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General Tabletop Discussion
*TTRPGs General
Luck Points and Appreciation Bonuses
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<blockquote data-quote="TheEvil" data-source="post: 1762316" data-attributes="member: 23261"><p>Luck Points: Use before or after success/failure is known.</p><p>Depends on what it is for. For saving throws and to hit rolls, before works fine, since you usually know about what you need. For skill checks, unless you tell them approximately how difficult the check will be, then they may not have a reasonable idea of what they need.</p><p>As a side thought, you might try only giving luck points based on character actions, particularly if you want a certain style of play. Giving luck points based on heroic behavior is a way to encourage more heroic play, and has a certain feel that I like. For example, how many lucky selfish jerks are there in most fantasy novels? How many lucky heroic types?</p><p></p><p>Appreciation Bonus: Rewarding players for making the game fun.</p><p>Are your players not making the game fun for everyone now? Is the kudos and appreciation of the other people at the table not enough?</p><p></p><p>If making the game fun for everyone is not something that motivates your players to start with, then a 1%/vote reward is probably not enough to change their ways. 5% might do it, depending on how intractable they are. Actually, an extra luck point when a certain number of votes go to a person might be best. I would think giving a player an extra luck point once they have votes equal to the number of players or something like that would work. Of course, they may end up with an ungodly amount of luck points...</p></blockquote><p></p>
[QUOTE="TheEvil, post: 1762316, member: 23261"] Luck Points: Use before or after success/failure is known. Depends on what it is for. For saving throws and to hit rolls, before works fine, since you usually know about what you need. For skill checks, unless you tell them approximately how difficult the check will be, then they may not have a reasonable idea of what they need. As a side thought, you might try only giving luck points based on character actions, particularly if you want a certain style of play. Giving luck points based on heroic behavior is a way to encourage more heroic play, and has a certain feel that I like. For example, how many lucky selfish jerks are there in most fantasy novels? How many lucky heroic types? Appreciation Bonus: Rewarding players for making the game fun. Are your players not making the game fun for everyone now? Is the kudos and appreciation of the other people at the table not enough? If making the game fun for everyone is not something that motivates your players to start with, then a 1%/vote reward is probably not enough to change their ways. 5% might do it, depending on how intractable they are. Actually, an extra luck point when a certain number of votes go to a person might be best. I would think giving a player an extra luck point once they have votes equal to the number of players or something like that would work. Of course, they may end up with an ungodly amount of luck points... [/QUOTE]
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