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[LPF] The Sword and the Fallen Angel [OOC]
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<blockquote data-quote="Shayuri" data-source="post: 5652878" data-attributes="member: 4936"><p>To be fair, I was specifically looking for situations to use Color Spray in this fight...but that cone effect is very hard to pull off when there's allies in the mix. Then later on, I had to be wary due to the Big Bad's reach as well. The battlefield of this fight was chaotic enough that there just wasn't a good enough target to have Maia rush in the way Color Spray requires.</p><p></p><p>The GOOD news is that Maia has a Revelation that will boost Color Spray's usefulness later on, so it'll still be an option even after it usually phases to obsolescence. </p><p></p><p>As for combat role, I agree that Maia should have the curestick. She's pretty mobile in the back ranks, and I try to keep her with avenues to get to the fighting line fairly quickly. I'm actually planning on using feats to compensate for her Oracle Curse, meaning she won't be at a speed disadvantage too terribly much longer. </p><p></p><p>Honestly Maia, like a sorceror, is a character who's power should start to blossom at level 4 and on up. Via class abilities and access to higher level spells, her tactical options will increase quickly once that critical threshold is reached. I realize she's been kind of a drag until this...but when she can pop a Divine Favor and then a Spiritual Weapon or two...or three...then she starts to be more valuable. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Basically, at 4rth level her Cha goes to 20, she gets 2nd level spell, her BAB hits +3 and her starfire damage goes to 4d4. Then at 5th level I take Precise Shot as a feat (2nd speed boost is at 7th) and she's on her way to become a pretty good ranged damage/support character.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5652878, member: 4936"] To be fair, I was specifically looking for situations to use Color Spray in this fight...but that cone effect is very hard to pull off when there's allies in the mix. Then later on, I had to be wary due to the Big Bad's reach as well. The battlefield of this fight was chaotic enough that there just wasn't a good enough target to have Maia rush in the way Color Spray requires. The GOOD news is that Maia has a Revelation that will boost Color Spray's usefulness later on, so it'll still be an option even after it usually phases to obsolescence. As for combat role, I agree that Maia should have the curestick. She's pretty mobile in the back ranks, and I try to keep her with avenues to get to the fighting line fairly quickly. I'm actually planning on using feats to compensate for her Oracle Curse, meaning she won't be at a speed disadvantage too terribly much longer. Honestly Maia, like a sorceror, is a character who's power should start to blossom at level 4 and on up. Via class abilities and access to higher level spells, her tactical options will increase quickly once that critical threshold is reached. I realize she's been kind of a drag until this...but when she can pop a Divine Favor and then a Spiritual Weapon or two...or three...then she starts to be more valuable. :) Basically, at 4rth level her Cha goes to 20, she gets 2nd level spell, her BAB hits +3 and her starfire damage goes to 4d4. Then at 5th level I take Precise Shot as a feat (2nd speed boost is at 7th) and she's on her way to become a pretty good ranged damage/support character. [/QUOTE]
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