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LR's Mind Flayer Campaign (Temp RG)
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<blockquote data-quote="Wrahn" data-source="post: 3189540" data-attributes="member: 9191"><p>Here is my submission:</p><p></p><p>Aclaum</p><p></p><p>Class: Aberration 8/Soul Eater 1/Paladin of Tyranny 2 </p><p></p><p>Str 26 (16 Base +2 Race +2 Level +6 Enhancement)</p><p>Dex 16 (12 Base +4 Race)</p><p>Con 20 (14 Base +2 Race +4 Enhancement)</p><p>Int 20 (12 Base +8 Race)</p><p>Wis 14 (8 Base +6 Race)</p><p>Cha 16 (10 Base +6 Race)</p><p></p><p>Race:</p><p>-Land Speed 30 (20 in armor)</p><p>-Darkvision 60ft</p><p>-Natural Armor +3</p><p>-Natural Weapons: 4 tentacles (1d6)</p><p>-Mind Blast (sp) DC 17</p><p>-Psioinics (sp) Cast Spells as a 9th level Psion (telepath)</p><p>-Improved grab: a creature (S, M, or L) hit with a tentacle may start a grab attempt as a free action</p><p>-Extract: If the mind flayer begins it’s turn with 4 tentacles attached it can extract the brain and kill the opponent instantly</p><p>-Spell Resistance 28 (25 + Class level)</p><p>-Telepathy 100ft</p><p></p><p>Class:</p><p>-Aura of Evil</p><p>-Detect Good (at Will)</p><p>-Smite Good 1/day</p><p>-Divine Grace</p><p>-Deadly Touch</p><p>-Energy Drain 1</p><p></p><p>Saves:</p><p>Fort +20 (7 Class + 5 Con +3 Cha +5 Resistance)</p><p>Refl +15 (4 Class + 3 Dex +3 Cha +5 Resistance)</p><p>Will +18 (8 Class + 2 Wis +3 Cha +5 Resistance)</p><p></p><p>AC 39 (10 Base + 3 Dex +3 Natural +13 Armor +6 Shield +4 Defection)</p><p>HP 121 (8d8 + 2d10 + 1d8 + 55 Con + 11 Feat)</p><p>BAB/grapple +9/+17</p><p></p><p>Tentacle +20 (9 BAB +8 Str +2 Enhancement +1 feat) damage 1d6 + 10 + energy drain 20/x2</p><p></p><p>Feats:</p><p>1. Alertness</p><p>3. Weapon Focus (Tentacle)</p><p>6. Improved Natural Weapon (Tentacle)</p><p>9. Improved Toughness</p><p></p><p>Skills:</p><p></p><p>Bluff +13 (11 Ranks + 3 Cha)</p><p>Concentration +18 (13 Ranks + 5 Con) </p><p>Hide +13 (13 Ranks + 3 Dex -3 Armor)</p><p>Knowledge +7 (Arcana) (2 Ranks + 5 Int)</p><p>Knowledge +14 (Local) (9 Ranks +5 Int) </p><p>Listen +17 (13 Ranks + 2 Wis + 2 feat)</p><p>Move Silently +18 (13 Ranks +3 Dex +5 Competence -3 Armor)</p><p>Sense Motive +14 (12 Ranks +2 Wis) </p><p>Spot +18 (14 Ranks + 2 Wis +2 Feat)</p><p></p><p>Psionics:</p><p>Power Points: 94</p><p>1. Defensive Precognition, Offensive Precognition, Offensive Prescience, Mind Thrust, Charm (psionic)</p><p>2. Biofeedback, Concealing Amorpha, Read Thoughts, Suggestion (psionic)</p><p>3. Body Adjustment, Body Purification, Hostile Empathic Transfer, Energy Burst</p><p>4. Schism, Psionic Dominate, Psionic Freedom of Movement, Psionic Dimension Door</p><p>5. Psioinic Planeshift, Psionic Trueseeing</p><p></p><p></p><p>Items:</p><p>16,000 Belt of Constitution +4</p><p>36,000 Gloves of Strength +6</p><p>25,000 Vest of Resistance +5</p><p>32,000 Ring of Protection +4</p><p>39,250 +5 Silent Moves Mithral Full Plate</p><p>16,170 +4 Large Steel Shield</p><p>24,000 Amulet of Mighty Fists +2</p><p>11,015 Adamantine Undead Bane Long Sword +1</p><p>65 unspent</p><p></p><p>Background:</p><p></p><p>The church of Ilsensine lies shrouded in mystery, even to other mind flayers. On occasion the church will take a newly "born" illithid and raise them in the folds of the church. Most of those taken in are never seen again, but a few, like Aclaum, emerge with terrible power, the ability to consume the very souls of their victims.</p><p></p><p>Usually these beings are used to break the will of the strongest captives. A few minutes with a even the strongest willed god-slave depletes their will to allow their thoughts to be read, secrets to be taken and will to be subverted.</p></blockquote><p></p>
