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<blockquote data-quote="Knightfall" data-source="post: 486168" data-attributes="member: 2012"><p>LrdApoc, love this thread! Keep up the great work. BTW, you don't mind doing a free character portrait for me do you? I know you tend to take your time and that pay work takes first priority but I'd like your take on the following character.</p><p></p><p>-------------------------------------</p><p><strong><em>INGRID HALLOWORTH</em></strong></p><p></p><p><strong>Race:</strong> Human</p><p><strong>Class:</strong> 15th level druid (of Daghdha)</p><p><strong>Sex:</strong> Female</p><p><strong>Age:</strong> 45</p><p></p><p><strong>Alignment:</strong> Neutral good</p><p></p><p><strong>Abilities</strong></p><p>Strength 12</p><p>Dexterity 9</p><p>Constitution 9</p><p>Intelligence 15</p><p>Wisdom 17</p><p>Charisma 5</p><p></p><p><strong>Possessions:</strong> <em>+2 holy speed quarterstaff</em>, <em>amulet of natural armor +2</em>, backpack, belt pouch, candle (x5), druid's vestments, healer's kit, holy water (flask), holy symbol of Daghdha, musical instrument (flute), <em>potion of glibness</em>, <em>ring of protection +2</em>, <em>pouch of the plentiful berries *</em>, <em>serpentine owl</em>, scholar's outfit, smokestick (x2), spell component pouch, waterskin, winter blanket.</p><p>* L&L Spells and Spellcraft pg. 172</p><p></p><p><strong>Description:</strong> Human, 5' 7" tall, long black hair, green eyes. Ingrid won't win any beauty contests but she isn't horrid to look at either. She's approaching middle age and is a little portly, which she tends to hide under heavy druidic robes. She tends to wear green and brown in the spring and summer but switches to white and deep red garments in the fall and winter. Her magical quarterstaff looks like a fallen tree limb, which has been cut off on both ends, sanded and polished. She always carries her flute and numerous pouches - both mundane and magical. Her serpentine owl is her closest friend, almost always being active and perched nearby.</p><p></p><p><strong>Background:</strong> Ingrid is the mother hen of the Fallow's Cross Adventurers. She doesn't go adventuring very often and is happiest being the voice of reason in the group. She wishes the younger Adventurers would spend more time tending to the needs of the people of Fallow's Cross and less time gallivanting around the Eastern Shores on another quest.</p><p></p><p>Ingrid was born in the city of Cabaret near the end of the Second Ogre War. She spent her early years ignoring the demands of her noble father to find a husband. In fact, she didn't care for the company of people, let alone some man who would force her to live a life as a reclusive baby maker.</p><p></p><p>When she was twelve she ran away from her family into the wilds of the Eastern Shores. She would have been eaten by wolves or worse if a kind old druid of Daghdha hadn't found her. He cared for her like she was his own daughter teaching her the ways of the wilderness until she was old enough to take care of herself.</p><p></p><p>She left the old druid at the age of nineteen in search of her own little piece of unspoiled wilderness. She found it and the community of Fallow's Cross. Years before the community would become known for the Fallow's Cross Adventurers, Ingrid settled down near the southern edge of the community, tending to what she refers to as her 'flock of great souls with small wondrous dreams'.</p><p></p><p>She has lived in Fallow's Cross ever since and was content with her life until trouble arose with Mulmar the Sorcerer and then later with the priests of Loviatar. Ingrid had tried to make the townsfolk see reason and that the priests couldn't be trusted. They didn't listen to her and when the new Church of Loviatar was consecrated she was forced to flee into the wilderness. She didn't go far and waged a one-woman guerrilla war against the church for years. However, the druid was only one woman and the followers of Loviatar always rebounded. That was, until Jason and Coromir came to Fallow's Cross.</p><p></p><p>Ingrid provided vital information to the young adventurers before they dealt with the denizens of Mulmar's Tower and the Church of Loviatar. When all was said and done the mayor gave the two young adventurers the tower, in gratitude. They asked Ingrid to live with them and tend to the tower while they went off adventuring. She agreed, after all her home had been destroyed by the priests of Loviatar and she felt a motherly presence was needed to keep the two adventurers from getting to big for their heads.</p><p></p><p>Over the years, adventurers have come and gone through the tower. Some on to other things and some to the grave. Ingrid says goodbye to all of them in her own way. She is quite fond of Coromir, Marie, and Marie's daughter Heather. Jason isn't her favorite person but there's always hope.</p><p></p><p>Ingrid tends to fill a room with candles for light instead of a single lantern. To her, reading and writing by candlelight keeps her closer to Daghdha.</p><p>-------------------------------------</p><p></p><p>Take your time. No rush whatsoever.</p><p></p><p>Cheers!</p><p></p><p>KF72</p></blockquote><p></p>
