Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arch-Fiend" data-source="post: 7840490" data-attributes="member: 7016641"><p>so "hitpoints are a representation of the endurance expended by a character to avoid taking a lethal blow" is suspended to an extent simply for the rule that allows poison to take effect? that seems very convenient. there's also still 60% of the rest of my thesis you now have to make points to dismiss as well, take your time im patient. i will add that the dmg doesent specify that the narrative of how hitpoints works is taking a backseat to allowing poison to function.</p><p></p><p></p><p></p><p>if you are arguing that hitpoints is a complete abstraction with no narrative bias to what actually happens when applying damage it hitpoints besides "hitpoints are lower now" and leaves it up to the dm to decide, then my thesis doesent disagree with you besides implying that hp isint described as being that abstract in the game and that damage is certainly not very reflective of an abstraction however damage also doesent reflect the narrative i argued hitpoints support.</p><p></p><p></p><p></p><p>i mean quite well, i figured EN world was actually one of the best places to share highly thought out introspection about the game and its many facets due to the websites history and my experience at using the website as a goto reference for answers to my own questions both mechanical and lore. </p><p></p><p>that expectation lead me to assume i would be treated with enough respect that responses to my thoughts would be thoroughly read as i thoroughly read the responses to it. casting judgement onto an idea without actually understanding that idea because you are to impatient isint useful to anyone.</p><p></p><p></p><p></p><p>so the way i designed dr for armor for 5e is basically making armor class from armor super high, but if you hit the armor it simply applies dr, then the only way to not hit the armor is to either not hit the person in the armor (base dc plus modifers) or hit above the armors ac (armor ac + base dc (though maybe omitting some modifiers based on dm digression) the dr also applies to all damage, including spells except spells that have to make an attack roll which case it doesent if they roll high enough. this is to balance the benefit of the armor against as many kinds of damage dealers as possible so that martial classes arnt unfairly weakened against enemies. my system is a bit complex but not insurmountably so, you should check it out i linked it a page or 2 back. also i thought multiple attacks would be unfavored too because of the high ac, but frankly that just means that you have more chances to do damage that isint deflected at all, i think its a good compromise.</p></blockquote><p></p>
[QUOTE="Arch-Fiend, post: 7840490, member: 7016641"] so "hitpoints are a representation of the endurance expended by a character to avoid taking a lethal blow" is suspended to an extent simply for the rule that allows poison to take effect? that seems very convenient. there's also still 60% of the rest of my thesis you now have to make points to dismiss as well, take your time im patient. i will add that the dmg doesent specify that the narrative of how hitpoints works is taking a backseat to allowing poison to function. if you are arguing that hitpoints is a complete abstraction with no narrative bias to what actually happens when applying damage it hitpoints besides "hitpoints are lower now" and leaves it up to the dm to decide, then my thesis doesent disagree with you besides implying that hp isint described as being that abstract in the game and that damage is certainly not very reflective of an abstraction however damage also doesent reflect the narrative i argued hitpoints support. i mean quite well, i figured EN world was actually one of the best places to share highly thought out introspection about the game and its many facets due to the websites history and my experience at using the website as a goto reference for answers to my own questions both mechanical and lore. that expectation lead me to assume i would be treated with enough respect that responses to my thoughts would be thoroughly read as i thoroughly read the responses to it. casting judgement onto an idea without actually understanding that idea because you are to impatient isint useful to anyone. so the way i designed dr for armor for 5e is basically making armor class from armor super high, but if you hit the armor it simply applies dr, then the only way to not hit the armor is to either not hit the person in the armor (base dc plus modifers) or hit above the armors ac (armor ac + base dc (though maybe omitting some modifiers based on dm digression) the dr also applies to all damage, including spells except spells that have to make an attack roll which case it doesent if they roll high enough. this is to balance the benefit of the armor against as many kinds of damage dealers as possible so that martial classes arnt unfairly weakened against enemies. my system is a bit complex but not insurmountably so, you should check it out i linked it a page or 2 back. also i thought multiple attacks would be unfavored too because of the high ac, but frankly that just means that you have more chances to do damage that isint deflected at all, i think its a good compromise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
Top