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[LPF] Toad in the Hole
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<blockquote data-quote="DalkonCledwin" data-source="post: 5973538" data-attributes="member: 6680145"><p>Fae'shiel attempts to tread the water as best she can with her feet while at the same time taking a swing with her sword and casting a spell at the boggard. Unfortunately Maui & Taniwha are also caught up in the spell's area of effect assuming she is able to even get the spell off without drowning.</p><p></p><p>[OOC]EDIT: Actually wait, it says I need a DC 10 Swim Check to move 5' as a move action or 15' as a full round action. If Fae'shiel doesn't move does that mean she doesn't need to take the swim check? If so then ignore the swim check as she will be staying put in order to attack and cast at the boggart.[/OOC]</p><p></p><p>[sblock=Color Spray]Assuming Fae'shiel is successful on her Concentration Check, then she will be hitting the Boggart, Taniwha, and Maui with the effects of Color Spray. This means that they each need to succeed on a Will Saving Throw with a DC of 14 or be affected as per their hit dice.</p><p></p><p>2 HD or less: the individual is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, then stunned for 1 round.</p><p>3 or 4 HD: the individual is blinded & stunned for 1d4 rounds, then stunned for 1 round.</p><p>5 or more HD the individual is stunned for 1 round.</p><p></p><p>edit: my apologies jbear, hitting you with the spell was unavoidable if I also wanted to do damage (unfortunate that I rolled a nat 1 on attack).[/sblock]</p><p>[sblock=Mini Stats] <strong><a href="http://livingpf.wikia.com/wiki/Fae%27shiel_Aeros_%28DalkonCledwin%29" target="_blank">Fae'shiel Aeros (DalkonCledwin)</a></strong></p><p><span style="color: Plum"><strong>Initiative:</strong></span> +9</p><p><span style="color: Plum"><strong>Armor Class:</strong></span> 17 (14 Flat-footed, 13 Touch)</p><p><span style="color: Plum"><strong>Hit Points:</strong></span> 18 // Current: 18</p><p><span style="color: Plum"><strong>BAB:</strong></span> +1 <span style="color: Plum"><strong>CMB:</strong></span> +3 <span style="color: Plum"><strong>CMD:</strong></span> 16</p><p><span style="color: Plum"><strong>Fort:</strong></span> +4 <span style="color: Plum"><strong>Ref:</strong></span> +3 <span style="color: Plum"><strong>Will:</strong></span> +3</p><p></p><p><span style="color: Plum"><strong>Current Weapon:</strong></span> M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2</p><p><strong><span style="color: Plum">Secondary Weapon</span></strong> Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows</p><p></p><p><span style="color: Plum"><strong>Spells Per Day:</strong> </span>Can memorize 4 Cantrips each day, but cast them any number of times per day.</p><p>2/3 First Level Spells Remaining</p><p><span style="color: Plum"><strong>Cantrips Memorized (DC 13) :</strong></span> Dancing Lights, Detect Magic, Acid Splash, Ray of Frost</p><p><span style="color: Plum"><strong>First Level Spells (DC 14) :</strong></span> Color Spray, <s>Grease</s>, Burning Hands</p><p><span style="color: Plum"><strong>Arcane Pool:</strong></span> 2/4[/sblock]</p></blockquote><p></p>
[QUOTE="DalkonCledwin, post: 5973538, member: 6680145"] Fae'shiel attempts to tread the water as best she can with her feet while at the same time taking a swing with her sword and casting a spell at the boggard. Unfortunately Maui & Taniwha are also caught up in the spell's area of effect assuming she is able to even get the spell off without drowning. [OOC]EDIT: Actually wait, it says I need a DC 10 Swim Check to move 5' as a move action or 15' as a full round action. If Fae'shiel doesn't move does that mean she doesn't need to take the swim check? If so then ignore the swim check as she will be staying put in order to attack and cast at the boggart.[/OOC] [sblock=Color Spray]Assuming Fae'shiel is successful on her Concentration Check, then she will be hitting the Boggart, Taniwha, and Maui with the effects of Color Spray. This means that they each need to succeed on a Will Saving Throw with a DC of 14 or be affected as per their hit dice. 2 HD or less: the individual is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, then stunned for 1 round. 3 or 4 HD: the individual is blinded & stunned for 1d4 rounds, then stunned for 1 round. 5 or more HD the individual is stunned for 1 round. edit: my apologies jbear, hitting you with the spell was unavoidable if I also wanted to do damage (unfortunate that I rolled a nat 1 on attack).[/sblock] [sblock=Mini Stats] [B][URL="http://livingpf.wikia.com/wiki/Fae%27shiel_Aeros_%28DalkonCledwin%29"]Fae'shiel Aeros (DalkonCledwin)[/URL][/B] [COLOR=Plum][B]Initiative:[/B][/COLOR] +9 [COLOR=Plum][B]Armor Class:[/B][/COLOR] 17 (14 Flat-footed, 13 Touch) [COLOR=Plum][B]Hit Points:[/B][/COLOR] 18 // Current: 18 [COLOR=Plum][B]BAB:[/B][/COLOR] +1 [COLOR=Plum][B]CMB:[/B][/COLOR] +3 [COLOR=Plum][B]CMD:[/B][/COLOR] 16 [COLOR=Plum][B]Fort:[/B][/COLOR] +4 [COLOR=Plum][B]Ref:[/B][/COLOR] +3 [COLOR=Plum][B]Will:[/B][/COLOR] +3 [COLOR=Plum][B]Current Weapon:[/B][/COLOR] M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2 [B][COLOR=Plum]Secondary Weapon[/COLOR][/B] Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows [COLOR=Plum][B]Spells Per Day:[/B] [/COLOR]Can memorize 4 Cantrips each day, but cast them any number of times per day. 2/3 First Level Spells Remaining [COLOR=Plum][B]Cantrips Memorized (DC 13) :[/B][/COLOR] Dancing Lights, Detect Magic, Acid Splash, Ray of Frost [COLOR=Plum][B]First Level Spells (DC 14) :[/B][/COLOR] Color Spray, [S]Grease[/S], Burning Hands [COLOR=Plum][B]Arcane Pool:[/B][/COLOR] 2/4[/sblock] [/QUOTE]
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