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General Tabletop Discussion
*Dungeons & Dragons
ludonarrative dissonance of hitpoints in D&D
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<blockquote data-quote="Don Durito" data-source="post: 7840491" data-attributes="member: 6687260"><p>If we're thinking of D&D combat as modelling reality (which we probably shouldn't) then the reality it best models is two knights in heavy armour bashing away at each other's armour until finally one drops from an accumulation of bruises and minor fractures or is finally struck a telling blow through the gaps in the armour.</p><p></p><p>And Iaijutsu duel between two master samurai, not so well.</p></blockquote><p></p>
[QUOTE="Don Durito, post: 7840491, member: 6687260"] If we're thinking of D&D combat as modelling reality (which we probably shouldn't) then the reality it best models is two knights in heavy armour bashing away at each other's armour until finally one drops from an accumulation of bruises and minor fractures or is finally struck a telling blow through the gaps in the armour. And Iaijutsu duel between two master samurai, not so well. [/QUOTE]
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ludonarrative dissonance of hitpoints in D&D
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