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LPJ - Haven: City of Bronze
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<blockquote data-quote="lmpjr007" data-source="post: 2735199" data-attributes="member: 8817"><p>I think it is funny that the topic of this thread was for me, but some one answered the question that was posed to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>OK back to topic ... to best describe Haven: City of Bronze here is what I am working on for the introduct. Remember this is not final, rough draft and not edited, but you can get where I am going:</p><p></p><p>THE GOLDEN AGE OF THE EMPIRE CITY OR THE NEO-PULP ERA OF HAVEN</p><p>Pulp era is an era in American literature where magazines were printed on pulpwood scraps with stories of action and adventure. The best definition of the pulp era that I ever heard was, “The story is worth more than the paper it is printed on” quoted by Frank Munsey. Frank Munsey turned those words into action when he revamped "Argosy" in the 1890s and transformed American magazine publishing for the next 50 years. The pulps became even more popular over the following decades.</p><p></p><p>OK that was the factual basis and history of pulps. Now, I know you all are asking yourselves, “Why in the hell is Louis Porter Jr. Design doing a Pulp Era RPG?” Well, we are, but not really. We are creating a Neo-Pulp RPG. Now I know what you are thinking, “What is damn the difference?” well, let me show you. </p><p></p><p>Any good writer will tell you that you should write about what you know. Now the only thing that I know about in life is females, sex, comic books, graphic arts, sex, Action-Adventure movies, violence, sex, martial arts, sex and racism. Now seeing this you can understand why I created Haven: City of Violence. Now since I that is all I know and I wanted to make a Pulp Era RPG, I have to do it a little different than most on the market and ask a couple of questions I would never ask and do a few things I would never normally do.</p><p></p><p>Well first off, I had to start with an idea, a concept of what is going to be done and then mix it up really well with an extra large size wooden spoon. Well since the Pulp Era writing focuses on powerful white Anglo-Saxon god-fearing males doing all kinds of incredible things and the women, foreigners and minorities were little more than one-dimensional villains, living hostages, or silly cartoon-like sidekicks. I had to tackle this first. Since this RPG would be based on the City of Haven during the early part of the twenty-century, I knew there would be a very diverse racial step up. The reason for this, well basically, I am an African-American male and I want to see people like me being heroes, not some silly racist sidekick saying, “Yessur Boss Man, Imma gonna do that”. Not in this game. In our game setting and world, Tarzan would be a black African man, Indiana Jones would be a woman and everyone is equal in gaming terms. But, the game world they live in would still be stuck in the past. Now what is this role-playing game all about? You start by making interesting characters and then go adventuring with them to make them even more interesting!</p><p></p><p>Second thing [CENSORED] (<em>Can't show you that stuff yet</em>).</p><p></p><p>The third thing that had to be handled was super science and its effect on the world and environment of Haven. If these people were so smart back then why don’t we have some of these inventions now? A good question and here is how we handled it. Well I have to focus on what is possible and what is too far fetched to be real. Lasers are possible; we have lasers now so that is easily possible. But hand-held laser pistols are a big no-no. That is the basics behind how it works for us.</p><p></p><p>Fourth, The Pulp Era had people traveling to far off exotic lands to meet interesting and unique places and locations. Well since this game is based off the city of Haven, well this concept had to be rethought. Well, if you can’t take Moses to the mountain, then bring the mountain to Moses. We would bring all these exotic land to Haven to spice up the environment. There are so many things that we wanted to add initially but I decided it would be best to only deal with the most interesting items and subjects for Haven: City of Bronze.</p><p></p><p>Fifth, [CENSORED] (<em>Can't show you that stuff yet</em>).</p><p></p><p>But like I said this gives you an idea of what is going on.</p></blockquote><p></p>
[QUOTE="lmpjr007, post: 2735199, member: 8817"] I think it is funny that the topic of this thread was for me, but some one answered the question that was posed to me. :) OK back to topic ... to best describe Haven: City of Bronze here is what I am working on for the introduct. Remember this is not final, rough draft and not edited, but you can get where I am going: THE GOLDEN AGE OF THE EMPIRE CITY OR THE NEO-PULP ERA OF HAVEN Pulp era is an era in American literature where magazines were printed on pulpwood scraps with stories of action and adventure. The best definition of the pulp era that I ever heard was, “The story is worth more than the paper it is printed on” quoted by Frank Munsey. Frank Munsey turned those words into action when he revamped "Argosy" in the 1890s and transformed American magazine publishing for the next 50 years. The pulps became even more popular over the following decades. OK that was the factual basis and history of pulps. Now, I know you all are asking yourselves, “Why in the hell is Louis Porter Jr. Design doing a Pulp Era RPG?” Well, we are, but not really. We are creating a Neo-Pulp RPG. Now I know what you are thinking, “What is damn the difference?” well, let me show you. Any good writer will tell you that you should write about what you know. Now the only thing that I know about in life is females, sex, comic books, graphic arts, sex, Action-Adventure movies, violence, sex, martial arts, sex and racism. Now seeing this you can understand why I created Haven: City of Violence. Now since I that is all I know and I wanted to make a Pulp Era RPG, I have to do it a little different than most on the market and ask a couple of questions I would never ask and do a few things I would never normally do. Well first off, I had to start with an idea, a concept of what is going to be done and then mix it up really well with an extra large size wooden spoon. Well since the Pulp Era writing focuses on powerful white Anglo-Saxon god-fearing males doing all kinds of incredible things and the women, foreigners and minorities were little more than one-dimensional villains, living hostages, or silly cartoon-like sidekicks. I had to tackle this first. Since this RPG would be based on the City of Haven during the early part of the twenty-century, I knew there would be a very diverse racial step up. The reason for this, well basically, I am an African-American male and I want to see people like me being heroes, not some silly racist sidekick saying, “Yessur Boss Man, Imma gonna do that”. Not in this game. In our game setting and world, Tarzan would be a black African man, Indiana Jones would be a woman and everyone is equal in gaming terms. But, the game world they live in would still be stuck in the past. Now what is this role-playing game all about? You start by making interesting characters and then go adventuring with them to make them even more interesting! Second thing [CENSORED] ([I]Can't show you that stuff yet[/I]). The third thing that had to be handled was super science and its effect on the world and environment of Haven. If these people were so smart back then why don’t we have some of these inventions now? A good question and here is how we handled it. Well I have to focus on what is possible and what is too far fetched to be real. Lasers are possible; we have lasers now so that is easily possible. But hand-held laser pistols are a big no-no. That is the basics behind how it works for us. Fourth, The Pulp Era had people traveling to far off exotic lands to meet interesting and unique places and locations. Well since this game is based off the city of Haven, well this concept had to be rethought. Well, if you can’t take Moses to the mountain, then bring the mountain to Moses. We would bring all these exotic land to Haven to spice up the environment. There are so many things that we wanted to add initially but I decided it would be best to only deal with the most interesting items and subjects for Haven: City of Bronze. Fifth, [CENSORED] ([I]Can't show you that stuff yet[/I]). But like I said this gives you an idea of what is going on. [/QUOTE]
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