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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Don Durito" data-source="post: 7840410" data-attributes="member: 6687260"><p>No, I think you're right. It wouldn't. The sense of incremental progress is important to D&D. That pacing mechanism matters.</p><p></p><p>Savage Worlds works a little like that. PCs (and some NPCs) have 3 wounds. Most NPCs and allies (extras have one). But Savage Worlds is designed for combats where the PCs may face larger numbers of foes and may have allies on their side so resolution needs to be quick and require little book keeping. And there are Bennies which work as a metacurrency to help soak damage.</p><p></p><p>In Savage Worlds rather than the adventure climaxing toward a battle with a big monster it's more likely to climax towards a large skirmish with bigger numbers on both sides. It's a system for doing something like Seven Samurai where the PCs can train up the villagers and have them join in against the bandits without the combat becoming an endless slog.</p><p></p><p>It's why the whole ecosystem matters.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7840410, member: 6687260"] No, I think you're right. It wouldn't. The sense of incremental progress is important to D&D. That pacing mechanism matters. Savage Worlds works a little like that. PCs (and some NPCs) have 3 wounds. Most NPCs and allies (extras have one). But Savage Worlds is designed for combats where the PCs may face larger numbers of foes and may have allies on their side so resolution needs to be quick and require little book keeping. And there are Bennies which work as a metacurrency to help soak damage. In Savage Worlds rather than the adventure climaxing toward a battle with a big monster it's more likely to climax towards a large skirmish with bigger numbers on both sides. It's a system for doing something like Seven Samurai where the PCs can train up the villagers and have them join in against the bandits without the combat becoming an endless slog. It's why the whole ecosystem matters. [/QUOTE]
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ludonarrative dissonance of hitpoints in D&D
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