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LR's Mind Flayer Campaign (Temp RG)
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<blockquote data-quote="Thramzorean" data-source="post: 3194905" data-attributes="member: 17243"><p><span style="color: DeepSkyBlue"><span style="font-size: 26px"><span style="font-family: 'Arial'">Czystakllae </span></span><span style="font-family: 'Arial'"><span style="font-size: 22px"></span></span></span></p><p><span style="color: DeepSkyBlue"><span style="font-family: 'Arial'"><span style="font-size: 22px"><em>Huntmaster</em> </span></span> </span></p><p></p><p>Mind Flayer</p><p>Psion 1, Illithid Slayer 2</p><p>Lawful Evil</p><p></p><p>Str 22 <span style="font-size: 9px">(15 Base +2 Race +1 Level +4 Enhancement)</span></p><p>Dex 14 <span style="font-size: 9px">(11 Base +4 Race -1 Symbiot)</span></p><p>Con 20<span style="font-size: 9px"> (14 Base +2 Race +4 Enhancement)</span></p><p>Int 24 <span style="font-size: 9px">(15 Base +8 Race +1 Level)</span></p><p>Wis 14 <span style="font-size: 9px">(9 Base +6 Race - 1Symbiot)</span></p><p>Cha 14 <span style="font-size: 9px">(8 Base +6 Race)</span></p><p></p><p>Hit Points: 108 <span style="font-size: 9px">8+4+5+4+5+4+5+4 +3 +5+6=53 +55 Con</span></p><p>AC: 30 <span style="font-size: 9px">(+12 Armor, +1 Feat, +2 Dex +3 Natural +2 Deflection), </span> Touch 27, Flat-footed 28 </p><p>Init: +3</p><p>BAB: +8, Grapple +24</p><p>Speed 20 ft.</p><p>Fort: +12 Ref: +9 Will: +15[sblock=save calculations]Fort +2MF+4resistance+1luck+5Con=12; Ref +2MF+4resistance+1luck+2Dex=9; Will +6MF+2psion+3IS+4resistance+1luck+2Wis-3Flaw=15[/sblock]</p><p></p><p>Combat:[sblock]</p><p>Melee</p><p>+16/+11 Luckblade shortsword 1d6+8 19-20/x2</p><p>+15/+10 MW Adamantine Heavy Mace 1d8+6 x2</p><p>+14 /x4 FRA Illithid tentacle attack 1d4+6 x2</p><p>+15 Tentacle whip 1d4+6 x2 +DC12 Fort Poison 1d4 Dex 2.5'-15' reach<em>+12 bonus trip, +12 bonus disarm</em> No AoO</p><p>When weilding itself the tentacle whip is:</p><p>+6 Tentacle whip 1d4-1 x2 +DC12 Fort Poison 1d4 Dex 2.5'-15' reach <em>+3 bonus trip, +3 bonus disarm</em> No AoO</p><p></p><p>Ranged</p><p>+10 Ranged base (for Crystal Shard or similar)[/sblock]</p><p><strong>Feats:</strong></p><p>- Track</p><p>- Extra Power: Astral Construct</p><p>- Leadership</p><p>- Heavy Armor Optimization RoS</p><p>- Deflective Armor RoS <span style="font-size: 9px">Psion 1</span></p><p>Flaw: Weak Willed</p><p>- Reckless Offense</p><p></p><p><strong>Skills: </strong> Total 124</p><p>+11 Bluff</p><p>+23 Concentration</p><p>+6 Diplomacy</p><p>+10 Hide</p><p>+9 Intimidate</p><p>+10 Knowledge: Arcana</p><p>+12 Knowledge: Dungeoneering</p><p>+12 Knowledge: Geography</p><p>+8 Knowledge: Religion</p><p>+12 Knowledge: Architecture and Engineering</p><p>+15 Knowledge: Psionics</p><p>+10 Knowledge: Planes</p><p>+14 Knowledge: Nature</p><p>+9 Move Silently</p><p>+13 Listen</p><p>+15 Psicraft</p><p>+3 Ride</p><p>+6 Sense Motive</p><p>+25 Spot</p><p>+11 Survival</p><p></p><p><strong>Racial Traits (Mind Flayer):</strong></p><p>-Land Speed 30 (20 in armor)</p><p>-Darkvision 60ft</p><p>-Natural Armor +3</p><p>-Natural Weapons: 4 tentacles (1d4)</p><p>-Mind Blast (sp) DC 17</p><p>-Psioinics (sp) Cast Spells as a 9th level Psion (telepath)</p><p>-Improved grab: a creature (S, M, or L) hit with a tentacle may start a grab attempt as a free action</p><p>-Extract: If the mind flayer begins it’s turn with 4 tentacles attached it can extract the brain and kill the opponent instantly</p><p>-Spell Resistance 28 (25 + Class level)</p><p>-Telepathy 