Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arch-Fiend" data-source="post: 7840351" data-attributes="member: 7016641"><p>i didn't really make this thesis to provide any alternatives to the narrative of how hitpoints work, the only alternatives i can think of are either uncreative and unoriginal or require basically altering how damage completely works in the game. i will share my thoughts on solving this issue here however and leave my analysis completely intact in its purely analytical form.</p><p></p><p>i find the way hitpoints are implied to function and the way damage is implied to function are inherently contradictory to each other, so the solution must follow the bias of one of these systems and make the other system reflect the one we favor. personally i favor damage because it is the most detailed system of the 2 and requires the least work to implement, in fact changing the system to work with damage as it is written simply requires a change in perspective. damage in 5e acts like it hurts the character that takes damage, so hitpoints can simply act like a characters durability. now a lot of people do not like this solution because it implies characters who pursue different career paths and characters who gain experience somehow gain access to durability to shrug off damage that would instantly kill them otherwise. its not realistic but how much of D&D is? but it is consistent with how damage works, and a simple rationalization of this change to hitpoints is that your characters are truly becoming epic heroes which reflect those of perseus, jason, achielles, hercules, and odyseus.</p><p></p><p>ironically the alternative i am going to write less about but it would be considerably more work, and that is to make damage function in a way to better reflect the hitpoint narrative, that might be more creative and original than what i propose, but at the same time i wonder if it would be more fun, perhaps it could be made fun, but on the face of it the criticisms i've brought up in my thesis is what would have to be addressed.</p><p></p><p>i propose these alternatives not because they are the only options available as i'm sure you are all aware, but simply because i follow the principle of change as little when i look at 5e (not necessarily other systems). as for homebrew anyone can do as much as they would like, but as a solution to the game's ludonarrative dissonance the solution should be minimum at best i think.</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7840351, member: 7016641"] i didn't really make this thesis to provide any alternatives to the narrative of how hitpoints work, the only alternatives i can think of are either uncreative and unoriginal or require basically altering how damage completely works in the game. i will share my thoughts on solving this issue here however and leave my analysis completely intact in its purely analytical form. i find the way hitpoints are implied to function and the way damage is implied to function are inherently contradictory to each other, so the solution must follow the bias of one of these systems and make the other system reflect the one we favor. personally i favor damage because it is the most detailed system of the 2 and requires the least work to implement, in fact changing the system to work with damage as it is written simply requires a change in perspective. damage in 5e acts like it hurts the character that takes damage, so hitpoints can simply act like a characters durability. now a lot of people do not like this solution because it implies characters who pursue different career paths and characters who gain experience somehow gain access to durability to shrug off damage that would instantly kill them otherwise. its not realistic but how much of D&D is? but it is consistent with how damage works, and a simple rationalization of this change to hitpoints is that your characters are truly becoming epic heroes which reflect those of perseus, jason, achielles, hercules, and odyseus. ironically the alternative i am going to write less about but it would be considerably more work, and that is to make damage function in a way to better reflect the hitpoint narrative, that might be more creative and original than what i propose, but at the same time i wonder if it would be more fun, perhaps it could be made fun, but on the face of it the criticisms i've brought up in my thesis is what would have to be addressed. i propose these alternatives not because they are the only options available as i'm sure you are all aware, but simply because i follow the principle of change as little when i look at 5e (not necessarily other systems). as for homebrew anyone can do as much as they would like, but as a solution to the game's ludonarrative dissonance the solution should be minimum at best i think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
Top