </strong>+8<strong> Motive:</strong> +5</p><p><strong>Sleight:</strong> +9 <strong>Stealth:</strong> +11</p><p><strong>Armed</strong>: Light Crossbow +4 1d6</p><p><strong>Bolts Remaining:</strong> 17/20</p><p><strong>Unarmed:</strong> Dagger +2 d3+1</p><p><strong>Adaptable Luck</strong>: 0/3</p><p><strong>Items Used</strong>: Potion CLW[/sblock]</p><p></p><p><strong><span style="color: #8B4513">"No Karra, we don't have to kill him yet! Share with me your rope, and we'll put Mr. Naughtypants on a leash. We'll show Anna the fruits of our labor, then surrender Falcon to the city guard of Tritower, where he can be dealt with accordingly. Now.... if he gives too much trouble then we shall have to reevaluate our choice."</span></strong></p><p></p><p>After Karra tosses him her rope, Francis ties up the prisoner's hands to each other and and his back, then arms to his waist. This allows him to walk, but obviously not much else. <strong><span style="color: #8B4513">"Now, Monsieur Falcon, we are going to be a good little puppy and calmly accompany us back to Tritower, ya hear? If you have any second ideas, know that we have no problem finishing the job we started."</span></strong></p><p></p><p>[sblock=Rope Knot DC 21]20+1+1-1</p><p>Hopefully this exchange happened before Falcon was fully awake.[/sblock]</p><p>[sblock=Use whatever skill is more appropriate. Diplomacy 18, Initimidate 17]<a href="http://roll.coyotecode.net/lookup.php?rollid=85243" target="_blank">Diplomacy +8, Intimidate +7 (With adaptable luck +2): 1D20 = [8] = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=85243" target="_blank"></a>[/sblock]</p><p></p><p>[sblock=Time constraints]I am guessing we don't have enough time IRL to fully explore the mansion and have more adventures on the way back? Having to due with starting the next game? Not a problem for me, but just curious. Exploring an abandoned mansion would have been fun! I also imagine since The Road is being cut short there was more to do Tritower and more encounters on the road back?[/sblock]</p><p></p><p>[sblock=A question of morality]I would like to argue that thumb-breaking is much less evil than killing him! My actions are similar to de-clawing a cat. Take away what's dangerous, and they get to live. In the end, what's better for Falcon? Living with broken thumbs, or a simple death? Being alive honestly! Think about the movie Terminator 2 where he shoots the guy and then John is like 'why did you shoot him' and arnold is like 'he'll live'. then the one climax scene were he shoots dozens of people with zero fatalities? Plus, it's not like we weren't hired to be assassins anyway.</p><p></p><p>Sure breaking thumbs is rather gruesome, but in the end what is more merciful? I think the answer is obvious![/sblock]</p></blockquote><p></p>
[QUOTE="FrancisJohn, post: 6594081, member: 6778347"] [B][U][SIZE=3][COLOR=#8B4513]Francis John III, Self-Proclaimed Halfling Prince[/COLOR][/SIZE][/U][/B][align=left]http://img2.wikia.nocookie.net/__cb20140811023742/livingpf/images/thumb/2/26/Borin_buckethissel_halfling_rogue_by_lizard_of_odd-d5safsr.jpg/180px-Borin_buckethissel_halfling_rogue_by_lizard_of_odd-d5safsr.jpg[/align][sblock=Mini Stats][URL="http://livingpf.wikia.com/wiki/Francis_John_III_(FrancisJohn)"]Francis John, III[/URL] [B]HP[/B]: 5/12 [B]AC[/B]: 18 [B]FF[/B]:14 [B]T[/B]:15 [B]CMB[/B]: 0 [B]CMD[/B]: 13 [B]Fort[/B]: -1 [B]Reflex[/B]: +5 [B]Will[/B]: +1 [B]Perception[/B]: +7 [B]Initiative[/B]: +3 [B]Bluff[/B]: +13 [B]Diplomacy: [/B]+8[B] Motive:[/B] +5 [B]Sleight:[/B] +9 [B]Stealth:[/B] +11 [B]Armed[/B]: Light Crossbow +4 1d6 [B]Bolts Remaining:[/B] 17/20 [B]Unarmed:[/B] Dagger +2 d3+1 [B]Adaptable Luck[/B]: 0/3 [B]Items Used[/B]: Potion CLW[/sblock] [B][COLOR="#8B4513"]"No Karra, we don't have to kill him yet! Share with me your rope, and we'll put Mr. Naughtypants on a leash. We'll show Anna the fruits of our labor, then surrender Falcon to the city guard of Tritower, where he can be dealt with accordingly. Now.... if he gives too much trouble then we shall have to reevaluate our choice."[/COLOR][/B] After Karra tosses him her rope, Francis ties up the prisoner's hands to each other and and his back, then arms to his waist. This allows him to walk, but obviously not much else. [B][COLOR="#8B4513"]"Now, Monsieur Falcon, we are going to be a good little puppy and calmly accompany us back to Tritower, ya hear? If you have any second ideas, know that we have no problem finishing the job we started."[/COLOR][/B] [sblock=Rope Knot DC 21]20+1+1-1 Hopefully this exchange happened before Falcon was fully awake.[/sblock] [sblock=Use whatever skill is more appropriate. Diplomacy 18, Initimidate 17][url=http://roll.coyotecode.net/lookup.php?rollid=85243]Diplomacy +8, Intimidate +7 (With adaptable luck +2): 1D20 = [8] = 8 [/url][/sblock] [sblock=Time constraints]I am guessing we don't have enough time IRL to fully explore the mansion and have more adventures on the way back? Having to due with starting the next game? Not a problem for me, but just curious. Exploring an abandoned mansion would have been fun! I also imagine since The Road is being cut short there was more to do Tritower and more encounters on the road back?[/sblock] [sblock=A question of morality]I would like to argue that thumb-breaking is much less evil than killing him! My actions are similar to de-clawing a cat. Take away what's dangerous, and they get to live. In the end, what's better for Falcon? Living with broken thumbs, or a simple death? Being alive honestly! Think about the movie Terminator 2 where he shoots the guy and then John is like 'why did you shoot him' and arnold is like 'he'll live'. then the one climax scene were he shoots dozens of people with zero fatalities? Plus, it's not like we weren't hired to be assassins anyway. Sure breaking thumbs is rather gruesome, but in the end what is more merciful? I think the answer is obvious![/sblock] [/QUOTE]
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