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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Arch-Fiend" data-source="post: 7840475" data-attributes="member: 7016641"><p>are damage types all that obscure? not nessicarly no but its very easy to switch between damage types in the middle of combat, how much does drawing, sheathing, and dropping weapons cost in action economy in 5e? not to mention how a spellcaster can cast an energy of one type one round and the energy of another type the next round. theres no mechanic to imply a character keeping track of the damage they are being delt and thats a VERY fast pace to be reacting to changing energy types, a little faster than reacting to changing weapon types, and well when your being attacked by 4 different people that just compounds the matter. and finally resistances, immunites, ect still apply when you dont even know your being attacked.</p><p></p><p>not knowing your being attacked is something i also forgot about, how exactly does hitpoints as a messure of endurence apply to attacks your hit by before you even know your hit? how does it apply to invisible sources of damage? how does it apply to force damage, arguibly the most invisible damage of them all?</p><p></p><p></p><p></p><p>hitpoints arnt physical, but damage clearly is physical by all the measures ive described in the first post ive made in this thread.</p><p></p><p></p><p></p><p>if you would like to argue that hitpoints are so abstracted that there is absolutely no consistent narrative to what hitpoints actually represent then i dont think we have a problem, my thesis is mostly arguing against a narrative, if you dont think there is one, then im not really arguing against you besides just saying that damages in the game reflect a narrative better than hitpoints do.</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7840475, member: 7016641"] are damage types all that obscure? not nessicarly no but its very easy to switch between damage types in the middle of combat, how much does drawing, sheathing, and dropping weapons cost in action economy in 5e? not to mention how a spellcaster can cast an energy of one type one round and the energy of another type the next round. theres no mechanic to imply a character keeping track of the damage they are being delt and thats a VERY fast pace to be reacting to changing energy types, a little faster than reacting to changing weapon types, and well when your being attacked by 4 different people that just compounds the matter. and finally resistances, immunites, ect still apply when you dont even know your being attacked. not knowing your being attacked is something i also forgot about, how exactly does hitpoints as a messure of endurence apply to attacks your hit by before you even know your hit? how does it apply to invisible sources of damage? how does it apply to force damage, arguibly the most invisible damage of them all? hitpoints arnt physical, but damage clearly is physical by all the measures ive described in the first post ive made in this thread. if you would like to argue that hitpoints are so abstracted that there is absolutely no consistent narrative to what hitpoints actually represent then i dont think we have a problem, my thesis is mostly arguing against a narrative, if you dont think there is one, then im not really arguing against you besides just saying that damages in the game reflect a narrative better than hitpoints do. [/QUOTE]
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