[QUOTE="Knightfall, post: 486168, member: 2012"] LrdApoc, love this thread! Keep up the great work. BTW, you don't mind doing a free character portrait for me do you? I know you tend to take your time and that pay work takes first priority but I'd like your take on the following character. ------------------------------------- [b][i]INGRID HALLOWORTH[/i][/b] [b]Race:[/b] Human [b]Class:[/b] 15th level druid (of Daghdha) [b]Sex:[/b] Female [b]Age:[/b] 45 [b]Alignment:[/b] Neutral good [b]Abilities[/b] Strength 12 Dexterity 9 Constitution 9 Intelligence 15 Wisdom 17 Charisma 5 [b]Possessions:[/b] [i]+2 holy speed quarterstaff[/i], [i]amulet of natural armor +2[/i], backpack, belt pouch, candle (x5), druid's vestments, healer's kit, holy water (flask), holy symbol of Daghdha, musical instrument (flute), [i]potion of glibness[/i], [i]ring of protection +2[/i], [i]pouch of the plentiful berries *[/i], [i]serpentine owl[/i], scholar's outfit, smokestick (x2), spell component pouch, waterskin, winter blanket. * L&L Spells and Spellcraft pg. 172 [b]Description:[/b] Human, 5' 7" tall, long black hair, green eyes. Ingrid won't win any beauty contests but she isn't horrid to look at either. She's approaching middle age and is a little portly, which she tends to hide under heavy druidic robes. She tends to wear green and brown in the spring and summer but switches to white and deep red garments in the fall and winter. Her magical quarterstaff looks like a fallen tree limb, which has been cut off on both ends, sanded and polished. She always carries her flute and numerous pouches - both mundane and magical. Her serpentine owl is her closest friend, almost always being active and perched nearby. [b]Background:[/b] Ingrid is the mother hen of the Fallow's Cross Adventurers. She doesn't go adventuring very often and is happiest being the voice of reason in the group. She wishes the younger Adventurers would spend more time tending to the needs of the people of Fallow's Cross and less time gallivanting around the Eastern Shores on another quest. Ingrid was born in the city of Cabaret near the end of the Second Ogre War. She spent her early years ignoring the demands of her noble father to find a husband. In fact, she didn't care for the company of people, let alone some man who would force her to live a life as a reclusive baby maker. When she was twelve she ran away from her family into the wilds of the Eastern Shores. She would have been eaten by wolves or worse if a kind old druid of Daghdha hadn't found her. He cared for her like she was his own daughter teaching her the ways of the wilderness until she was old enough to take care of herself. She left the old druid at the age of nineteen in search of her own little piece of unspoiled wilderness. She found it and the community of Fallow's Cross. Years before the community would become known for the Fallow's Cross Adventurers, Ingrid settled down near the southern edge of the community, tending to what she refers to as her 'flock of great souls with small wondrous dreams'. She has lived in Fallow's Cross ever since and was content with her life until trouble arose with Mulmar the Sorcerer and then later with the priests of Loviatar. Ingrid had tried to make the townsfolk see reason and that the priests couldn't be trusted. They didn't listen to her and when the new Church of Loviatar was consecrated she was forced to flee into the wilderness. She didn't go far and waged a one-woman guerrilla war against the church for years. However, the druid was only one woman and the followers of Loviatar always rebounded. That was, until Jason and Coromir came to Fallow's Cross. Ingrid provided vital information to the young adventurers before they dealt with the denizens of Mulmar's Tower and the Church of Loviatar. When all was said and done the mayor gave the two young adventurers the tower, in gratitude. They asked Ingrid to live with them and tend to the tower while they went off adventuring. She agreed, after all her home had been destroyed by the priests of Loviatar and she felt a motherly presence was needed to keep the two adventurers from getting to big for their heads. Over the years, adventurers have come and gone through the tower. Some on to other things and some to the grave. Ingrid says goodbye to all of them in her own way. She is quite fond of Coromir, Marie, and Marie's daughter Heather. Jason isn't her favorite person but there's always hope. Ingrid tends to fill a room with candles for light instead of a single lantern. To her, reading and writing by candlelight keeps her closer to Daghdha. ------------------------------------- Take your time. No rush whatsoever. Cheers! KF72 [/QUOTE]
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