100ft</p><p>-Medium</p><p></p><p></p><p><strong>Class Traits (Illithid Slayer):</strong></p><p>Favoured Enemy Illithid +2</p><p>Illithid Sense (detect illithids in 60')</p><p>Brain Nausea</p><p></p><p></p><p><strong>Class Traits (Psion):</strong></p><p>Telepath</p><p>Manifester Level: 11</p><p>Power Points: 144 <span style="font-size: 9px">106 base +38 bonus</span></p><p>Powers Known:</p><p>1. Vigor, Force Screen, Precognition Offensive, Crystal Shard, Empty Mind, Astral Construct</p><p>2. Ego Whip, Energy Push, Damp Power, Brain Lock</p><p>3. Dispel Psionics, Energy Wall, Body Adjustment, Touchsight</p><p>4. Dimension Door, Schism, Ectoplasmic Swarm, Energy Adjustment</p><p>5. True Seeing, Mind Probe, Plane Shift, Adapt Body</p><p>6. Energy Barrage</p><p></p><p>DC: 17 + power level</p><p></p><p><strong>Equipment</strong></p><p>Handy Haversack 2,000</p><p>Keohtoms Ointment 5 applications 4,000</p><p>Belt of Giant Strength +4 16,000</p><p>Armbands of Might 4,100 Com Adv</p><p>Mithral Heavy Plate Armor +3 18,000 RoS</p><p>Tentacle Whip 8,000 ECG</p><p>Shadow Sibling 8,000 MoE</p><p>Cloak of Resistance +4 16,000</p><p>Deep Crystal Luckblade: no wishes 12,030</p><p>Adamantine Heavy Mace MW 3,012</p><p>Evader Psicrown (400 ppts) 28,500</p><p>Aware Third Eye 10,000</p><p>Tunic of Steady Spell Casting 2,500 Com Adv <span style="font-size: 9px">(vest slot)</span></p><p>Gloves of the Titans Grip 14,000</p><p>Ring of Protection +2 8,000</p><p>Amulet of Health +4 16,000</p><p>Pads of the Zephyr 6,000</p><p>Eversmoking bottle 5,400</p><p>Ring of Sustenance 2,500</p><p>Sonic Weapon Oil x3 900</p><p>Tattoo of Psionic Scent x1 300</p><p>Tattoo Strength of My Enemy x1 300</p><p>Tattoo Animal Affinity x 6 1,800</p><p>Tattoo of Concealing Amorpha 300</p><p>Tattoo Expansion x 4 400</p><p>Tattoo Chameleon x 2 200</p><p>Tattoo of Sensitivity to Psychic Impressions x 2 600</p><p>Dorje of Know Direction and Location (50 Charges) 750</p><p>Dorje of Sense Link (50 Charges) 750</p><p>Dorje of Clairvoyant Sense (50 Charges) 4,500</p><p>Dorje of Detect Psionics 750</p><p>Potions of Bless Weapon x2 200</p><p>Potion of Prot Good 50</p><p>Potion of Prot Evil 50</p><p>Potion of Lesser Restoration x3 900</p><p>Potions of Invisibility x2 600</p><p></p><p>Mundane Equipment of Note:</p><p>Caltrops x6 6gps</p><p>Tanglefoot bag x2 100gps</p><p>Thunderstone x2 60gps</p><p>Manacles MW 50gps</p><p>4 Flasks of oil 4sp</p><p>8 x Tindertwigs 4gps</p><p>2 x Sunrods 4gps</p><p></p><p>199,816 gps spent.</p><p></p><p>[sblock=Symbiot Notes]Tentacle whip: Attack stats provided in the combat section. <strong>@:</strong> has <u>blindsight</u> out to 60' and can operate and strike independently of its host. Ref Pg 300 ECS</p><p>Shadow Sibling: Czystakllae gains 5 uses of the 50% miss chance per attack per day as an immediate action. Provides +4 circumstance check to hide included in skill stats.</p><p>Ref Pg 153 Magic of Eberron for notes on running symbiots. Pg 155 for the Shadow Sibling. [/sblock]</p><p>[sblock=Evader Psicrown]400ppts</p><p>Catfall, Hustle, Fly, Freedom of Movement, Wall Walker</p><p>Power trigger activation method (no AoO)</p><p>Manifester Level:11 (as user) or 8 (if manifested by schismed mind)[/sblock]</p><p><strong>Special Cohort</strong></p><p><strong><em>Phren</em></strong></p><p>Advanced Runehound</p><p></p><p></p><p></p><p><strong>Czystakllae 'Huntmaster'</strong></p><p></p><p><em>Knowledge... power... fear. I know them, I have gained power, they fear me. The hunt, the prey, knowledge, power, and fear. Food. Then more knowledge, more power, and