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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Umbran" data-source="post: 7840449" data-attributes="member: 177"><p>I'd say that abstract HP don't create any single narrative. </p><p></p><p>My support is simple - if they did, on their own, create a single narrative, then, by now after decades, we'd all pretty much agree on that narrative. But we don't - we have this discussion of what HP are over and over, time and again.</p><p></p><p>I think it is more accurate to say that HP, and the various descriptions and mechanics that work with them, provide an <em>inconsistent</em> picture. Whichever elements of that picture a given player likes best, or finds more problematic, become the dominant one in that player's image of Hit Points. We wind up disagreeing about them so much specifically because they aren't any one thing. They are abstract enough that they allow a number of narratives, none of which fit perfectly.</p><p></p><p>I, personally, am okay with that. For D&D, it works well enough.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7840449, member: 177"] I'd say that abstract HP don't create any single narrative. My support is simple - if they did, on their own, create a single narrative, then, by now after decades, we'd all pretty much agree on that narrative. But we don't - we have this discussion of what HP are over and over, time and again. I think it is more accurate to say that HP, and the various descriptions and mechanics that work with them, provide an [I]inconsistent[/I] picture. Whichever elements of that picture a given player likes best, or finds more problematic, become the dominant one in that player's image of Hit Points. We wind up disagreeing about them so much specifically because they aren't any one thing. They are abstract enough that they allow a number of narratives, none of which fit perfectly. I, personally, am okay with that. For D&D, it works well enough. [/QUOTE]
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ludonarrative dissonance of hitpoints in D&D
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