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[LPF] Toad in the Hole
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<blockquote data-quote="Systole" data-source="post: 5971931" data-attributes="member: 93930"><p>Maui's and Taniwha's attacks seriously damage the giant toad, which snaps again at the jungle cat, missing by inches.</p><p> </p><p><span style="color: olive">"No! You no huuuuuurt Rex! Lasher will shoooow you!"</span> The boggard takes a deep breath and lets loose a loud, furious, and horrifying croak. Meanwhile, the basement continues to flood, and the elven magus finds herself in deeper water than she expected.</p><p> </p><p> </p><p><img src="http://i1257.photobucket.com/albums/ii513/pnthffr/Lasher_150.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p> </p><p>[sblock=GM]Toad: Bite misses Taniwha</p><p>Boggard: 5 ft step to C7, Terrifying Croak</p><p> </p><p>All PCs including Taniwha need to make a DC 13 or be <a href="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken" target="_blank">shaken</a> (-2 attack/skill check/saving throw).</p><p> </p><p>The toad can potentially be tripped, although given it's four-footed and large, the CMD is pretty high. In the interest of moving things along, I rolled the Trip check for Taniwha this round and failed.</p><p> </p><p>As of the previous post, Vincenzo had his rapier in hand, which limits him to a one-handed drag unless he sheathes or drops the weapon. Also, moving a crate is a full-round action, which means he has to start from G7+ 5 foot step. The closest I can come to your intention is a 5 foot pull straight back (Take 10 + 2 Str = 12) unless he drops the rapier as a free action, which means he can move the crate 10 feet. Let me know if you'd like a change.</p><p> </p><p>Fae'shiel is now swimming. She requires a DC 10 Swim check to move 5' as a move action, or 15' as a full round action.</p><p> </p><p>DC 7 strength check to drag a crate two-handed. DC 12 strength check to drag them one-handed. +5 feet for every 5 that you beat the DC by, and you can Take 10. Moving the crates is a full-round action that provokes an AoO. The southernmost one is 4-5 rounds from getting wet and contains silk fabrics which probably will be damaged if they come in contact with the water. The others are more like 9-10 rounds from getting wet.</p><p> </p><p>The water coming from the crack is filling the basement fairly quickly. The stone looks like it weighs probably 100 lbs, and given the water pressure coming from the hole, getting the plug in is going to have a fairly high DC. Higher than 15 for sure.</p><p>[/sblock][sblock=Combat]Giant toad: 18 damage, near death, AC 12</p><p>Boggard: 8 damage, moderately injured, AC 14, scorpion whip in hand </p><p> </p><p>Fae'shiel: 18/18, DC 13 Will or Shaken, Swimming</p><p>Marcus: 20/22, DC 13 Will or Shaken</p><p>Vincenzo: 22/22, DC 13 Will or Shaken</p><p>Maui: 12/21, DC 13 Will or Shaken</p><p>Taniwha: 20/23, Good luck (+2 attack/save/skill checks), DC 13 Will or Shaken</p><p>[/sblock][sblock=Map, Round 2]<img src="http://i1257.photobucket.com/albums/ii513/pnthffr/Basement_2.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" />[/sblock]</p></blockquote><p></p>
[QUOTE="Systole, post: 5971931, member: 93930"] Maui's and Taniwha's attacks seriously damage the giant toad, which snaps again at the jungle cat, missing by inches. [COLOR=olive]"No! You no huuuuuurt Rex! Lasher will shoooow you!"[/COLOR] The boggard takes a deep breath and lets loose a loud, furious, and horrifying croak. Meanwhile, the basement continues to flood, and the elven magus finds herself in deeper water than she expected. [IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/Lasher_150.jpg[/IMG] [sblock=GM]Toad: Bite misses Taniwha Boggard: 5 ft step to C7, Terrifying Croak All PCs including Taniwha need to make a DC 13 or be [URL="http://www.d20pfsrd.com/gamemastering/conditions#TOC-Shaken"]shaken[/URL] (-2 attack/skill check/saving throw). The toad can potentially be tripped, although given it's four-footed and large, the CMD is pretty high. In the interest of moving things along, I rolled the Trip check for Taniwha this round and failed. As of the previous post, Vincenzo had his rapier in hand, which limits him to a one-handed drag unless he sheathes or drops the weapon. Also, moving a crate is a full-round action, which means he has to start from G7+ 5 foot step. The closest I can come to your intention is a 5 foot pull straight back (Take 10 + 2 Str = 12) unless he drops the rapier as a free action, which means he can move the crate 10 feet. Let me know if you'd like a change. Fae'shiel is now swimming. She requires a DC 10 Swim check to move 5' as a move action, or 15' as a full round action. DC 7 strength check to drag a crate two-handed. DC 12 strength check to drag them one-handed. +5 feet for every 5 that you beat the DC by, and you can Take 10. Moving the crates is a full-round action that provokes an AoO. The southernmost one is 4-5 rounds from getting wet and contains silk fabrics which probably will be damaged if they come in contact with the water. The others are more like 9-10 rounds from getting wet. The water coming from the crack is filling the basement fairly quickly. The stone looks like it weighs probably 100 lbs, and given the water pressure coming from the hole, getting the plug in is going to have a fairly high DC. Higher than 15 for sure. [/sblock][sblock=Combat]Giant toad: 18 damage, near death, AC 12 Boggard: 8 damage, moderately injured, AC 14, scorpion whip in hand Fae'shiel: 18/18, DC 13 Will or Shaken, Swimming Marcus: 20/22, DC 13 Will or Shaken Vincenzo: 22/22, DC 13 Will or Shaken Maui: 12/21, DC 13 Will or Shaken Taniwha: 20/23, Good luck (+2 attack/save/skill checks), DC 13 Will or Shaken [/sblock][sblock=Map, Round 2][IMG]http://i1257.photobucket.com/albums/ii513/pnthffr/Basement_2.png[/IMG][/sblock] [/QUOTE]
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