[QUOTE="Wrahn, post: 3189540, member: 9191"] Here is my submission: Aclaum Class: Aberration 8/Soul Eater 1/Paladin of Tyranny 2 Str 26 (16 Base +2 Race +2 Level +6 Enhancement) Dex 16 (12 Base +4 Race) Con 20 (14 Base +2 Race +4 Enhancement) Int 20 (12 Base +8 Race) Wis 14 (8 Base +6 Race) Cha 16 (10 Base +6 Race) Race: -Land Speed 30 (20 in armor) -Darkvision 60ft -Natural Armor +3 -Natural Weapons: 4 tentacles (1d6) -Mind Blast (sp) DC 17 -Psioinics (sp) Cast Spells as a 9th level Psion (telepath) -Improved grab: a creature (S, M, or L) hit with a tentacle may start a grab attempt as a free action -Extract: If the mind flayer begins it’s turn with 4 tentacles attached it can extract the brain and kill the opponent instantly -Spell Resistance 28 (25 + Class level) -Telepathy 100ft Class: -Aura of Evil -Detect Good (at Will) -Smite Good 1/day -Divine Grace -Deadly Touch -Energy Drain 1 Saves: Fort +20 (7 Class + 5 Con +3 Cha +5 Resistance) Refl +15 (4 Class + 3 Dex +3 Cha +5 Resistance) Will +18 (8 Class + 2 Wis +3 Cha +5 Resistance) AC 39 (10 Base + 3 Dex +3 Natural +13 Armor +6 Shield +4 Defection) HP 121 (8d8 + 2d10 + 1d8 + 55 Con + 11 Feat) BAB/grapple +9/+17 Tentacle +20 (9 BAB +8 Str +2 Enhancement +1 feat) damage 1d6 + 10 + energy drain 20/x2 Feats: 1. Alertness 3. Weapon Focus (Tentacle) 6. Improved Natural Weapon (Tentacle) 9. Improved Toughness Skills: Bluff +13 (11 Ranks + 3 Cha) Concentration +18 (13 Ranks + 5 Con) Hide +13 (13 Ranks + 3 Dex -3 Armor) Knowledge +7 (Arcana) (2 Ranks + 5 Int) Knowledge +14 (Local) (9 Ranks +5 Int) Listen +17 (13 Ranks + 2 Wis + 2 feat) Move Silently +18 (13 Ranks +3 Dex +5 Competence -3 Armor) Sense Motive +14 (12 Ranks +2 Wis) Spot +18 (14 Ranks + 2 Wis +2 Feat) Psionics: Power Points: 94 1. Defensive Precognition, Offensive Precognition, Offensive Prescience, Mind Thrust, Charm (psionic) 2. Biofeedback, Concealing Amorpha, Read Thoughts, Suggestion (psionic) 3. Body Adjustment, Body Purification, Hostile Empathic Transfer, Energy Burst 4. Schism, Psionic Dominate, Psionic Freedom of Movement, Psionic Dimension Door 5. Psioinic Planeshift, Psionic Trueseeing Items: 16,000 Belt of Constitution +4 36,000 Gloves of Strength +6 25,000 Vest of Resistance +5 32,000 Ring of Protection +4 39,250 +5 Silent Moves Mithral Full Plate 16,170 +4 Large Steel Shield 24,000 Amulet of Mighty Fists +2 11,015 Adamantine Undead Bane Long Sword +1 65 unspent Background: The church of Ilsensine lies shrouded in mystery, even to other mind flayers. On occasion the church will take a newly "born" illithid and raise them in the folds of the church. Most of those taken in are never seen again, but a few, like Aclaum, emerge with terrible power, the ability to consume the very souls of their victims. Usually these beings are used to break the will of the strongest captives. A few minutes with a even the strongest willed god-slave depletes their will to allow their thoughts to be read, secrets to be taken and will to be subverted. [/QUOTE]
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