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[LPF] Toad in the Hole
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<blockquote data-quote="DalkonCledwin" data-source="post: 5963092" data-attributes="member: 6680145"><p><span style="color: Plum">"Aaah---aaaaah---CHOOO!!!"</span> Fae'shiel sneezes as soon as Marcus even mentions sneezing... <span style="color: Plum">"Marcus, You do realize saying something like that is just inviting the wrath of the gods upon you?"</span> With that said she attempts to move into the room, trying to be as cautious as possible.</p><p></p><p>[sblock=Actions]Moving through squares J-5, I-5, H-5, and then straight to H-8 if allowable. Perception check and Cure Light Wounds rolls to follow.</p><p></p><p>EDIT: it appears only 1 use of Cure Light Wounds was necessary.[/sblock]</p><p>[sblock=Notation asking for Clarification from GM]When it comes to retrieving the items from the crates or whatever these packages are. I assume it is going to take more than a move action to accomplish? So then Vincenzo's double move while allowing him to move to the spaces occupied by most of the crates, wouldn't have actually allowed him to manipulate any of the crates would it?</p><p></p><p>Also thats not the only thing I saw wrong with Vincenzo's move, but I would rather address what is most relevant to my character than what is wrong with the mechanics or fluff of his move...[/sblock]</p><p>[sblock=Mini Stats] <strong><a href="http://livingpf.wikia.com/wiki/Fae%27shiel_Aeros_%28DalkonCledwin%29" target="_blank">Fae'shiel Aeros (DalkonCledwin)</a></strong></p><p><span style="color: Plum"><strong>Initiative:</strong></span> +9</p><p><span style="color: Plum"><strong>Armor Class:</strong></span> 17 (14 Flat-footed, 13 Touch)</p><p><span style="color: Plum"><strong>Hit Points:</strong></span> 18 // Current: 18</p><p><span style="color: Plum"><strong>BAB:</strong></span> +1 <span style="color: Plum"><strong>CMB:</strong></span> +3 <span style="color: Plum"><strong>CMD:</strong></span> 16</p><p><span style="color: Plum"><strong>Fort:</strong></span> +4 <span style="color: Plum"><strong>Ref:</strong></span> +3 <span style="color: Plum"><strong>Will:</strong></span> +3</p><p></p><p><span style="color: Plum"><strong>Current Weapon:</strong></span> M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2</p><p><strong><span style="color: Plum">Secondary Weapon</span></strong> Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows</p><p></p><p><span style="color: Plum"><strong>Spells Per Day:</strong> </span>Can memorize 4 Cantrips each day, but cast them any number of times per day.</p><p>2/3 First Level Spells Remaining</p><p><span style="color: Plum"><strong>Cantrips Memorized (DC 13) :</strong></span> Dancing Lights, Detect Magic, Acid Splash, Ray of Frost</p><p><span style="color: Plum"><strong>First Level Spells (DC 14) :</strong></span> Color Spray, <s>Grease</s>, Burning Hands</p><p><span style="color: Plum"><strong>Arcane Pool:</strong></span> 2/4[/sblock]</p></blockquote><p></p>
[QUOTE="DalkonCledwin, post: 5963092, member: 6680145"] [COLOR="Plum"]"Aaah---aaaaah---CHOOO!!!"[/COLOR] Fae'shiel sneezes as soon as Marcus even mentions sneezing... [COLOR="Plum"]"Marcus, You do realize saying something like that is just inviting the wrath of the gods upon you?"[/COLOR] With that said she attempts to move into the room, trying to be as cautious as possible. [sblock=Actions]Moving through squares J-5, I-5, H-5, and then straight to H-8 if allowable. Perception check and Cure Light Wounds rolls to follow. EDIT: it appears only 1 use of Cure Light Wounds was necessary.[/sblock] [sblock=Notation asking for Clarification from GM]When it comes to retrieving the items from the crates or whatever these packages are. I assume it is going to take more than a move action to accomplish? So then Vincenzo's double move while allowing him to move to the spaces occupied by most of the crates, wouldn't have actually allowed him to manipulate any of the crates would it? Also thats not the only thing I saw wrong with Vincenzo's move, but I would rather address what is most relevant to my character than what is wrong with the mechanics or fluff of his move...[/sblock] [sblock=Mini Stats] [B][URL="http://livingpf.wikia.com/wiki/Fae%27shiel_Aeros_%28DalkonCledwin%29"]Fae'shiel Aeros (DalkonCledwin)[/URL][/B] [COLOR=Plum][B]Initiative:[/B][/COLOR] +9 [COLOR=Plum][B]Armor Class:[/B][/COLOR] 17 (14 Flat-footed, 13 Touch) [COLOR=Plum][B]Hit Points:[/B][/COLOR] 18 // Current: 18 [COLOR=Plum][B]BAB:[/B][/COLOR] +1 [COLOR=Plum][B]CMB:[/B][/COLOR] +3 [COLOR=Plum][B]CMD:[/B][/COLOR] 16 [COLOR=Plum][B]Fort:[/B][/COLOR] +4 [COLOR=Plum][B]Ref:[/B][/COLOR] +3 [COLOR=Plum][B]Will:[/B][/COLOR] +3 [COLOR=Plum][B]Current Weapon:[/B][/COLOR] M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2 [B][COLOR=Plum]Secondary Weapon[/COLOR][/B] Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows [COLOR=Plum][B]Spells Per Day:[/B] [/COLOR]Can memorize 4 Cantrips each day, but cast them any number of times per day. 2/3 First Level Spells Remaining [COLOR=Plum][B]Cantrips Memorized (DC 13) :[/B][/COLOR] Dancing Lights, Detect Magic, Acid Splash, Ray of Frost [COLOR=Plum][B]First Level Spells (DC 14) :[/B][/COLOR] Color Spray, [S]Grease[/S], Burning Hands [COLOR=Plum][B]Arcane Pool:[/B][/COLOR] 2/4[/sblock] [/QUOTE]
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