more fear. Craven cowards, I act, I do the elder's brain bidding, I hunt beyond the shelter of our minions. So I am rewarded by the elder brain. Knowledge… power… fear. Coinage of the superior race. I hoard every drop, unafraid of my peers. Who will risk the slave assassin? The dominated thrall assault? They cannot with the elder behind my shoulder. I nurture my knowledge, my power grows and so does their fear. HAH! Who will step out with me into the wide world and pluck the treasures before them with their bare hands. They would not want to soil their appendages. Not for them the thrill of the cunning chase, the outwitted pawn, the final kill. More fools they. Second hand knowledge comes with a price, which I am not prepared to pay. So be it. What does the elder brain have for me today?</em></p><p></p><p>The elder brain commands, the sept follows. When it says fetch, mind flayer Inquisitors are sent forth to personally complete the elder's brains demands. For the self serving illithids, slave overlords and herders of human cattle, putting their own selves at risk for a cause not dear to their cold hearts there is no other more onerous or odious task. The elder brain in its turn risks the non-return of the flayers to the eventual racial pool, and the loss of its uniquely trained tools. It takes special members of the mind flayer race to be an Inquisitor. And the supra-genius elder brain seldom makes mistakes in selecting its weapons.</p><p></p><p>Czystakllae is such a mind flayer. Groomed from inseption to become an enforcer of the elder brain's will. Powerful, ruthless, beyond mercy or even the concept of it, Czystakllae is the whip of the elder brain, to reach out off its pool and punish those who transgress against the illithids. Illithids that stray, outsiders who interfere, escaped slaves and rebellious thralls; all are brought to heel by the 'Huntmaster'. A virtually untranslatable term those that bear it are held in no love by the mind flayer community. Praised and feted to their face, detested and feared by all, for they carry the authority of the elder brain with them.</p><p></p><p>Patient, cold, calculating, implacable, a master tactician. Czystakllae enters battle dispassionately, analyzing every move and prepared for a dozen contingencies. Few escape it when it hunts, even fewer escape it when brought to bay. With its special hunting companion and personal gifts of abberant power it passes across the world and to those beyond to complete its vengeful tasks.</p><p></p><p><em>Secrets. Knowledge denied, power hidden, unguessed fear. The foil of our race. You may be greater than I, but you do not know my secrets: you may still fear, you respect my power, you desire my knowledge. If only they did know what the elder brain has taught me, they would truly fear. But I keep my secrets close. They will not know why or how I perceive them, guessing my hound or symbiots have informed me. They think I am merely expanding the powers of my mind. They will not know that my path is one of domination, of might. It will take time, but my time will come. Until then I undertake the elder brain's wishes... my deepest designs buried behind barred iron doors in my soul.