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ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="The Crimson Binome" data-source="post: 7840349" data-attributes="member: 6775031"><p>It was kind of a long post, but yes, this is the central issue. The fluff about HP is trying to say one thing, but the actual reality of the mechanics says something else entirely. </p><p></p><p>And as the saying goes, "when your belief about the world disagrees with reality, your belief is wrong." Regardless of what the game tries to claim that HP represent, the actuality reality of the game world says something different.</p><p></p><p>The two methods of correcting this dissonance are to either: 1) change your beliefs about what HP represent; or 2) change all of the game mechanics until they actually support that belief. The second option is a lot more work, and even if you did make all of the necessary changes, I'm not sure that it would still qualify as D&D at that point. </p><p></p><p>After all D&D has never <em>actually </em>supported the claim that HP measured damage avoidance. There's never been an edition where you could be hit by a poisoned sword, and the poison didn't affect you while you still had HP remaining. There's never been an edition where you failed to fall over a cliff, because you had too many HP for the fall to kill you.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7840349, member: 6775031"] It was kind of a long post, but yes, this is the central issue. The fluff about HP is trying to say one thing, but the actual reality of the mechanics says something else entirely. And as the saying goes, "when your belief about the world disagrees with reality, your belief is wrong." Regardless of what the game tries to claim that HP represent, the actuality reality of the game world says something different. The two methods of correcting this dissonance are to either: 1) change your beliefs about what HP represent; or 2) change all of the game mechanics until they actually support that belief. The second option is a lot more work, and even if you did make all of the necessary changes, I'm not sure that it would still qualify as D&D at that point. After all D&D has never [I]actually [/I]supported the claim that HP measured damage avoidance. There's never been an edition where you could be hit by a poisoned sword, and the poison didn't affect you while you still had HP remaining. There's never been an edition where you failed to fall over a cliff, because you had too many HP for the fall to kill you. [/QUOTE]
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