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<blockquote data-quote="R1C0F3TT" data-source="post: 4523621" data-attributes="member: 79143"><p>Face of Hilarious Death</p><p>Sor/Wiz 4</p><p>Components: V,S</p><p>Range: (See text)</p><p>Target: One living Creature</p><p>Duration: Concentration +1 rounds/three caster levels</p><p>Saving throw: Fortitude Partial (See text)</p><p>Spell Resistance: No</p><p> </p><p>Upon completion of this spell, the great magics that you have summonded contort your facial features so they appear unbelivably hilarious to specified creature. The creature that you specify then sees your face and must make a fortitude save to stop himself for bursting out in laughter.</p><p> </p><p>The affected creature must be able to see your face. If a creature makes a spellcraft check to tel that your casting this spell, may close their eyes, but should they open them, they will be affected by the spell.</p><p> </p><p>If the creature makes its fortitude save, it is stunned for one round. If it fails it's save, it falls prone and for every round that you concentrate plus 3 per caster level, it can take no actions, and it takes 1d4 points of damage every round. Once you end the spell, the creature procedes to vomit and then is sickened for anouther 1d4 rounds.</p></blockquote><p></p>
[QUOTE="R1C0F3TT, post: 4523621, member: 79143"] Face of Hilarious Death Sor/Wiz 4 Components: V,S Range: (See text) Target: One living Creature Duration: Concentration +1 rounds/three caster levels Saving throw: Fortitude Partial (See text) Spell Resistance: No Upon completion of this spell, the great magics that you have summonded contort your facial features so they appear unbelivably hilarious to specified creature. The creature that you specify then sees your face and must make a fortitude save to stop himself for bursting out in laughter. The affected creature must be able to see your face. If a creature makes a spellcraft check to tel that your casting this spell, may close their eyes, but should they open them, they will be affected by the spell. If the creature makes its fortitude save, it is stunned for one round. If it fails it's save, it falls prone and for every round that you concentrate plus 3 per caster level, it can take no actions, and it takes 1d4 points of damage every round. Once you end the spell, the creature procedes to vomit and then is sickened for anouther 1d4 rounds. [/QUOTE]
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