</em></p><p></p><p>Appearance</p><p>To an outsider there is little that distinguishes Czystakllae from any other mind flayer. Wiry, slightly broader of shoulder, a faint tracey of scars that would usually pass unnoticed around the tentacles, and with little ornament adorning its grey slimey skin. Once encased in its pale gleaming mirror-smooth thick plated armor it could pass for any humanoid with its tentacles retracted behind the visor. Indeed it is a favourite ploy of Czystakllae's where for some reason the purity of his armor seems to endear false trust as to the purity of the creature inside it. Were it not for the strange shadows that play across the clean mithral, and the corded flesh wire that creeps out of the forearm bracier, wraping and unwraping itself of its own violition around its host's left wrist, anyone might think some paladin of Pelor had arrived, the sunburst on the breastplate the final reminder of its previous owner.</p><p></p><p><span style="color: Gray">To the flocks of ignorant lesser beings Czystakllae is known as <strong>'Tak' </strong> as being simpler for their feeble minds and typing thumbs to manage. Or you may simply refer to it as Huntmaster. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </span></p></blockquote><p></p>
[QUOTE="Thramzorean, post: 3194905, member: 17243"] [COLOR=DeepSkyBlue][SIZE=7][FONT=Arial]Czystakllae [/FONT][/size][FONT=Arial][size=6] [i]Huntmaster[/i] [/size][/FONT][size=6] [/SIZE][/COLOR] Mind Flayer Psion 1, Illithid Slayer 2 Lawful Evil Str 22 [SIZE=1](15 Base +2 Race +1 Level +4 Enhancement)[/SIZE] Dex 14 [SIZE=1](11 Base +4 Race -1 Symbiot)[/SIZE] Con 20[SIZE=1] (14 Base +2 Race +4 Enhancement)[/SIZE] Int 24 [SIZE=1](15 Base +8 Race +1 Level)[/SIZE] Wis 14 [SIZE=1](9 Base +6 Race - 1Symbiot)[/size] Cha 14 [SIZE=1](8 Base +6 Race)[/SIZE] Hit Points: 108 [SIZE=1]8+4+5+4+5+4+5+4 +3 +5+6=53 +55 Con[/SIZE] AC: 30 [SIZE=1](+12 Armor, +1 Feat, +2 Dex +3 Natural +2 Deflection), [/SIZE] Touch 27, Flat-footed 28 Init: +3 BAB: +8, Grapple +24 Speed 20 ft. Fort: +12 Ref: +9 Will: +15[sblock=save calculations]Fort +2MF+4resistance+1luck+5Con=12; Ref +2MF+4resistance+1luck+2Dex=9; Will +6MF+2psion+3IS+4resistance+1luck+2Wis-3Flaw=15[/sblock] Combat:[sblock] Melee +16/+11 Luckblade shortsword 1d6+8 19-20/x2 +15/+10 MW Adamantine Heavy Mace 1d8+6 x2 +14 /x4 FRA Illithid tentacle attack 1d4+6 x2 +15 Tentacle whip 1d4+6 x2 +DC12 Fort Poison 1d4 Dex 2.5'-15' reach[I]+12 bonus trip, +12 bonus disarm[/I] No AoO When weilding itself the tentacle whip is: +6 Tentacle whip 1d4-1 x2 +DC12 Fort Poison 1d4 Dex 2.5'-15' reach [I]+3 bonus trip, +3 bonus disarm[/I] No AoO Ranged +10 Ranged base (for Crystal Shard or similar)[/sblock] [B]Feats:[/B] - Track - Extra Power: Astral Construct - Leadership - Heavy Armor Optimization RoS - Deflective Armor RoS [SIZE=1]Psion 1[/SIZE] Flaw: Weak Willed - Reckless Offense [B]Skills: [/B] Total 124 +11 Bluff +23 Concentration +6 Diplomacy +10 Hide +9 Intimidate +10 Knowledge: Arcana +12 Knowledge: Dungeoneering +12 Knowledge: Geography +8 Knowledge: Religion +12 Knowledge: Architecture and Engineering +15 Knowledge: Psionics +10 Knowledge: Planes +14 Knowledge: Nature +9 Move Silently +13 Listen +15 Psicraft +3 Ride +6 Sense Motive +25 Spot +11 Survival [B]Racial Traits (Mind Flayer):[/B] -Land Speed 30 (20 in armor) -Darkvision 60ft -Natural Armor +3 -Natural Weapons: 4 tentacles (1d4) -Mind Blast (sp) DC 17 -Psioinics (sp) Cast Spells as a 9th level Psion (telepath) -Improved grab: a creature (S, M, or L) hit with a tentacle may start a grab attempt as a free action -Extract: If the mind flayer begins it’s turn with 4 tentacles attached it can extract the brain and kill the opponent instantly -Spell Resistance 28 (25 + Class level) -Telepathy 100ft -Medium [B]Class Traits (Illithid Slayer):[/B] Favoured Enemy Illithid +2 Illithid Sense (detect illithids in 60') Brain Nausea [B]Class Traits (Psion):[/B] Telepath Manifester Level: 11 Power Points: 144 [SIZE=1]106 base +38 bonus[/SIZE] Powers Known: 1. Vigor, Force Screen, Precognition Offensive, Crystal Shard, Empty Mind, Astral Construct 2. Ego Whip, Energy Push, Damp Power, Brain Lock 3. Dispel Psionics, Energy Wall, Body Adjustment, Touchsight 4. Dimension Door, Schism, Ectoplasmic Swarm, Energy Adjustment 5. True Seeing, Mind Probe, Plane Shift, Adapt Body 6. Energy Barrage DC: 17 + power level [B]Equipment[/B] Handy Haversack 2,000 Keohtoms Ointment 5 applications 4,000 Belt of Giant Strength +4 16,000 Armbands of Might 4,100 Com Adv Mithral Heavy Plate Armor +3 18,000 RoS Tentacle Whip 8,000 ECG Shadow Sibling 8,000 MoE Cloak of Resistance +4 16,000 Deep Crystal Luckblade: no wishes 12,030 Adamantine Heavy Mace MW 3,012 Evader Psicrown (400 ppts) 28,500 Aware Third Eye 10,000 Tunic of Steady Spell Casting 2,500 Com Adv [SIZE=1](vest slot)[/SIZE] Gloves of the Titans Grip 14,000 Ring of Protection +2 8,000 Amulet of Health +4 16,000 Pads of the Zephyr 6,000 Eversmoking bottle 5,400 Ring of Sustenance 2,500 Sonic Weapon Oil x3 900 Tattoo of Psionic Scent x1 300 Tattoo Strength of My Enemy x1 300 Tattoo Animal Affinity x 6 1,800 Tattoo of Concealing Amorpha 300 Tattoo Expansion x 4 400 Tattoo Chameleon x 2 200 Tattoo of Sensitivity to Psychic Impressions x 2 600 Dorje of Know Direction and Location (50 Charges) 750 Dorje of Sense Link (50 Charges) 750 Dorje of Clairvoyant Sense (50 Charges) 4,500 Dorje of Detect Psionics 750 Potions of Bless Weapon x2 200 Potion of Prot Good 50 Potion of Prot Evil 50 Potion of Lesser Restoration x3 900 Potions of Invisibility x2 600 Mundane Equipment of Note: Caltrops x6 6gps Tanglefoot bag x2 100gps Thunderstone x2 60gps Manacles MW 50gps 4 Flasks of oil 4sp 8 x Tindertwigs 4gps 2 x Sunrods 4gps 199,816 gps spent. [sblock=Symbiot Notes]Tentacle whip: Attack stats provided in the combat section. [B]@:[/B] has [U]blindsight[/U] out to 60' and can operate and strike independently of its host. Ref Pg 300 ECS Shadow Sibling: Czystakllae gains 5 uses of the 50% miss chance per attack per day as an immediate action. Provides +4 circumstance check to hide included in skill stats. Ref Pg 153 Magic of Eberron for notes on running symbiots. Pg 155 for the Shadow Sibling. [/sblock] [sblock=Evader Psicrown]400ppts Catfall, Hustle, Fly, Freedom of Movement, Wall Walker Power trigger activation method (no AoO) Manifester Level:11 (as user) or 8 (if manifested by schismed mind)[/sblock] [B]Special Cohort[/B] [B][I]Phren[/I][/B] Advanced Runehound [B]Czystakllae 'Huntmaster'[/B] [I]Knowledge... power... fear. I know them, I have gained power, they fear me. The hunt, the prey, knowledge, power, and fear. Food. Then more knowledge, more power, and more fear. Craven cowards, I act, I do the elder's brain bidding, I hunt beyond the shelter of our minions. So I am rewarded by the elder brain. Knowledge… power… fear. Coinage of the superior race. I hoard every drop, unafraid of my peers. Who will risk the slave assassin? The dominated thrall assault? They cannot with the elder behind my shoulder. I nurture my knowledge, my power grows and so does their fear. HAH! Who will step out with me into the wide world and pluck the treasures before them with their bare hands. They would not want to soil their appendages. Not for them the thrill of the cunning chase, the outwitted pawn, the final kill. More fools they. Second hand knowledge comes with a price, which I am not prepared to pay. So be it. What does the elder brain have for me today?[/I] The elder brain commands, the sept follows. When it says fetch, mind flayer Inquisitors are sent forth to personally complete the elder's brains demands. For the self serving illithids, slave overlords and herders of human cattle, putting their own selves at risk for a cause not dear to their cold hearts there is no other more onerous or odious task. The elder brain in its turn risks the non-return of the flayers to the eventual racial pool, and the loss of its uniquely trained tools. It takes special members of the mind flayer race to be an Inquisitor. And the supra-genius elder brain seldom makes mistakes in selecting its weapons. Czystakllae is such a mind flayer. Groomed from inseption to become an enforcer of the elder brain's will. Powerful, ruthless, beyond mercy or even the concept of it, Czystakllae is the whip of the elder brain, to reach out off its pool and punish those who transgress against the illithids. Illithids that stray, outsiders who interfere, escaped slaves and rebellious thralls; all are brought to heel by the 'Huntmaster'. A virtually untranslatable term those that bear it are held in no love by the mind flayer community. Praised and feted to their face, detested and feared by all, for they carry the authority of the elder brain with them. Patient, cold, calculating, implacable, a master tactician. Czystakllae enters battle dispassionately, analyzing every move and prepared for a dozen contingencies. Few escape it when it hunts, even fewer escape it when brought to bay. With its special hunting companion and personal gifts of abberant power it passes across the world and to those beyond to complete its vengeful tasks. [I]Secrets. Knowledge denied, power hidden, unguessed fear. The foil of our race. You may be greater than I, but you do not know my secrets: you may still fear, you respect my power, you desire my knowledge. If only they did know what the elder brain has taught me, they would truly fear. But I keep my secrets close. They will not know why or how I perceive them, guessing my hound or symbiots have informed me. They think I am merely expanding the powers of my mind. They will not know that my path is one of domination, of might. It will take time, but my time will come. Until then I undertake the elder brain's wishes... my deepest designs buried behind barred iron doors in my soul.[/I] Appearance To an outsider there is little that distinguishes Czystakllae from any other mind flayer. Wiry, slightly broader of shoulder, a faint tracey of scars that would usually pass unnoticed around the tentacles, and with little ornament adorning its grey slimey skin. Once encased in its pale gleaming mirror-smooth thick plated armor it could pass for any humanoid with its tentacles retracted behind the visor. Indeed it is a favourite ploy of Czystakllae's where for some reason the purity of his armor seems to endear false trust as to the purity of the creature inside it. Were it not for the strange shadows that play across the clean mithral, and the corded flesh wire that creeps out of the forearm bracier, wraping and unwraping itself of its own violition around its host's left wrist, anyone might think some paladin of Pelor had arrived, the sunburst on the breastplate the final reminder of its previous owner. [COLOR=Gray]To the flocks of ignorant lesser beings Czystakllae is known as [B]'Tak' [/B] as being simpler for their feeble minds and typing thumbs to manage. Or you may simply refer to it as Huntmaster. :lol: [/COLOR] [/QUOTE]
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